
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 浜咲学園に通う高校3年生「鷺沢一蹴」 彼には同学年の彼女、「陵いのり」がいた。 何もかも順調だった。 しかし、それは唐突に訪れる……。 卒業も間近に控えた雨の日のバレンタインデー……。 いのりからデートに誘われた一蹴は、いのりから告白された想い出の場所に連れて行く。 そこで渡されるチョコレートと一緒に渡されたのは…… いのりからの一方的な別れ話。 果たして別れの訳は……一蹴といのりの関係は……!?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评,无需多言
2004年的游戏,2016年的回忆,终于上steam了,补个童年票! 另:翻译挺多地方都有问题的,感觉不如民间汉化
入坑之作 最愛這款
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比前作好 劇情小泛淚
disappointing. i would only recommend this to those who have played memories off 1, 2, and 3 before this. not because of the connections (they are once again minor, easter eggs more than anything), but because this game doesnt really offer anything on its own. it is better than the complete disaster of memories off 3, but it has many of its own problems so i cant fully recommend it. this game cannot help but get in its own way. very disappointing. inori's normal route is a waste of time. it starts promising but then quickly stalls and repeats itself over and over, never going anywhere until true route which you must unlock first. it feels like a placeholder and could be 1/5 its total length. yukari route is probably the best this game has to offer. i see what they were going for, and to that end yukari is well established - the problem is isshuu and inori. their developments make absolutely no sense, especially after playing inori route. the story they were trying to tell requires all 3 leads to have proper motivations, but only yukari does, so it falls flat. her normal ending is better than her good ending. disappointing. also, who the hell is kikuna? miyabi route is decent, not a whole lot to say as the story is kind of boring. if she wasnt best girl there really wouldnt be anything here. also, the same exact problem as with yukari route happens in miyabi route as well, except this time it feels way more forced and out of left field. lazy writing. miyabi route has no real proper ending either, it just stops. lame. karin route is boring, the plot points arent interesting and all involve non (worst and ugliest girl in the entire memories off series) and the butchered fake flanderised kanata. the ending is forced, completely tacked on just to give a second climax for god knows why. disappointed. they destroyed kanata by the way, completely butchered her. she went from possibly the best girl in the whole series to a joke of bargain bin knock off disaster. they got a different voice actress who doesnt understand her character AT ALL + made her too rude even though she should be softer and more comfortable after omoide ni kawaru kimi + made her ugly and gave her bolt-ons + they make her of all people drive like a maniac even though that is a shizuru/koyomi joke. also why on earth is she still driving? also where is shougo!? who is this imposter!?!?!? her tattoo is missing so its probably an imposter. non rote = skimmed, she is ugly and annoying, her route is boring and stupid, i don't care about her insane trauma. weird ugly garbage character. once again proves my rule that megane is always worst girl + megane is a character archetype, not a design choice. 0/10 sayorin route = whatever, i guess its nice that they added it, i just really dont like sayorin. i guess the ending is nice, and i like how short it is, but, who cares, ultimately. ♥♥♥♥ maguro, that retarded ♥♥♥♥♥♥♥ inori true is once again waaaay too long, yet it is probably shorter than sayorin route. too much reiterating the same thing over and over and over, then FINALLY the player gets some answers. it is a nice story in the end, inori is a very sweet girl, there just isnt enough there and what IS there is just too transparent. they dangle it in your face all game as some elaborate mystery but in the end it doesnt really amount to all that much. its like 2 or 3 scenes, the payoff isnt there. tobi is ok in his role, its just funny how he is literally only in the game to say one thing. kind of dumb if you think about it. if they cut all the useless rehashing it would be much better, but then it wouldn't be a true route, would it? some audio bugs, sounds play at max volume for a split second before lowering to your set volume like all other memories off games before this and probably following as well (WHY!?) also some songs (important ones) in the OST are played on the SFX track or something because they play extremely quiet. no, im not turning the SFX up because the sounds are all mixed waaay too loud. (WHY!?) skip doesnt skip some things (WHY!?) etc.. etc.., who cares.. if you are still reading this, buy the game.
以一己之力分完旮旯届的手
소녀의 기도
写完了全篇想说的一句话,本来是放在结尾,但最后还是打算放在最前面。 【缘喵你拿什么跟你嫂子比啊,你等了一辈子就等来一颗流星,你嫂子随便一去一抬头就是一片流星雨啊!!特么这就是正宫的威力啊我超!!!!!!】 全通了,牛逼啊,完完全全的秋之回忆的又一部伟大的作品。几条线除了小野比较弱,雅、缘、果凛和祈的故事剧情写的是真的好,个人每条线都非常喜欢。唯一的问题就是一开始就被分手,男主心里一直想着祈,但玩家因为没有男主和祈两年半的感情基础所以导致我经常带入不进去,你都把我甩了我为啥还要舔着脸追回你。这一点很多秋之回忆的大佬都有分析过,算是本作比较薄弱的地方。最主要还是男主和女主之间的互动和恋爱剧情太少了,都是靠一小段一小段的回忆,要不基本都是男主找女主拉拉个脸拒绝男主的负能量互动,完全培养不起来和女主的情感。这一点直到我打完了甜甜的序章才能好一点。但依然不如秋二中白河萤带给我的爱情强烈。 总得来说,这一部给我的感觉是大于第二部的,音乐依然优秀,角色剧情也很顶级,美术更是越来越好了,虽然有一点点故事逻辑和女主线上的瑕疵,而且很遗憾的是本体没用after story,只有一篇很短的序章。但依旧不影响这部作品成为全年龄旮旯给木上的一座里程碑。非常之强烈推荐喜爱gal的朋友来体验一番。
初二第一次玩galgame就是秋之回忆从今以后,还是在psp上玩的,我记得还是CG汉化组汉化,当时是被封面所吸引,是祈仰头看着天空的封面,和用的比较多的所有角色合影的封面不太一样,可以说我对这个角色是一见钟情了,我非常中意祈的人设,而且性格,声音,身材等等全部符合我的审美,在加上剧情中一蹴回忆和祈日常甜蜜的点点滴滴,让我获得了最完美的恋爱体验,前两年重温的时候,玩到祈照顾生病的一蹴那一段,居然把我看哭了。长大了之后再看确实觉得主线剧情逻辑有问题,失去祈绝对是比想起童年往事更能摧毁一蹴(我)的事情,但是这份温暖的回忆在我心中完全秒杀了剧情逻辑的问题,并且还对我现在的爱情观产生了很大的影响。顺带一提,由于在剧情中对白河萤印象很好,又去玩了秋之回忆2,因此认识了到现在也是我最喜欢的声优水树奈奈
我就完了Toto酱的一条线,但不得不说记忆深刻呀,经典,有点不忍玩其他的线路
Players by region
Where this game's players are, estimated from review languages.
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