
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You cannot save inbetween missions which means if the game crashes you lose all progress! This has happened twice now at the very end of the mission!
The most bland, degenerate tablet-game-from-2010 "strategy" I've ever seen. "Cutscenes" are just stills from an AI generated "Visual Novel", the entire budget of the game went into the intro movie, which does not represent the gameplay at all nor does it even have the same type of atmosphere: grim and depressing in the intro, wacky and cartoonish in the game. The whole roster of your squad leaders is DEI hires. Uininteresting "ethnic" characters with flat personalities. A collection of basic stereotypes, as ironic as it sounds, in a woke-ified "diverse" game. There's the 'Strayan, the Mobster, the "hard as nails" driving jeet woman, the "we wuz" Sheniqua "special forces" sergeant, who sounds like her best suited role is something like a helpful and cheery shop consultant, the washed out marine, a body-positive girl scout with a machinegun (that character would die of a heart attack if they heard a firecracker go off a mile away in real life), and a few more. There is no strategy. Everything is on one level only, so no vertical tactics either. No garrisoning the buildings (except the towers, but they only survive maybe one-two hits before they collapse). Forget X-Com and Terror From The Deep. Forget any turn-based strategy released in the past 30 or so years. It's all just moving around the same maps, with the same buildings, shooting the same enemies on the horisontal level. Basic chess has more strategy than this. Level design is bland and ambiguous, in a bad way. You can't tell what you can and cannot shoot through. You can't tell what cover is durable and which isn't. All maps look exactly the same, except there are "biomes", that means that either there's white ♥♥♥♥ (snow), yellow ♥♥♥♥ (sand) or green ♥♥♥♥ (woods, or something) as the main theme. It's all the same buildings and rocks otherwise. The "tactical map" that gives you missions to select from isn't a map at all. It's just a few "campaigns" -- a small set of randomly generated missions, around four or five, where you can choose which path you take (there are like two choices per campaign, and all they give you is either extra friendly troops or a percentage of buffs or debuffs to you or your enemies, nothing cool), that happen to be on these "planets" (biomes) with the same procedually generated operations. So essentially there are like... three-four mission types per "campaign". The vast majority of modules for your ship are a numbers game (+10% this -20% that, +1 to this skill +2 to that skill). You get oribtal cannons, some other things like map reveal. Otherwise they are about as uninspired as it gets. Enemy variety is lacking too. You mostly got the bandits and "xenos" (♥♥♥♥♥♥ AI-generated "please-don't-sue-us-over-copyright-claims" Starship Troopers movie bugs). That's about it. But this isn't even the worst. There are two main parts to this ♥♥♥♥♥♥♥♥♥. The first culprit is the toxic as ♥♥♥♥ community and developers with and Ego the size of VY Canis Majoris, filled with sycophants that will report your and harass you if you say anything about their favourite Battle Brothers games (devs will not touch them even if they outright insult you or say things against Steam's Discussion Guidelines) or this... "game". I've had people ouright insult me cause I've said that the game is lacking in tactical terms, people raiding my account and reporting me because I've said that I don't think that Battle Brothers is a good game, so watch out if you do criticise anything there. The second part is the obnoxious ♥♥♥♥♥♥♥ AI. For example it will bomb you from the fog of war at the edge of the map with artillery that you cannot see yet, with no spotters or line of sight to your troops. Yes, there is the "intelligence" level that will tell you where the enemy units are on the map before you position your troops, but you are positoned too far to reach them in one turn (yes, there's the tactics skill that allows you to position your troops further in, but it's not close enough) and good luck trying to storm an MLRS, protected by snipers and machineguns, across an open ♥♥♥♥♥♥♥ field. And yes, that MLRS will ♥♥♥♥ you up even if your squads are tactically spaced. Not only this, but the AI knows your range, so they will stay out of your effective weapons range as if possessing teleapthic powers or the perfect knowledge of your equipment with some kind of a satellite overhead that tells them your exact positon. There is, of course, the dreaded "1HP rule" that turn based games have nowadays (Wasteland 3 as an example) where you fire all you have at an enemy for them just to survive on 1HP and shoot half your team on the next turn. A special mention goes to the friendly civilian AI, where they will either charge towards the enemy with no guns running AWAY from the extraction zone, or they will sit behind the "cover" of a flimsy fence and die on the edge of the map if they DO have guns, waiting for you to rush towards them as they try to fight a horde of power armour clad and RPG totting pirates with their baseball clubs and BB guns. The final, extra part, is the absolute lack of direction and overall blandness of the game. It feels like a fever dream input into the AI as a prompt. Like a mix of Aliens-at-home, mixed in with Starship Troopers-from-Temu, and the chinese copy of Wasteland 2/3. This is a recurring feature that can be attributed to almost all of the Hooded Horse published titles -- they lack character and feel like off-brand copies of actually good titles. You can try to compare it to the C&C and Warcraft clones of the 90's-00's (very unsuccessfully), but at least those clones have had a lot of character (KKnD is the prime example). This one is aggressively... "beige", neutral, insipid, faceless.
