
Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management lets you create diverse and powerful builds for each run. With every new attempt, start from scratch and loot strategically to craft dominating setups and become the ultimate power hunter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
There is a mysterious tower in this world that replicates all sorts of objects from other realities, creating an indefinite space full to the brim with monsters, strange creatures, people, and loot. You have found yourself in this reality, and now it’s your path.
Entering the tower, you find yourself in fierce battles that require valuable loot items - armor, magic rings, weapons, and much more. These are essential tools for developing your unique builds while clearing the tower's floors.
Defeat enemies and earn gold, which can be spent on new loot items. Continuously manage your loot to become stronger right in the battle by absorbing the mythical power of the items you discard - even if for a mere moment, but with dedication it’s enough to ascend to near godhood and kill whatever twisted creature stands in your way.
Use potions and tomes to boost your power, seek out reforged items for unique and enhanced gear, and banish excess loot to refresh the shop with better options. Make the most of every item and be ready for any enemy.
Combine loot strategically to craft dominating builds and become the ultimate power hunter. Balance between strengths and weaknesses to maximize your power to the fullest extent.
Key features:
150+ unique loot items with many variations of characteristics that have a synergistic effect to create unique builds
27+ stats like Toxicity, Strength, Wisdom, Faith, Recovery, and more, which can be combined with loot and keystones for a unique strategy and tactics
10 characters with their abilities
Simple, addictive, and challenging gameplay
High replayability at any time
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta bueno🗣
遊戲有所謂的流派,但其實你也可以理解為沒有 因為不重要 你有多少攻擊力不重要,因為你的死因有99%是你應付不了格擋怪 你可以去用這個遊戲搜尋有多少人問格擋怪物怎麼處理 不要隨意把自己攻擊力高過你的有效血量,你只是在玩死你自己 我記得我第二輪遊戲玩了一個魔法系職業,打到80+層左右的位置 然後我就被秒殺了,當初的我看不明白 後來玩了幾把近戰職業,也都是被"自己"秒殺 那個詭異的格擋真的很詭異,你說格擋無解要怎麼解? 一種是你在怪物放格擋前先殺了他 另一種是你對那隻格擋怪物空幹兩三次防禦按鈕,他又莫名的不格擋了,雖然有狀態但不會擋你 這類遊戲如果是設計的數值一點,那是款好遊戲,例如50層你可能要有多少有效HP 但這遊戲在99%的時間裡面,你其實按著攻擊買你想要的裝備就可以過了 所以你很常按著按著就輸了 但你要小心玩就是每隻怪物你都要滑鼠放上去,看一眼有沒有白癡事情 如果你打開了例如每輪六支怪物,每隻怪物都有+1次數,那就要超級認真看 保不准就是一個32*4藏在怪裡面 明明你需要看數字,偏偏他就不把數字寫出來,要你滑鼠放上去看 你知道怪物的HP一點屁用都沒有,你沒先殺格擋就是錯 你沒先殺高攻擊就是錯,但他偏偏給你看HP 我是夏季特賣買的,我以前玩DEMO不覺得這遊戲哪裡不好,現在我想不出這遊戲好在哪
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the depth of the game and the continued support.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 57 | 65% | $3.99 | |
| $474 | 4 | 75% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $706.8K | 1.3K | 78% | $14.99 | |
| $540.1K | 2.8K | 44% | $9.99 | |
| $2K | 34 | 82% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.9K | 77% | $24.99 | |
| $1.1M | 1.2K | 61% | $29.99 | |
| $1.1M | 2.6K | 90% | $17.99 | |
| $1.1M | 2.3K | 71% | $19.99 | |
| $1.1M | 15.4K | 95% | $2.99 | |
| $1.1M | 1K | 82% | $39.99 |