
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 神奈川県澄空市────。 秋は深まり、枯葉が道を彩っている。 「塚本志雄」は、幼なじみの「遠峯りりす」と歩く通学路でしみじみと思い起こしていた。 後から付いてくる感じだった幼い頃のりりす。 しかし、数年の間を経て再会したりりすは随分と我侭になっていた。 そして、志雄はいつしか下僕のような扱いに……。 その日、同級生の「箱崎智紗」をりりすに紹介される。 地味だった智紗は、大胆にイメージチェンジをしていた。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今夕是何年 梦回2015为 人生中第一款旮旯干姆补票
不赖,虽然有点拖时长
和凉宫春日差不多一个时代的高中生乐队。学妹可爱。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
谁可以给我解释一下,智纱三角线最后是怎么释怀的
Memories Off6 T-wave is a traditional romance visual novel that succeeds by concentrating on relationships, emotional uncertainty, and the consequences of choices rather than elaborate gameplay systems. Originally created as a 2008 romance adventure and later brought to PC in Full HD, it retains the deliberate pacing and presentation associated with classic Japanese visual novels. The game was developed by MAGES. Inc. and published on Steam by Spike Chunsoft Co., Ltd., and this version largely focuses on preserving the original experience while making its artwork more suitable for modern displays. The story unfolds in Sumisora City, Kanagawa, during late autumn, a setting that complements the game's nostalgic and occasionally melancholic tone. Protagonist Shio Tsukamoto has a complicated relationship with his childhood friend Ririsu Tohmine. Shio remembers Ririsu as someone who used to follow him around when they were younger, but after meeting again years later, he discovers a far more assertive and demanding person. Their long history prevents their relationship from feeling like a simple romantic introduction, because familiarity, irritation, affection, and unresolved feelings are already intertwined. The emotional situation becomes more complicated when Shio meets his classmate Chisa Hakosaki through Ririsu. Previously considered rather plain, Chisa has undergone a noticeable transformation and eventually asks Shio to dance with her during the upcoming post-festival celebration. The invitation carries obvious romantic implications, leaving Shio uncertain about how to respond while Ririsu reacts with complicated emotions of her own. From this relatively ordinary situation emerges the game's central strength: believable romantic tension created through things people say, things they avoid saying, and feelings they do not immediately understand. Rather than depending on extraordinary conflicts, the narrative finds drama in changing friendships, jealousy, hesitation, attraction, and misunderstandings. The autumn atmosphere reinforces the sense that the characters have reached a transitional period in their lives. Relationships that once seemed comfortable can no longer remain unchanged, and the story gradually asks Shio to confront what the people around him actually mean to him. This grounded approach makes the experience particularly appealing to players who enjoy character-focused romance instead of stories driven by action or fantasy. Gameplay is deliberately straightforward. Players spend most of their time reading dialogue and narration, with decisions appearing at important moments. Choices alter the direction of the story and ultimately lead toward different routes and multiple endings. There is little mechanical complexity beyond this branching structure, but that simplicity works in the game's favor. Decisions matter because of their emotional consequences rather than because they involve statistics or complicated systems. Replaying the story also becomes worthwhile for players interested in understanding different characters and seeing outcomes unavailable during an initial playthrough. The supporting cast prevents the central relationship drama from becoming too narrow. Characters such as Chloe Kagamikawa, Mio Suzushiro, Yuno Kasuga, Toru Saga, and recurring series character Shin Inaho expand the social environment surrounding Shio. The substantial Japanese voice cast is another major asset. Performances help communicate embarrassment, frustration, affection, jealousy, and uncertainty, giving conversations additional personality beyond the written dialogue. Since so much of the experience consists of reading and listening, convincing performances are especially valuable here. Visually, the Full HD conversion improves the practicality of experiencing an older visual novel on contemporary computers, although the game's origins remain obvious. Expect attractive 2D character illustrations, static backgrounds, dialogue boxes, and relatively restrained presentation rather than extensive animation or cinematic sequences. The artwork has a distinctly traditional visual novel character that has aged reasonably well, especially for players who appreciate the aesthetic of late-2000s Japanese romance games. One important limitation is language support. There is no English interface or English subtitle option. The written content supports Japanese, Simplified Chinese, and Traditional Chinese, with Japanese providing the full voice audio. Because understanding dialogue is essential to appreciating character development and making meaningful choices, this is a substantial barrier for English-only players. The Steam version otherwise provides useful platform features including achievements, single-player support, and Family Sharing. Steam Deck compatibility is not officially rated by Valve, so it should be regarded as having an unknown or unverified Steam Deck status rather than being officially Verified or Playable. Its lightweight visual novel format is theoretically well suited to portable play, but users should not assume complete compatibility solely from the modest technical demands. Controller behavior, text presentation, video