
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 主人公「伊波健」は、私立の高校に通う高校3年生。 ずっと変わらないと、信じていた。 半年前から交際している同級生の「白河ほたる」との幸せな状況も、2人の関係も。 しかし、ある出来事を境に変化が訪れる。 些細な誤解。すれ違う心……。 小さな変化は、やがて取り返しのつかないところまで膨らんで……。 そんな最中、2人の間にある数え切れぬほどの想い出を振り切ってでも、一緒にいたいと思える女性が現れたとしたら……。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这集神了 爱萤tv无敌了有没有懂的 但是老师线拉了 而且后续作品有拉老师配种 推荐新玩家跳过老师线 不要被老师的人设骗进去啊
good
胃疼神作,玩过的不少三角恋题材游戏感觉都有它的影子
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打的时候间隔较长,有点记不太清了,所以只是简单写下感受。 整体我的感觉是四星-四星半吧。 打完后个人喜好是:雪莹>巴>莹>燕>鹰乃>希望>静流线这样。 剧情前期真的很难熬,后来进入状态后好了一些。 每条线差不多也都是两三个小时这样,因为我不听全语音,所以会比较快。 莹线其实我没有特别get到,就是单纯觉得莹挺好的,内心也还是倾向于巴的。 而打雪莹线时候,从头看着莹和男主的相遇相识和追求过程,才是真正get到这对是真的好吃,也稍微能领会点莹喜欢男主的原因了。 希望线我是真看不懂,一会以为是人格分裂,一会以为是双胞胎, 跑去看别人的猜测,也还是没太理解。 感觉是开放结局了。 音乐方面,我个人最喜欢燕的bgm,虽然大多数时候我听不太懂文艺范的话orz 但是bgm真的好听。 配着bgm就能让我对她好感度up了。 只是没想到她和男二以前认识…… 最后,这部翻译真的好多明显的错别字,非常明显。 阅读体验不太好。
在推完了一代之后紧跟着推了二代,本以为会是甜美的校园恋爱,结果是全程围绕着三角恋,第一次进萤&燕共通线的时候,已经开始胃疼了,虽然想做单线战士但又舍不得放弃其他人的剧情,于是直到一个月后才依次一边骂男主一边把女主以外的线打完,最终果然还是要选择萤啊 真好啊萤 无论是音乐画风氛围都很喜欢,人物的心理描写也很到位,这些跟一代一样带给我了很不错的体验
塑造得太好了,雪莹线简直是神来之笔。 我还是第一次见这种第三人称视角的叙述,着墨于本传当中男主优柔寡断的设定,使那些让人生厌的部分成为格外吸引人的特点。心思细腻沉默又纯情的猛兽,太有操作了。配角也是,很少有直接选择“工具化”配角的剧本,却没有他们显得猥琐或者无用。最典型的是翔太这个角色,但凡塑造差一点就有牛感了,但是玩完只觉得感动。群像写得好怎么都不会是烂作。 另,莹不愧是主角,感觉整作都是为了醋包的饺子,真的是纯爱啊。这让我还差两条线没玩完的怎么继续下去。
应该先打完一条线再补票的,有点失望
1
Memories Off 2nd is a character-driven romantic visual novel that places emotional uncertainty at the center of its story rather than treating romance as a simple pursuit with an inevitable happy conclusion. Developed by MAGES. Inc. and published by Spike Chunsoft Co., Ltd., this Full HD adaptation preserves the identity of the classic second installment while making its artwork and presentation more comfortable on modern displays. Its age is still noticeable in its artistic conventions and straightforward interface, but those qualities also give it a distinctive early visual novel atmosphere that separates it from more contemporary releases. The story follows Ken Inami, a third-year high school student who has been dating his classmate Hotaru Shirakawa for around six months. Ken believes their relationship is stable and that the happiness they share will continue. That confidence begins to disappear after an incident creates misunderstandings between them. Small disagreements and emotional distance gradually develop into something more serious, forcing Ken to reconsider feelings that once appeared certain. This is where the narrative becomes particularly effective, because the conflict does not depend entirely on dramatic external events. Much of the tension comes from ordinary relationship problems such as poor communication, jealousy, hesitation, conflicting expectations, and the inability to say what someone genuinely feels. The introduction of other women complicates Ken's situation further. Instead of beginning the story as an unattached protagonist choosing between several potential partners, he already has a meaningful relationship and a collection of memories with Hotaru. Pursuing another person therefore carries emotional consequences. The game repeatedly explores whether past happiness is enough reason to preserve a relationship and whether memories should determine someone's future. It gives romantic choices a bittersweet quality because choosing one direction can mean abandoning another person and accepting that something once considered permanent has changed. Gameplay follows a traditional visual novel structure. Most of the experience consists of reading conversations and narration before making decisions at important moments. Those choices determine how relationships develop and eventually lead into different routes and endings. There are no elaborate gameplay mechanics competing for attention, making this primarily an experience for players who enjoy lengthy dialogue, character development, and branching storytelling. Some decisions may initially appear insignificant, but their cumulative effect can substantially change the direction of Ken's relationships. This encourages multiple playthroughs, particularly for