
Men of War: Assault Squad delivers a deeply tactical WWII experience, blending large-scale strategy with intense, hands-on combat. Fight across multiple fronts – from European countryside to Pacific jungles and command every unit and every bullet on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Lead the fight. Command every unit. Win the war.
Men of War: Assault Squad delivers a deeply tactical World War II experience that combines large-scale strategy with the intensity of direct, hands-on combat. Step into the heart of battle across multiple theaters – from the European countryside to the Pacific jungles – and command every aspect of your army down to the last bullet.
Control five unique factions – the USA, USSR, Germany, Commonwealth, and Japan – each with its own units, vehicles, and combat doctrines. Use the Direct Control feature to personally operate any soldier, tank, or artillery piece on the field, turning the tide of battle through precision and skill. Every shell counts, every position matters, and every mistake can cost you victory.
Men of War: Assault Squad offers realism, variety, and tactical freedom rarely seen in real-time strategy games. Battles are unpredictable, the AI is unforgiving, and victory belongs only to those who adapt under fire.
Real-time tactical warfare – command entire squads or take direct control of any unit in the heat of combat.
Five diverse factions – each offering unique strategies, vehicles, and equipment.
Dynamic and destructible environments – reshape the battlefield with explosives, artillery, and tank fire.
Deep battlefield simulation – manage ammo, fuel, armor penetration, line of sight, and morale.
Cooperative and multiplayer skirmishes – fight alongside up to 4 allies or test your skills against players worldwide.
Unique hero units with powerful abilities such as increasing units' firepower, boosting morale or providing other advantages to defeat the enemy against all odds
Improved and dynamic AI ensures that no two missions in the game will play out the same way, making each battle a new experience against an AI that really fights back
Enhanced combat realism – overhauled infantry squads, improved weapon physics and armor penetration, a reworked artillery system with new tactical options, and specialized ammunition that boosts tank firepower.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.2Kreviews | 87% | — | $1.6M |
| $0.99−90% | 85ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome Game...
垃圾游戏一直闪退,载入/保存就闪退,目前没有解决方法。
God awful game from top to the bottom. Even ten years ago, when "Men of War" series shined and could easily compete with "Company of Heroes" and other tactical games - "Assault Squad" already looked lame due to lack of common story campaings and any kind of different maps for both single- and multi- player. In fact - main game mode of "MoW AS" provide literally the same group of maps for all nations, they just look slightly different in terms of vegetation and housing. Other multiplayer modes besides mentioned main - were simply copy-pasted from original "MoW" games, providing zero new stuff. So why this game even was popular? First of all - it presented really big battlefields, filled with many types of troops and vehicles. While classic "MoW" games operates on tactical level, "AS" tried to rise the map sizes and troop caps to some kind of strategical equivalent, trying to stay the same in gameplay core. Second - game netcode was slightly better than original "MoW"`s and could handle bigger quantities of troops and even lots of artillery, with which previous games always had problems. Initially - "AS" didnt looked bad and people were enjoying sandboxish carnage, but It became obvious quite fast, that this game flawed hard. For SP and coop - game difficulties were screwed beyond repair and devs never even tried to fix it. Even on "normal", game drops enormous quantities of enemy bots, ranging from hordes of infantly to giant tank columns. No balance, no tactics, no fair use of gathered "cash" - just free infinite back ups for enemy side in a waves style, which becomes stronger and stronger with each taken point. Without try-harding with slow-mo and direct control or having few friends to hold the flanks - game turns into "try to stop zerg rush" mode very fast. It was new for a moment, kinda competetive initially, but then it became just boring pile of trash for an obvious reasons. Exactly for co-op, there were even "better" problems - chance to drop from game without possibility to reconnect and ultra dumb way of splitting the reinforcements, which being called by each player separatly for own points - not called troops or tanks could join !other player!, but combat crew could be separated from own squads. RPG troops being left alone without loaders or assault squad without medic and mgunner - are "classics" of trash game called "Assault Squad". In PvP game modes, things were a bit better but there was just one problem - game developers from "Digitalmindsoft" blatantly plagiarized popular third party mod for the first game called "BTRH", which provided literally the same additions and netcode fixes, including new troops and vehicles, but for free. Whats worse - devs immediately turned away from the auditory without hesitations, after net services provider called "Gamespy" closed their servers for many games, including "AS". Instead of fixing serverside issues with Steamworks, they decided to re-release "MoW: AS" with such fix as "MoW: AS 2", adding few slightly different maps and new game modes to justifie of reselling same stuff with bigger price tag. And I like to remind that few years ago - absolutely for free first game of series "Soldiers Heroes of World War 2" was fixed for all owners, not only in terms of old engine bugs and localizations problems, but in a netcode division as well... for free, Carl! Summarizing everything mentioned previously - "MoV AS" just a cashgrab knock-off of once great series, with poorly done maps and modes, zero balance and really awful "reinforcements split system". Moreover, pathetic developers from "Digitalmindsoft", which never should be allowed to touch "MoW" IP - pretty much stole lots of community made stuff from "BTRH mod", but failed to make an interesting working game at the end, instantly dropping support after third party serverside, which they choose to use - was compromised. My suggestion - dont buy this barely working game with chopped multiplayer and never try to support trashmakers from "Digitalmindsoft", because they are not deserving a single coin.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Italian, Spanish - Spain, French, German, Polish
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boh è troppo divertente, non ho molto da aggiungere
W Larps
Как же я за*бался выполнять все эти достижения
Lifechanging game. before i played this game every member of my family hated me now everyone loves me and i have a lot of friends
,
typical men of war, repetitive battles
Suck a game, everytime I played this game always have same problem and the problem is not fix by developer for long time. I need my money back
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3.9K | 90% | — | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $7.8M | 7.3K | 93% | $36.99 | |
| $4M | 6.3K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.6K | 91% | $19.99 | |
| $1.6M | 5K | 89% | $14.99 | |
| $1.6M | 1.6K | 82% | $24.99 | |
| $1.6M | 5.9K | 92% | $9.99 | |
| $1.6M | 1.2K | 77% | $29.99 | |
| $1.6M | 1.3K | 90% | $24.99 |