
The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection is bursting with additional content, from time trials and remix challenges to a music player and an extensive gallery of rare illustrations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 85% | — | $781.8K |
| $19.99 | 2.3Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Given the success of the first legacy collection (which was the first six NES games), Capcom went ahead and compiled the second half of the franchise for sale. While the NES games were consistent and released yearly, the classic series' jump to the SNES and beyond was rockier. And I find this second half of the series more fascinating because of it. As good as the NES games are, the 'more of the same' critique holds sway. Given that this collection has significantly fewer games than the first one, it's appropriate to go in-depth with each game. We begin with Megaman 7, which was a victim of bad timing. No one would call MM7 a bad game, but it would inevitably be compared to the new X series (X2 was released in the same year). MMX was a direct evolution of the classic franchise, presenting the same formula whilst expanding the players repertoire of abilities. X and classic Megaman are doing the same thing, only X allows you to do it in a greater variety of ways. MM7 was unfortunately competing with X, and it doesn't fare well. Which is why I believe this game was overlooked in its time. Nowadays I'd say it's overlooked because of its slower pace. It doesn't make for a bad game, but it's definitely more sluggish than anything before it (or after). The sprites are large and colorful, which is nice. But that also means the field of view is smaller. Because of this, they reduced Megaman's movespeed. The boss fights are also slower, with longer fight patterns and Megaman barely capable of damage. Regular enemies also take longer to kill. Like many other people, I consider MM7 a game that is...just there. It's a beautiful looking game that adds some flair to the franchise; but it also isn't anything new. There's more backtracking, and I liked some of the levels. But there's not much to say in what it does right. Megaman 8 would arrive roughly 2 years later; I immediately noticed the expanded field of view. So you get the same playfield as the NES games, with similar enemy counts. The game is faster because of it, and enemies don't take 2 to 3 charged buster shots to dispose of. The music is also better, and I'd say the platforming is competent. I also enjoyed the cutscenes, even if the voice acting is laughably bad. It's part of the charm. This sounds like I'm queuing up a 'it's better than MM7' paragraph, but I wouldn't go that far. Most of the levels are fine, but Frostman and Tenguman's have these on-rails sections that I don't care for. It's an attempt at changing things up that doesn't work. It's re-used in some of the Wily stages. Also didn't care for Astroman, which has a maze puzzle gimmick. That's almost half the levels. I did like Swordman's stage, which required powerups from different stages to traverse. But otherwise the game felt like a mixed bag. And it's a shame, because I really enjoyed controlling Megaman in 8. It's the new graphical style of 7 (somewhat) with the controls of NES. But it tries 'new' things outside of platforming that just don't stick. After MM8, the classic series would lie dormant, being overtaken by the X franchise. We'd get many spin-offs of the franchise before the X series died after Capcom tried taking it 3D. Meanwhile we'd get a retro-game revival with the advent of online shops (Xbox Live, Playstation Live, Wiiware/Wii shop). While indie devs were doing retro-styled 2D games, the Wii Shop was bringing back NES and SNES classics to modern audiences. Capcom rode the wave and we got Megaman 9, an NES styled modern Megaman. Developed by Inti Creates (the devs behind Megaman Zero), MM9 Mimics MM2. Meaning no slide or charged shots. Even though we subtract game mechanics it is the most creative game in the franchise thus far. You'd think they'd run out of ideas by now. I vaguely remember particular level gimmicks being repeated throughout prior games, but MM9 has some very unique ones. I won't go through them, but I was impressed. The enemies are likewise very unique. I don't have too much to say about MM9 (or 10 for that matter) because it's classic NES Megaman, but with new ideas and stupendous soundtracks. MM10 (released in 2010) feels like a direct continuation of 9, with much of my praise carrying over. The only things I'd say as a negative are that I didn't care for Nitroman's stage and I didn't find the soundtrack to be as catchy overall. But that's not to take away from the high quality of 10, it's just that 9 is that good in comparison. The only game missing is Megaman and Bass, which is arguably the 'real' MM9. It's not a numbered title, but the collection feels incomplete without it. It's also missing save states, which is odd. It's not as if save states aren't a thing in PS1 emulation. Instead we have 'checkpoint' saves, which function as infinite lives. The extras are of the same quality and variety as the first collection. The games vary in quality and ideas more than the first collection, and that's probably why I find this one more fascinating. Because I wouldn't call any of the games bad. Either way, it's a must if you have the first collection. Which you should.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega Man Legacy Collection 2 ⭐⭐⭐⭐⭐ Una gran continuación que reúne las últimas entregas clásicas de la saga original. Conserva toda la esencia de Mega Man con niveles desafiantes, jefes memorables y una banda sonora excelente. Además, incorpora funciones modernas que hacen la experiencia aún más cómoda. Una colección imprescindible para completar la saga clásica. ¡Muy recomendada!