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Latest in each market: best RU #42, worst DE #98 · 6 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Après 80 heures de jeu et avoir débloqué tous les succés steam, je recommande ce jeu. En effet, pour un jeu encore en early access, je n'ai relevé aucun bug, la traduction en français des menus est impeccable. Concernant le jeu en lui même, j'ai apprécié l'évolution de son équipe de militaires avec des armes de plus en plus performante et des capacités évolutives de son équipe. Seul bémol, je trouve que les missions ont tendance avec le temps a devenir répétitive même si la rencontre avec la MENACE apporte de la nouveautes concernant les adversaires à combattre. J'attends de voir l'évolution du jeu d'ici sa sortie compléte mais en l'état je trouve le jeu déjà trés jouable et intéressant.
Yes, I know it’s in Early Access. I’m the target market for the exact specific niche Menace is cornering, but I can’t explain it, it just doesn’t “feel” good. I don’t get that “one more turn” addiction that Firaxis games or Battle Brothers gave me. There’s also a bit of ludo narrative dissonance going on. Menace has the trappings of military authenticity, but it replicates the tried and tested roguelite gameplay loop to a fault. You start with nothing (for lore reasons) against pirate militias, and almost every mission will patrol to contact with limited or no ISR or ability to plan and shape ops. Later you unlock air and armour etc but it’s a real grind. It’d probably be a bit more fun if the devs gave you more tools to do cool ♥♥♥♥ other than fix and finish with basic infantry tactics against numerically superior enemy.
TL;DR Amazing tactics game with an early access model done right This is by far the best early access experience I've ever had with a game. Regular updates and communication on planned features with meaningful new features/reworks. The game it's self will feel somewhat familiar to tactics/xcom players but is uniquely it's own. It feels visceral the feedback of the visuals and audio are very well done. Fun to play not a slog, you are always working towards something or hoping to find some cool gear. Enemy variety is great and keeps expanding with updates! I'm also very impressed with the different way you can run squads: scout, spotter, Heavy infantry, Mechanised Infantry, ATV, Truck, Tank, Walker (mechs hell yeah). Unique characters leading a fully customisable squad is genius. They are voiced and very well characterised and you grow attached to certain well performing units, Rewa my beloved. You also up[grade your squad leads with unique skills and progression feels good, having to pick and choose where you spend your points meaningfully. The setting is really well done and feels lovingly crafted and immersive. (Future/sci-fi but grounded in contemporary realism, e.g. conventional arms like battle rifles and machine guns are staple but there are also lasers!) I love the OCI and ship upgrades which add another layer of progressing and gameplay fire support or buffs as well as the black market availability forcing you to change up your playstyle and adapt to what is available each run. The sheer amount of different gear is awesome: guns, armours, vehicles, misc equipment like camo or explosives, DRUGS! Honestly no notes I keep coming back to this one and am very much looking forward to full release as well an any future content updates.
I haven't had the XCOM itch scratched this thoroughly in years! The combat is engaging, the progression system is rewarding, the squad leader abilities are actually useful, and the enemy factions feel diverse and varied! The game is extremely polished for being an early access title with only a few of the art assets for the squad leaders appearing somewhat incomplete but that is barely even a gripe, just an observation. I can't wait to see more MENACE!
There is so much potential here. I love the art and detail given to each SL, and the tactics and gear given to each one. But it is not for the tourist or the free-time-challenged. Ultimately I could not wrap my head around the weird movement/attack/turn mechanics.
Это прекрасная игра. Вообще люблю пошаговые тактические стратегии. Типа Xcom, Into The Bridge и подобного. По началу игру не понял, не зацепила, не уловил её вкус. Потом не стал бросать и захотел разобраться. И не пожалел! Глубокие механики и не плохой сюжет ничем не подсвечены, ты их должен изучить сам, тебя никто не проведёт за ручку. Всё путём проб и ошибок, ну и думать "А как в реальной жизни?" работает. Под капотом продвинутая система. Отдельно хочу отметить атмосферу- она хорошо погружает в процесс. Герои обалденные их реплики и образы прекрасно ложатся на происходящее на экране, затягивает. Музыка просто класс, займёт место в новом плейлисте, это не героический понятный музон, а что-то на современном. Короче композиции супер. В общем для игры в раннем доступе- очень хорошо.
Pirated it at first but was too good not to be bought
horrendously brain damaged controls, poor ui and the "i don't care about tactics your units auto die while i abuse esp" artillery bug killed all fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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