
一份工作,让秦幽羽的父亲从此失踪,紧接着又是母亲的突然离去。虽然从未放弃过寻找,可是事情却毫无进展,直到那天……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
佑萌线玩的我掉小珍珠了:)
玩前两个周目的时候,我一直在想:所谓“三恋一匣”,似乎也不过如此(之前已玩过其中两恋),是否只是因为作为早期国gal的先发优势呢? 玩到第三周目时才恍然大悟,这个游戏的剧本和叙事,真的远没有那么简单。原来很多地方都是伏笔(前面虽然有察觉,但是并没有想明白和深究),作品的叙事手法也让我在不自觉中经历了与游戏主题紧密相关的元叙事中,非常令我感到震撼。 当然,文本和制作上还是存在瑕疵。
童年回忆朋友们
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
一些思考:个人认为闲踏梧桐有着国产旮旯T0级腔调,这本应是我们向日系作品追赶的方向,国内挖掘cv推崇和培养的方面,可这种人才真的很少。。。回到cv本身,声音的把控力在国内也属出众。佑萌更是我见过她最好的一次发挥(或许是契合度极高?) 这部作品在我看来已然经历不了时间的考验,但佑萌拥有不赖的个人剧情背书和国产早期旮旯的顶级的声优演绎,定会像剧情里那样跨越时间和空间活在大伙的心中(顺带一提这部音乐做的很不错)
傲娇控爽之爽之!国gal你崛起吧
就怎么说,主角的反转如果说是饺子,那这饺子皮儿的褶是不是有点少,馅都漏出来了。 总体来说还可以,如果某些用词和文风去掉倭国二次元味儿还能再上一个台阶。 情节有些环节的设置有点巧合主义思路作祟的表现,或者说台词的精彩程度不足以把这些巧合藏住——还是饺子皮出了问题,水太多了,得加面。说老实话,我等待反转的时候一听主角骑车的铃响就反射一样联想下一刻他被泥头车撞。主创猜猜这种思维惯性从哪来? 一句话概括,玩过之后感觉就像一个漂亮姑娘用一卷手纸画了极致还原的清明上河图给你看,博得你的赞赏后告诉你底子是用她感冒时候流的大鼻涕画的,“黄鼻涕还能当赭黄用呢你说厉不厉害”?
虽然剧情已经看了很多遍 已经知道了一句对话是什么 剧情台词都熟于人心 时间在变 但是心里的感情一直都没有变 每次游玩还是能触动人心 想起16年那会第一次看大橙子拍的实况就特别想进行游玩 长大了 也终于圆了童年的梦买下了游戏,虽然没玩但是就像我的世界我补上了童年的车票 时间变了 人长大了 他们还是在那里 总感觉自己穿越了回去 对于她们的感情一直没腻过
人生中第一款gla。前段时间搁置了许久,今通关后依旧久久难平。这款游戏也多多少少改变了我的性格。只可惜较为小众。
非常好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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