
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 千羽谷大学の2年生「河合春人」は、映画作りという夢を目指して、小さな映画サークルに所属している。 だが春人は、1年前に親友「日名雄介」の死をきっかけに、その夢をあきらめかけていた。 そんな春人の前に突如現れた謎の女「仙堂麻尋」 彼女の登場で、「日名あすか」をはじめとする仲間たちとの間に、微妙な変化が訪れる……。 立ち止まったままの春人の胸にかけがえのない想いが宿るとき、途切れたフィルムは静かに回り出す。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Memories Off #5 Togireta Film is a character-driven romantic visual novel that takes a noticeably reflective approach to love, friendship, grief, and the difficulty of moving beyond a painful past. Developed by MAGES. Inc. and published by Spike Chunsoft Co., Ltd., it represents the fifth main entry in the Memories Off series and preserves the traditional visual novel structure of extensive reading, character interaction, important decisions, branching routes, and multiple endings. Its greatest appeal comes from its emotional storytelling rather than mechanical complexity, making it best suited to players who enjoy patient narratives where relationships gradually reveal deeper personal conflicts. The story centers on Haruto Kawai, a university student whose enthusiasm for filmmaking has faded following the death of his close friend Yusuke Hina. The two once shared creative ambitions, but Yusuke's absence leaves Haruto unable to fully continue with the dream they pursued together. A year later, filmmaking has become less of an exciting aspiration and more of a reminder of what he lost. This establishes a melancholy foundation that distinguishes the story from lighter romantic visual novels. Haruto's development revolves around more than finding a romantic partner, as he must also determine whether he can confront his memories and regain the motivation to create something meaningful. The situation changes dramatically when Mahiro Sendo enters Haruto's life. Her connection to Yusuke and the circumstances surrounding the past immediately creates uncertainty and emotional friction. Rather than functioning merely as another romantic interest, Mahiro becomes an important catalyst for reopening issues that Haruto and those around him have never completely resolved. Yusuke's younger sister Asuka also plays an important role, and the relationships between these characters gradually expose different interpretations of loss, responsibility, affection, and regret. One of the game's better qualities is the way romance develops alongside the larger emotional conflict. Characters have their own personalities and personal concerns instead of existing solely to provide different romantic outcomes for the protagonist. Haruto's interactions with Mahiro, Asuka, Kazuki, Miumi, Mizuho, and the wider cast help establish a believable social circle with shared history. The routes provide opportunities to examine these characters more closely, while multiple endings encourage additional playthroughs for anyone interested in understanding the broader picture. Certain routes inevitably feel more connected to the central themes than others, but exploring several paths provides a more complete appreciation of the cast. Gameplay remains deliberately conventional. Most of the player's time is spent reading dialogue and narration before occasionally making decisions that affect subsequent events and relationships. There are no demanding combat systems, exploration mechanics, or elaborate minigames competing with the narrative. Consequently, enjoyment depends heavily on whether the player becomes invested in the characters. Those expecting frequent interaction may consider the experience overly passive, while established visual novel enthusiasts should feel comfortable with its straightforward structure. Achievements and gallery-related progression provide additional incentives for completionists to pursue different outcomes. The filmmaking theme gives the narrative an identity beyond its romantic elements. Haruto's unfinished creative ambitions become symbolic of his emotional condition, with the abandoned project representing a part of his life that stopped progressing after Yusuke's death. Returning to filmmaking therefore becomes connected with confronting memories rather than