
Traverse a chaotic and crumbling realm of dreams composed of liminal spaces. Adapt to the world’s odd rules as a Dreamer, and defy others like you to escape the strange and eclectic subconscious landscape.
Modeled estimate, not a reported figure. How we estimate →
About
In Memoirium, everything is but sand and stars.
DREAM, DEFY, DECORATE

The realm of dreams throws all reason to the wayside. In one moment, you will find yourself in a simple 21st-century school, and in the next, your eyes will fall upon a castle held together by wax.

Equipment can alter abilities and the entities you can encounter. One armor set may influence how long negative statuses last, while a mask can change how enemies approach you in combat. All items serve a purpose.

Items replenish at certain points in your journey instead of disappearing when consumed, so put them to good use. Collect the same item multiple times to upgrade it, but be warned: even equipment found in the realm of dreams has its limits.

There also appears to be a mysterious location that you have control of in the dream world. Decorate this area of quiet reflection using mementos found throughout your journey across the realm of dreams.
A fully interconnected world with multiple paths
Personal room to decorate and write in
8 unique dungeons with their own mobs, mini-bosses, and bosses
14 game-changing armors, masks, and off-hand items
25 Keepsakes (consumable items that are replenishable and provide passives)
31 distinct weapons
67 powerful Lullabies (spells)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dreamy vibes, souls like combat with interesting twists and unique aspects, stats, items and spells that fits the game thematic, and beautiful low poly art. Music and areas are also nicely done. I'm quite pleased with this game. The room decorating helps to feel at easy when you are facing difficulty, and you can always grind a bit if the game is feeling hard, albeit I am very interested in trying to play without leveling to see if it's possible. I really like the magic (lullabies) on this one, you can damage yourself if not careful, and it's quite strong if properly used. Magic allows both combat utility effects such as distraction, illusions, or damage the enemies. Magic combos with melee as well, and every weapon has a unique magic attack that is not affected by your "spell power" (it's called lullaby potency or something) At first, the weird names of things can be difficult to adapt but it didn't take that much time for me to become used to them and I actually like the naming choices a lot, they make sense with how everything is wired. I love that every consumable item (keepsake) works like flasks, they reset when you rest, so you are encouraged to use them often. I like how you can ask for aid from an npc if the boss is too hard. And I liked the boss battles (I prefer to go solo). I was needing something with dream thematic after I finished lunacid, and this game scratches the itch
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Languages: English, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you like ds1 and want to try another souls like but arent sure cause you drop them all after a few hours since they all give you either a roll dodge thats about 1cm or worse then walking and force you to do parrys. this is it. doenst force you in a play style lets you explore really sick enviremonts its more interconnected than ds2-3 it really feels like darksouls 1 its really really good absolute pinnacle of a game. 10/10
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Players by region
Where this game's players are, estimated from review languages.
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