
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what can I say? This game is a menace. Haha, but I digress. The game is a great simulation of being on an alien world (of which I have been to several) and the combat is something truly intense and passionate. -Your friend, Sumo
Em questão de combates e dificuldades, mecanicas de batalha ele acerta muito, é divertido e bonito. Em questão de menu, gerenciamento de nave, armas... Errou muito, sistema de Mercado Negro é bem chato, é só um mercado comum. A nave e suas funcionalidades é horrível também, benefícios são chatos, o XCOM e Xenonalts 2 fizeram bem, se fosse um pouco parecido seria melhor. Armas bem desequilibradas com o preço, UI da central de comando é horrível, história sonsa, nenhuma vontade de ler... Mas é uma review de um Early Access, o jogo tem muito potencial, principalmente se focarem em: - Mais mapa e variedades de ataques inimigos. (classico pedido em jogos assim) - Melhorar a complexidade do Sistema de influencia - Variedade de armas e equilibradas com o valor. - REFAZER o Sistema da nave de comando, colocar tempo de construção, variedades que fazem sentido, UI para os equipamentos... - Sistema de mercado mais avançado, deveria ser cada facção que faz as vendas e de acordo com a influencia que libera equipamento mais avançado. - Historia mais envolvente
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 - one of the most fun strategy games I've ever played, but lacking in enemy variety. As of today I've played through the MENACE campaign as far as it's been developed and it has been a blast. A fantastic gameplay loop and fun interactions between squad members. However, there are a few pointers I would like to give. Firstly, while nearly every tool is viable, shotguns and SMGs seem to lose their motivation for being taken along rather quickly. Outside of bug missions, enemies rarely got into shotgun ranges in a form where that weapon type could really perform. When they did, mind you, it was hilarious as the squaddies started blasting like some rednecks catching a tresspasser. With how dominant long-ranged combat is, I rarely found myself needing anything more than the Crowbar rifle - of which I sadly only found one modified version in my entire run. Secondly and more pressingly, both the Rogue Army and especially the Pirates run out of new things to throw at you rather quickly. Rogue Army of course compete far better with what you as the player can bring, the Pirates quickly run out of new and actually challenging equipment. I'm sure part of it is intentional, however giving them more weapons platforms thought up by madmen to take a break from using the poor buggers as punching bag could be fun. All that said, MENACE is a fantastic game and I'm very interested in seeing what it'll turn into, and it's for sale for a fair price.
First and foremost, the gunfire audio is MEATY. Hitting an enemy vehicle with a long barreled tank gun or mowing down a hoard of out-of-position pirates with an HMG is so, so viscerally satisfying. I'm a big fan of top-down, turn based squad tactic games, but it has been hard to find one as good as XCOM. MENACE, even in early access, has immediately stolen that top spot, with promises for more content to come. It can be brutal, difficult, and it makes every operation an absolute joy to beat. I look forward for more... Everything, as the game continues to develop. I'll definitely be playing the devil out of this, and am already trying to get some friends to buy it, too, lol. Some kinda randomizer options could make replayability more fun, too. Stat variables for each SL on game-start, maybe some perk variants? Though I imagine that'd probably be mod content than base. Current (and first full) playthrough is Challenging difficulty, Ironman. I've got a casino, a drug lab, and a Regular Soldier air-drop along some other upgrades. Marta is my favorite, who gets hopped up on speed drugs, sprints across the map, and sets up THE MACHIIINNEE (HMG) to start mowing down enemies with abandon. Her pure desire to kill everything that moves with a smile on her face makes them my no. 1 operative. Buy it, stick through the initial difficulty curve (the beginning is the most brutal part. Youll likely lose some operatives but stick it thru and learn), and youll find it is quite rewarding, and KEEPS rewarding you. Plenty of replayability already, and there'll just be more as the game continues development. SERVICE IS ALWAYS AN ACT OF VALOR RAHHHH
Very good, sometimes bugs out and crashes when using special weapons
Xcom game but strategy is needed.
보통 난이도 아이언맨으로 재시작 권고 나올 때까지 2번 돌았는데 둘다 재미있었고 시간 가는 줄 모르고 함. 어렵다는 사람도 있는데 나는 보통 난이도는 오히려 너무 쉬워서 다음에는 어려움으로 할 듯. 제압 위주로 한다는 사람도 있는데 난 그냥 다 죽이면서 했음. 대신 닥돌하면 안되고 진짜 전쟁하는 것처럼 신중하게 전선 유지하면서 가거나 아예 은밀하게 행동하는 특수 부대를 따로 만들어서 걔네만 특공대로 써야 하는 듯. 난 그렇게 했는데 다양한 전략이 나올 수 있을 것 같음. 배틀브라더스처럼 초번 스노우볼이 조금 중요하긴 해서 초반에 분대장 몇 명 죽거나 해서 꼬이면 나중에 좀 힘들 것 같음. 아직은 상당히 불친절하기 때문에 각각의 수치가 뭘 나타나는지 이해하기 까지 시간이 좀 걸리는 것 같고, 겪어보지 않은 적의 무기를 갑자기 맞닥뜨리면 당항해서 전멸할 수도 있음. 그리고 아군의 무기 조합이 좀 중요한 듯.
This is truly a gem, it is for people who just loved Xcom, Jagged Alliance etc. I think this game has greap potential, I played it until the menace started and it felt like the real game should start to pick up. Would love to see some more different factions and missions to fight. I really, really hope this game holds and becomes evenbetter at release.
There's some great things about this game, but these are some of my favourites: Open up your hearts before I open them up for you. Psalm 144. Read it. You provoke, I revoke. Get ♥♥♥♥♥♥♥♥♥♥♥♥. In conclusion: PISS ON THE FIRE AND CALL IN THE DOGGOS, WE'RE DONE.
Great Turn base tactic for new gameplay idea not close X-Com at all. What an idea great game cant wait for DLC or major update !!!
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