
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die legendäre Schlacht von Tukayyid, wo sich das Schicksal der inneren Sphäre entscheiden sollte.
Mech 5 Clans is a hard game to review. There's a lot to like and to dislike in equal measures. The game isn't well optimized and will likely never be. It loads fast on a SSD, although the animated loading screens always stutter on my end. Bless your soul if you try to play this will less than 8Gb of VRAM and a less than fairly recent cpu. It runs well on my 4090 but you can tell that's it's the hardware carrying the performances. In exchange the game looks gorgeous, the levels are lovely to move in and the particles effects will burn your retina. I thought it looked fairly similar to Mercs but going back to that, it looked a lot more bland and grey by comparison. The ai is dumb as bricks, if you played previous Mechwarrior games, you'll know what to expect. They can, however, be wrangled by the new tactical map that allows you to pause the game and issue command like in an RTS. It's still underwhelming when compared to Mech 4, which had you control up to 7 other teammates and had a good variety of orders. Mech 5 still has only move, guard, hold fire and attack orders, but they are now much more fluid thanks to the map. The story aspect is harder to evaluate. On the one hand the huge leap in quality when it comes to cutscenes with advanced (albeit uncanny at times) facial animations that bring Mechwarriors to life like never before, but on the other the dialogue, writing and characters are average at best (although compared to the abysmal characters from Mech 5 Mercs, quite an improvement). That being said, the sub text is very good. They manage to incorporate a good amount of info and world building into the characters. They each represent a different facet of the Clans and while the characters themselves are bland, what they tell the player about their society is well put together. Jayden is your average Clanner, ambitious but flexible due to his young age. Mia and Ezra are complete opposite as they embody the Crusader and Warden ideals. Liam is someone that is very aware of how Clan traditions hold them back and Naomi is a typical example of a Clanner past her prime, disillusioned and on her way to "retirement". The story itself is okay, it helps that you see these characters go from cadets to veterans in one of the most brutal conflict of the setting. Difficulty is also a mixed bag. The game gives you the tools to succeed, and you can outfit even the starter mechs with a lot of weapons (a 25 tons Kit Fox with 8 lasers? Why not) to make some crazy efficient builds. The problem is that starting out, you won't understand how all of this works, even if you're coming from Mercs, and you'll likely get torn to shreds very quickly. You will always be outnumbered and outweighed from the third mission, and you have limited time to repair your mechs between missions. There is always something that demands focus, which you split between buying new mechs, researching upgrades and leveling your pilots. You also need to recruit more scientists and engineers (think Xcom, the more the better). People that played through Mercs dlc campaigns will know what to expect, but the new players might feel pressured. The game is balanced for experimented players essentially, a newcomer will feel the sting of defeat at first. Important to note that since your pilots start off as rookies, their damage, range and accuracy will be noticeably worse in the early missions. Mission design is a lot better, with more varied objectives and settings, that being said, the old design flaw of dropping tons of enemies on you is still there. While I don't think it's a very good design, it will be made worse if you rush in. If you play strategically, force the enemies in narrow passages and lead them back to your squad that you carefully positioned earlier, then you'll find it a lot more satisfying. Mech variety was something I was worried about, as they were only 16 chassis in the base game (the dlc mechs are retroactively added to the main campaign, which is very welcome), but they drip feed them at the right pace throughout the campaign. The Mechlab may seem limited at first, but you can mix and match different body parts to create your own variant. Some people wish that the base game would be more like the YAML mod for Mercs, but I think that limitation breed creativity, and that working within constraints to achieve the best output is what makes it interesting. You can still make broken builds with a bit of experimentation. I see people taking way too long on the dreaded Sokols or falling to pieces mid mission. Again, you have to play strategically, running in a straight line is not a long term plan. Being able to output continuous damage is more valuable than a high damage value mech that can only fire every so often. you have to aim for the enemy weapons, not the center mass (which is the most armored part). Run sideways and only fight the enemy when it's not actively focusing you. With these caveats in mind, I recommend the game, although people wanting a sandbox like Mercs probably won't like this, as this a story focused, handcrafted missions campaign.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was wonderful to get back in the seat of a mech and be apart of a clan again! superior graphics and a solid storyline, that being said its very linear and lacks the freedom of movement Mercenaries allowed or the options to customize your mechs which was the best part of the game IMO. Overall it scratched the itch and deserves a positive review.
Mechwarrior Clans pretty good so far. Control your lance of mechs bringing down the Inner Sphere chuds.
Overall I would say this game is a big step forward from Mercs. The mechs feel better, you have easier control over AI with a map to send them around etc. AI could still use some work overall, but it feels slightly better. The campaigns are cool and fun, but you will want to go back to mercs after beating them because of the sandbox, once you beat the campaign there is nothing more to do. The biggest complaint most people have is UI related. Which I think is mostly just getting used to new UI. Mech customization UI is worse than Mercs though, but for doing something different with omnimechs and clan stuff in general I think it is fine.
If you liked Battletech and specially the MW series, this is a worthy addition! The main difference between this one and MW5:Mercs is that this here is a more straightfoward game with a nice story and NOT a sandbox experience. It is quite more challenging and it can be fun to retry the varied missions using different mechs and loadouts.
It's a strong maybe. The game is fun, the story is interesting, and it scratches the MechWarrior itch. It just feels like a step backwards from MechWarrior 5: Mercenaries. Maybe it was a victim of budget cuts, or perhaps an overly-optimistic deadline. I enjoy playing the game, it just feels like in a lot of little ways the game is desperately trying to get me to not like it. Pick it up if you're nostalgic for the old Activision games, or you're a fan of the PGI games, or if you're a BattleTech fan in general and want to see the lore represented in a video game. Probably worth waiting for a sale, though.
STOMP STOMP STOMP STOMP
Beautiful mechwarrior game
awesome game, got stuck on a certain level though
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