
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先不说连日文都有就是没中文这个不知道纯粹是技术问题还是别的什么问题的槽点。 纯粹线性过关+看动画,就那么二十来关,结果机甲部件要刷经验值才能解锁,你这是想让玩家干啥? 无脑堆怪,难度就靠不停给你刷敌人,很多剧情傻的出奇,动不动就是凭空空降一堆人给你加难度,最重要的是靠这种让你一打10的游戏难度有意思? AI愚蠢的出奇,给你带4个AI跟随,结果连个阵型系统都没有,动不动就是远距离机体开到最前面然后最先死,都这个时代了你连这方都不去试着优化,不知道你们游戏制作方到底会不会做游戏。 DLC加几个关卡卖大几十?你直接去抢好嘛? 唯一的精髓在过场动画。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.9M | 34.2K | 85% | $8.74 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 7.8K | 94% | $24.99 | |
| $6.9M | 6.3K | 91% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $221K | 673 | 55% | $13.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They put in effort with creating the campaign, characters, and setting with MW5: Clans. Feels much closer to previous MW games than MW5: Mercs, and that is a stamp of approval in my book.
Added story in the campaign and characters compared to previous MechWarrior games, but no open world and difficulty does not scale properly with some missions being stupid easy then end game becomes excruciatingly hard in comparison. Fun to play through the one time, but not a game you'll want to play again. I'll go back to playing MechWarrior 5 Mercenaries.
If your a fan since its early days in the 90's then this game is for you
no real explanations of anything specially for how complicated it is, as a result was 100% unejoyable for me
You can tell they put effort into this game. The more I played it the more I enjoyed it. Plus the quality gets significantly better the later the DLC, honestly a good experience and the Wolf DLC was extremely immersive. Overall I'd say the story here is miles ahead of Mercs but you just cant beat that Mercs open world gameplay. Still I'd say Clans has fun gameplay too, and its good being the bad guys sometimes. Overall a good game, you can tell this was a passion project. Alot of the negative reviews are people having stability or performance issues, I have a PC I built in 2021 and I've never had a crash and the game runs flawlessly at over 100+ FPS on ultra settings. I have no idea what these spheriods are talking about.
I enjoy Mechwwarrior tremendously. Clans could have done without the HUD elements while in cockpit view, I want to see the Mech dashboard not the intrusive 3rd person HUD while in FPV. All the elements of the HUD could be actual functional lights on the mechs dashboard. Why the lazy overlay? I don't like it, it obstructs my view, it takes away the immersion of being in the cockpit. I wish I could turn it off or adjust it so i can see through it not have to train my brain to look around it.
Could have great, but instaead it is uninspired with stupid choices for end of campain missions. To qualify I have played every Mechwarrior video game ever made. 90% of them are great or just plain awesome. The other 10%? Missed opporunities, and this one is right at the top. Boss fights..... worst idea for the franchise. AI pilots that are as stupid as they come. Mission scenarios that are riddiculious. Some of the missions have your one star of mechs face down at least a dozen lances of Innersphere mechs, plus some clan mechs, and then a console inspired boss fight. Finding it to difficult to compleate missions with your idiot AI wing mates? Change the difficulty.... except it does not change anything. AI pilots are still idiots and there is no decernable change in the opposition. Mechs that gain experience so as to unlock loadouts? Another dumb idea. To take all the gained experience from Mech 5 Mercinaries ( one of the awsome versions of the franchise ) and produce this is a dissapointment to be sure. I doubt I will ever finish the main game as it is. I will try Ghost Bear and Wolves but do not have much hope for a change for the better in this. If there is a positive note it would be the frame work of the game, graphics, physics, general look and play mechanics. Story is uninspired, could careless about the characters, and the dialogue is laughable. Sorry Piranha this one is a fail.
it is okay it is not as much of a sandbox as mechwarrior 5 mercs because it has no instant action and other mechanics but when i total up the good and the bad it is preaty good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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