
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even though this game is still in early access, it is so much fun and engaging. A truly brilliant tactics game with hopefully a fantastic future of development ahead of it. If you are even remotely interested in a product like this, I say buy it right now, you won't regret it. The patches are frequent and content filled.
GOOD GAME
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Same day: best RU #42, worst DE #98 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addicting game. A little tough to get into at first, but once you actually start progressing and unlock cooler ♥♥♥♥, it opens up a lot. Harder difficulties are pretty damn unforgiving but im having a blast. It is early access so not a TON of content but honestly im pretty content with what they got so far. Hard, fun, addictive, me likey, me recommend.
Etant un grand fan à la fois de la licence X-COM mais aussi du studio Hooded-Horse, je me suis dit en voyant les reviews que je pouvais donner une chance a MENACE en espérant retrouver la hype que j'ai pu ressentir a la découverte de X-COM : Ennemy unknown ou bien de X-COM 2. Très bonne surprise dans l'ensemble malgré certains points qui méritent d'être un peu peaufiner a mes yeux mais qui seront surement corrigés par Hoverype (Ils ont fait Battle Brothers, laissons les faire ils connaissent leur karaté quoi !) Les + pour moi : L'immersion. Malgré un départ un peu frustrant (Je me suis senti trop peu immergé en ce qu'il concerne le Lore un peu obscure) le gameplay m'a tout simplement aspiré. Le système de couverture ne réduit pas les chances d'être touché mais les dégats que vous prenez par les tirs directs sans pour autant réduire l'impact sur le moral de la troupe visée (Bah ouai c'est pas ouf de se faire noyer sous une 12aine de chargeurs) qui ont ensuite un impact le tour suivant sur sa capacité a agir. C'est punitif pour les gens qui veulent juste foncer dans le tas sans réfléchir, mais moins pour ceux qui le font de manière tactique. Le chara-design. Chaque personnage que l'on choisit à un chara-design sympa, sans pour autant être trop poussé. Tout ça les rend cool mais pas non plus attachant pour autant (Un peu dommage a mes yeux). La bande son. Elle est laissée aux petits soin d'un compositeur australien nommé Scott Buckley. Le gars à fait du bon boulot. J'affectionne tout particulièrement les musiques lors de la rencontre de la MENACE, l'angoisse et l'incompréhension sont bien retranscrites quand a l'idée d'affronter un ennemi a la fois mortel mais aussi absolument terrifiant et incompréhensible (CF la musique "Muscle and Machine" de la bande son). En bref du bon taff quoi (Allez checker sa chaine, bcp de ses musiques sont participatives et vraiment sympa tbh) Les arbres de compétences. Les personnages sont classés en 2 catégories : les escouades de terrain et les conducteurs. Chacun aura un arbre de compétence qui correspond à sa catégorie mais aussi légèrement différent des autres perso de la même catégorie. Il est possible de spécialiser certains personnages, mais certains combo sont un peu game-breaker en early game (Jetpack + Shotgun avec FMJ sur Pike et j'ai roulé sur de nombreuses missions sans pression) mais dans l'ensemble c'est bien pensé avec des arbres de compétences qui se spécialisent de plus en plus avec les grades supérieurs. La gestion des escouades. Il faut penser a gérer les gradés et leurs arbres de compétence + leurs moral et fatigue (Bawe mec, on est pas tous Doomguy) mais aussi la quantité de péons a balancer dans les escouades. Moins il y en à et moins l'escouade est efficace (Moins d'hommes, moins de pew-pew) et ça c'est cool, ça pousse a perdre un minimum d'homme si on a pas les upgrades du vaisseau nécessaire pour faire le plein en rentrant de mission . La gestion du vaisseau et les atouts qu'il fournit. J'aimes bien la personnalisation du vaisseau. Simple et efficace, je n'ai pas joué depuis la refonte qui a été fait mais l'ébauche de l'early m'avais déjà paru prometteuse. Il faut savoir choisir si on veut scale économiquement au détriment des avantages tactiques sur le terrain ou bien avoir des outils pour annihiler les adversaires sur le terrain au cout de galérer un peu pour l'économie et la gestion des troupes et de la réput' auprès des factions. Le feeling. Le jeu m'a tout simplement aspiré. J'ai adoré le ressenti des véhicules et leur importance sur le terrain sans pour autant qu'ils soient indestructible. Les flanks sont meurtriers si vous les utilisez correctement. Une troupe bien équipée et bien placée peut changer le déroulement d'une mission et avancer trop vite sans avoir de vision peut signer la fin de la mission en cours. Les - maintenant : L'IA. Gros point négatif, une fois qu'on a compris comment fonctionne l'IA adverse, c'est trop facile d'en abuser. Prenez les missions ou l'on doit attaquer une base adverse, une fois la tech à mettre en place comprise bah la mission est juste trop simple alors que c'est la dernière d'un déploiement et qu'elle est censée être la plus complexe. J'imagine que Overhype va palier a ça mais j'ai tiqué la dessus assez rapidement. Le système de marché. Je le cale dans les - pcq a mes yeux la RNG des items rares peut changer complètement le déroulement d'une run. Dans l'ensemble c'est ok mais il perds de sa valeur une fois que 2/3 combo d'items sont mis en place sur les escouades. Le déroulement des déploiements. J'adores le principe de devoir choisir quel bonus prendre sur les différentes missions (Vous voulez faciliter la prochaine mission, un plus gros reward pour pouvoir STONKS au maaaxx ou bien améliorer votre réputation auprès des factions) mais c'est parfois un peu irrelevant pour la mission et pour la gestion de l'éco plus tard dans la run. Les factions. Chacune a sa propre idéologie (Plus la réput' est haute dans une faction, plus grande sera la diversité d'amélioration du vaisseau, et chaque faction a son "arbre de compétence" propre, c'est plutôt cool) mais je n'ai pas ressenti d'impact réel dans le Lore ou bien le déroulement du jeu en fonction de qui je vais prioriser (Malgrés quelques petits events sympa a noter quand même). Pour résumer. J'ai adoré le jeu. Un potentiel dément pour être un gros nom du genre. Quelques axes d'amélioration mais les dev sont a l'écoute de la commu, bossent comme des fous (Au moment ou je met la review, ils ont ajouté de nombreuses textures de terrain et ajouté des modèles supplémentaires ainsi qu'une plus grande diversité chez les insectes c'est dire) et ils sont édité par Hooded Horse donc je pense qu'on va avoir une pépite une fois le jeu terminé. J'ai hâte de pouvoir relancer le jeu et redécouvrir toutes les implémentations futures. Je sais que 40€ peut paraitre beaucoup mais au vu de la pépite qui peut arriver je ne regrette absolument pas de les avoir mis :) Je valide la validation
This game absolutely rules and early access has been a fun, collaborative project. 10/10, would get mauled by bugs/pirates/[REDACTED] again.
Давно я не получал столько удовольствия от тактики!Жду релиз и надеюсь на добавление новых командиров(Фёдор Яжов шикарен)))
This game is super fun and you cannot tell its early access. Highly recommend.
嘎嘎頂
Fun TBSG. Well developed for an Early Access game, which I normally avoid, with a good sense of humor so you'll get your money's worth if buy it now. To summarize: Pros: Pirates, Achilles Cons: Not much to do on the strategic map, no ability to ally with Pirates (hint hint cough cough)
Excellent indie strategy game! Devs are also constantly updating and adjusting the game. You can lose a lot of time in this game, upgrading and modifying your squads and vehicles, along with the variety of missions. Highly recommend for turn based strategy fans!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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