Where is Megaman and Bass? Megaman 9 and 10 are actually pretty terrible games. 9 and 10 are mashups of old games and reusing of sprites and designs. Both are extremely uninspired. You also cant quicksave in 9. 7 and 8 are awesome good retro games. 8 being a visual and audial wonder.
megaman 8 kicks ass
洛克人遗产2:困难的FC老游戏。 1:有中文,有成就,有卡 2:包含7-10部,内容大差不多。 3:太难了,没找修改器,容易打崩心态。 4:如果不是几毛钱的KEY想尝尝是不会买的,没有情怀没必要买。想挑战自己,实在太无聊的那随意。 5:过于甘就找视频补了下算,就当挂卡了。
[h2]A fan focused trip through Mega Man's identity crisis[/h2] MMLC2 is a fascinating look at just how indecisive the core Mega Man series has been about its own direction over the years. You get the sharp but oddly oversized art style of MM7 on the SNES, the more mature leap forward that MM8 took on the PSX, and then a full swing back to classic pixel style with MM9 and MM10 during the Xbox 360 and PS3 era. It's a genuine sampling of a lot of what the series has offered across its long history, and personally, I love every entry included here, so there was a ton of value in this collection for me. MM8 through MM10 also bring some really catchy soundtracks to the table, which was a pleasant highlight throughout. Beyond the main games, there are fun bonus challenges you can tackle for achievements outside of the traditional gameplay, giving you a little extra to chew on if you want more than just the core campaigns. I really appreciate Capcom putting this collection together and bringing it to Steam, especially since games like these are only getting harder to access otherwise, whether that's MM7 becoming pricier to track down physically or MM9 and MM10 being stuck on digital storefronts like Xbox 360 and PS3 that are slowly fading away. This collection feels squarely aimed at dedicated fans of the core series, and there's plenty here to satisfy that crowd. My biggest gripe is the lack of Steam Cloud saves, which ties your saves and challenge progress to a single machine. It's an annoying limitation, but an easily manageable one in the end.
Very glad to be able to play Megaman 7-10. Each game is fun to play with their own challenges and difficulties. The game can get very difficult at times, But it's overall a very fun game to try out. Especially if you are a fan of Megaman or if you are looking to get into Megaman. And I am looking forward to Megaman Duel Override next year.
Provengo da un paesino dell'israele chiamato 'Tel Aviv'. Questo è uno dei miei giochi preferiti, l'ambientazione, la colonna sonora... tutto mi ha ricordato i canti tipici del nostro posto. Quando il personaggio principale, "Mega Man" (dall'ebraico 'בהט', ossia "Umar Musume", un celebre guerriero Israeliano) è corso in salvo dal giovane "Dr Wily" mi ha ricordato ciò che sta succedendo ora nella nostra battaglia contro l'organizzazione t3rr0r1st1c4 Palestinese che ci occupa da ormai mesi, e mi ha fatto *quasi* cadere una lacrima, ma ho cercato di tenere duro oppure con i miei singhiozzi avrei svegliato per sbaglio il fidanzato di mia moglie... sì ragazzi, ho 40 anni, sposato e gioco ancora ai videogiochi, è illegale? HAHAHA Grazie mille Capcom -- E io non sono un tipo che si commuove facilmente ai videogiochi (tranne per quel capolavoro di Red Dead Redemption 2, apprezzato universalmente qui in Israele), quindi se dico questo, è perché lo penso davvero. Grazie. Grazie davvero per tutto.
megar mane
megaman 7 was better in my memory
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.6M | 4K | 79% | $19.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| $1M | 2.5K | 77% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $781.3K | 3.3K | 86% | $9.99 | |
| $781.2K | 3.7K | 94% | $7.99 | |
| $782.5K | 1.4K | 89% | $14.99 | |
| $781K | 2.1K | 84% | $12.99 | |
| $780.6K | 643 | 58% | $29.99 | |
| $783K | 1.7K | 89% | $19.99 |