anyone interested in understanding every major character rather than stopping after a single ending. The package contains more than the central storyline, incorporating the main scenario together with Yuki Hotaru, AfterStory, and Introduction content. These additional scenarios strengthen the overall package and provide more material for players invested in the characters. Multiple endings also give completionists a reason to explore alternative decisions. The 13 Steam achievements provide another modest incentive to experience more of the available routes, although the narrative consequences of different choices remain a much stronger reason to replay the game than achievement hunting. Its character presentation is one of the game's strongest qualities. The cast includes Hotaru Shirakawa, Tsubame Minami, Tomoe Tobise, Takano Suzuna, Shizuru Shirakawa, Nozomi and Megumi Soma, Kana Maikata, Shin Inaho, Shota Nakamori, and Sayoko Kirishima. Rather than existing solely as alternative romantic targets or supporting faces, these characters help broaden the emotional circumstances surrounding Ken. The Japanese voice performances are especially valuable, adding personality to conversations that can range from relaxed everyday interactions to uncomfortable and emotionally charged confrontations. Nana Mizuki's role as Hotaru is particularly important because the effectiveness of the central relationship depends heavily on making her feel like a person with genuine emotional investment rather than simply an obstacle standing between the protagonist and alternative routes. Visually, the Full HD treatment improves clarity without erasing the game's historical identity. Mutsumi Sasaki's character designs retain the recognizable aesthetic of Japanese visual novels from their era. Players accustomed to modern character artwork may find the style dated initially, but it possesses warmth and personality. The presentation ultimately complements the nostalgic tone of the experience. This is closer to a carefully preserved classic than a complete visual remake, so anyone approaching it should expect traditional backgrounds, character portraits, dialogue boxes, and largely static storytelling rather than extensive animation. The most important limitation is language support. English is not supported, while Japanese, Simplified Chinese, and Traditional Chinese are available for interface text and subtitles, with Japanese providing full audio. Because reading is essentially the entire gameplay experience, this is not a minor inconvenience. Players unable to comfortably understand one of the supported written languages will struggle to experience the narrative as intended. Steam Deck compatibility is excellent. Memories Off 2nd is Steam Deck Verified. Its functionality is accessible with the default controller configuration, appropriate Steam Deck controller icons are displayed, interface text is considered readable on the handheld screen, and the default graphics configuration performs properly. It also runs successfully under SteamOS. A dialogue-heavy visual novel is naturally well suited to handheld sessions, making the Deck one of the more comfortable ways to experience the game. Memories Off 2nd ultimately succeeds through emotional storytelling rather than mechanical complexity. Its exploration of relationships becoming fragile through misunderstandings, changing feelings, and difficult choices remains compelling despite the game's age. The branching structure rewards players willing to examine the characters from several perspectives, while the additional scenarios make this Full HD edition a substantial presentation of the second Memories Off story. Its lack of English localization significantly limits accessibility, but for players who can read one of its supported languages, this remains a thoughtful, bittersweet romance about choosing between treasured memories and an uncertain future. Rating: 8/10
好玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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