playback, and other compatibility details may require individual testing. As a whole, Memories Off6 T-wave is strongest when treated as an interactive romantic drama rather than a conventional game. Its limited mechanics will not satisfy players looking for constant interaction, but its branching routes give choices genuine narrative purpose. The combination of an atmospheric autumn setting, complicated friendships, romantic tension, expressive character artwork, multiple endings, and extensive Japanese voice acting creates an engaging experience for its intended audience. The result is a well-preserved romance visual novel whose traditional design is simultaneously its greatest appeal and its biggest limitation. Players comfortable with slow-paced reading and one of the supported languages will find a substantial character-driven story with enough branching content to justify repeat playthroughs. The absence of English localization and official Steam Deck support noticeably reduces accessibility, but neither diminishes the quality of the underlying romantic drama. Rating: 8/10
worse than memories off 3. first one in the series i simply cannot recommend. i dont care enough to hold back spoilers, so dont read on if you are concerned about that. the two main girls ruin the entire game. 10 minutes in the player is forced into a 'relationship' with chisa that ririsu endlessly tries to force. that is 90% of the game. i'm dead serious. chisa and ririsu stink, for some reason they look like midgets too, i dont know why the art style changed so much. also, their routes force you to watch a handful of the same scenes 3 times for no reason, nothing is added. dumb. common route is just ririsu/chisa route part 1, chloe and yuuno routes also require this. DUMB. suzu route cuts this away which is nice, but it cuts pretty much everything else away too, which makes it feel tacked on and superfluous. weird. bottom line, none of the routes are good. yuuno and suzu (barely) are cute, but their storylines are both lame. chloe is boring and generic, but her route has some alright situations, but, again, the story is just flatout boring in the end. nothing happens anywhere in this game. even the main routes are lacking. it is plainly obvious about a quarter of the way through ririsu route alone what the ultimate revelation of both ririsu and chisa routes will be, but you have to sit through hours of obvious nonsense to find yourself proven right. nothing is hidden, not even ririsu's pretending to have amnesia is portrayed well, its all obvious from the start. booooring. this is ririsu route: [choose ririsu over chisa] x15 --> main character randomly decides to go out with chisa JUST to push the story forward. KISS MY ASS. awful forced relationship that never feels real or genuine in any way, literally every scene is just ririsu saying 'bakaaaaa what about chisaaaaaa' and NOTHING HAPPENS then you have to watch 2 unskippable intro videos ~20 clicks apart because WHY NOT at this point, its not like im 10 hours in or anything (same thing happens in chisa route btw). there is no reason for triangle route. it worked in memories off 5, not here. pointless. its so bad that it RETROACTIVELY DAMAGES memories off 5. its just the same scenes again with nothing new, no point, no shin or another outside party to justify it, and phone call after phone call after phone call, completely pointless. ririsu was obviously stalking them so we dont need to see it again, chisa was obviously onto it so we didnt need to hear it again, and the relationship with tooru was obviously fake, we didnt need to see them plotting it. it doesnt work. there is nothing to be revealed anywhere by seeing ririsu's perspective. it doesnt work. (it doesnt work in chisa's route when we see the same exact scenes again but from chisa's STUPID ASS perspective either) then we get like 10 scenes of absolutely nothing, INCLUDING MORE NONSENSE WITH CHISA, and OBVIOUSLY FAKE AMNESIA. 'oooh i lost my mind but i just so happen to still remember exactly what i need to say in order to push all your buttons and continue the same mission i have been working on ALL GAME' = ITS OBVIOUS IN KNOW YOU ARE FAKING IT, STOP. --> 'no, btw what about CHISA CHISA CHISA CHISA' ive had it. worst route in the entire series by far. awful. sad. everything is plain as day from start to finish, including the GRAND REVEAL of why she cant be with shio, and what is it? your first guess. play the game, i guarantee your first guess will be it. 0/10 route i started skimming halfway through chisa route, i just couldn't be bothered. the sour taste in my mouth never went away, i never found anything interesting to redeem the utter trash that is ririsu route. also, shin has nothing to do in this game (fine by me), him being suzu's brother literally adds nothing and kind of weakens shin as a device in the series overall. shin shouldn't have any major connections aside from the ones he met in previous games, unless you are doing something like mahiro route in memories off 5. he's a proxy for the player in a way, that's the whole point. and where the hell is tomoya!? it is nice to be back at sumizora, the game is oddly reminiscent of memories off 1 in a sense, which is nice... ........i dont know what else to say. this game sucks ass, dont buy it.
好好好
为什么启动不了呢?总报错....
大多数线都很无聊,不如2和4
好厚米莉莉丝要是除去家庭暴力的毛病估计小两口早就在一起了......整体剧情比前五部有明显变化,埋藏在日常里的那个答案非常容易猜出来而且显得太简单了,换视角有种拙劣的模仿感,笔力不大能配得上秋之回忆这个牌子了。剧情大概7.8/10,但是恰到好处的mv和绝杀的bgm如MindLoop,苍星,君事真的无敌了,这部分可以满分。
Players by region
Where this game's players are, estimated from review languages.
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