simply restarting a hobby. This thematic relationship between creativity and emotional recovery gives several dramatic moments greater significance and helps unify otherwise separate romantic routes around a common idea of finding a reason to move forward. Its visual presentation retains the recognizable appearance of a Japanese visual novel originating from the mid-2000s. Character designs have a distinctly older anime aesthetic compared with modern releases, but the Full HD presentation allows the artwork to appear cleaner on contemporary displays. The style may initially seem dated to players accustomed to newer visual novels, yet it also contributes considerable nostalgic character. Expressive portraits and event illustrations handle most of the visual storytelling, while full Japanese voice acting strengthens emotional scenes and gives individual characters clearer personalities. The soundtrack complements the story's reflective atmosphere particularly well. Music tends to remain supportive rather than dominating scenes, helping conversations involving nostalgia, sadness, romance, and uncertainty maintain the appropriate tone. Combined with the voice performances, it makes quieter sequences more affecting. The tradeoff is pacing. The game frequently allows conversations and relationships considerable time to develop, so players wanting constant twists or immediate romantic progression could find some sections slow. Its deliberate pace works better when approached as a lengthy character drama rather than a fast-moving romance. Language support is an important consideration. English is not officially supported, with the available text options centered on Japanese and Chinese languages while the spoken dialogue remains Japanese. Since virtually the entire experience depends on understanding dialogue, narration, choices, and subtle emotional exchanges, the absence of English support creates a substantial barrier for English-only audiences. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Ultimately, Memories Off #5 Togireta Film succeeds because its romance is intertwined with a thoughtful examination of unfinished dreams and lingering grief. Its traditional mechanics and slow pacing make it a specialized experience, while the absence of English localization further restricts its audience. For players who can understand one of the supported languages and appreciate classic Japanese visual novels, however, the strong character relationships, branching narratives, nostalgic artwork, voice performances, and emotionally grounded filmmaking theme create a memorable experience that rewards patience. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典无需多言,最纯粹的味道
!!!!剧透预警!!!! 还没玩完,这一部早已听说过风评一般,实际玩了确实体会到了为何会这样。目前只打了香月线,明日香还在推进中。明日香线中的男主我实在是忍不住了,想吐槽两句。 我曹里莱莱的春人你纯煞笔⑧,不然改名叫蠢人算了,真的是个神人。明日香粘着你那么多年乱七八糟的都跟你同居了最后给我来一句【你喜欢修司吗】,真的看到这一段整个人血压直线飙升,一点情商都没有的说是,后面知道自己其实喜欢明日香了是吧,就因为看到修司抱了明日香就觉得人家喜欢修司你这不纯纯脑瘫吗。 另外这一部的翻译也太烂了,本以为第四部翻译好了些后面都能好点,结果这部又开始乱翻并且大篇错字,真的是正版受害者了我草了。但音乐还是一如既往的顶级,美术也一直在进步,看在秋之回忆的份上还是给个好评,牛魔的,只能说出完这部就倒闭是有原因的哈。 拖了很长时间终于把5推完了,这部比起恋爱我感觉主题其实是放在了和朋友间的友谊上,这可能也是5的一个主要问题。人物设计其实挺好的,尤其是瑞穗,成熟大姐姐可太香了。但另一个问题就是人物挺好但线是真烂,尤其是明日香和瑞穗,白瞎了人物设计和形象。主线麻寻是做的挺好的。总之就是普普通通的一部秋之回忆,食之无味弃之可惜唉。
简而言之还不错。 重制版中之前的作品中的一些问题依然存在,包括全屏大屏幕异常、低分辨率画面奇怪、语音声音过小等问题依然存在。 这代有个特点,某个结局需要同时选择对其他角色建立关系的选项。因为这个结局需要那个角色行动。
只要一直抱有梦想,心愿就一定会实现。喜欢的一定要求玩mo5encore,对麻寻和明日香的结局有很好的补充
男主很蠢,女的很色,剧情很闹麻。
[h1] 一部让人推完一条线后就不想再继续的垃圾[/h1] 本作以电影文化以及拍摄电影为主要元素,配合着青春和梦想的主旋律,但竟然能给人一种病怏凝重的氛围,登场主角团CUM研中的人不是只会哈气听不懂人话的易怒症女高中生,就是整天想着易怒症的性压抑娘炮,这两位极大程度上影响了游玩体验的角色立绘还总喜欢摆个臭脸,稍微像人一点的香月也是个整天谜语人还喜欢摆哭脸的弱智,人物描写纯粹为了恶心人,展开的还莫名奇妙,一个热血主题摆脱不了文青的优柔寡断,说到底这个系列根本就不适合热血梦想这些字眼,无比失败的转型尝试,MO系列玩家绝对没有一个是冲着所谓“梦想”“热血”这些所谓主旋律主题来的 [b]以上是笔者在“仙堂麻寻”全路线的感受(本路线为本作最出彩路线,但就这都让人如此生理不适,可想而知其他路线的质量,强烈不推荐购买游玩)[/b]
The echoes of young romance, once so vivid, now fade like pages turning in the wind, leaving only a gentle trace as stepping into a new beginning. Not just for the characters in the game, but for everyone who played it as well.
一段浪漫的故事的开始
秋之回忆每一部的男主都要带点大病吗
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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