
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A much more polished version of MWO 5: Mercenaries for the Clans perspective. This takes things like the open map out of the game as you work for the Clans and the Mech Lab and pilot system are very different but I enjoy them the same, in a way playing this made Mercenaries easier for me. The only thing that I don't like is that it doesn't show your damage dealt and taken after a match, only an award for highest and lowest on your lance in that category. Still, a very solid addition to the franchise. I have all the expansions now too, looking forward to playing a Jade Falcon campaign one day.
игра сербнула говна...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Less free wheeling than Mercs and less fun. Strict mission pacing is less forgiving and traps you.
If you want to feel like youre in a giant mech with satisfying guns, beautiful graphics, epic explosions, incredible vibes, magnetic visceral gameplay and a non-covoluted non-time-hoover story.. def try elsewhere. In the meantime just get yourself 'Broforce' and see how game excellence is done proper.
Pay your phone bills
Just objectively bad. Here's a mission, fight a bunch of dudes, fight a bunch more, do something special (like take out the jet before it leaves)... repeat...over and over.
The combat is fine, The mech's are fine, The characters make you not want to fight for the clan. At all! You have one guys that acts like a spoiled brat. You have men not talking like men do. I do not know how to explain it. But then you have ever single white character's weak and pathetic or crazy and not a good kind of crazy. Also why does everyone look like they need to drop a duce. Like seriously look at their mouth and its like they are all bubba from forest gump. Its really weird their bottom lip like sticks out from their teeth about a quarter or a inch. The voice acting is okay. But the story characters are Trash. If its on sale i say pick it up. I mean Combat is fine for the most part. But sometime your guys will get in your way when you are firing and get taken out since you did a full barrage and they stepped right in front of you. I do not want to put a no. But i also do not want to say yes. This is a middle ground for me.
Apart from the UE5 graphics and a coherent (however stupid) campaign, this is a direct downgrade from MechWarrior 5: Mercenaries in almost every way. In fact, it plays like a mobile cashgrab in most aspects, since most features feel slapped on as if just to slow down the player's progression and make them pay to skip the grind. [h1]Meta game:[/h1] Available mechs are limited by your reputation/honor/player level. You get an extra level for every 2 (later 3) campaign missions you complete. Your performance does not matter, but there are arbitrary numbers affixed to the progression to make it look like you're "earning more honor" from later missions. You [b]unlock new mechs with [strike]Kudos[/strike] Merits[/b]. You can't loot them. You can not have an assault mech until you're [b]this[/b] honorable. Your maximum mech weight is increased by 5 per honor level. There are 1-2 mechs per weight, more if you own the DLC. Each new mission increases your tonnage slightly. The total tonnage is almost always below 5x maximum available mech weight. Your mechs' upgrades and omnipods are purchased with Platform XP. Platform XP is gained for each platform individually, at a glacial pace, you never gain enough mech XP to max out a platform before a "Weight+5" platform becomes available unless you spend hours farming Platform XP in horde mode. For every run of Horde mode you get 150 platform XP for each mech, regardless of your performance. The optimal way is to run five of the same mech, periodically upgrading them all by 20-25 tons (with a couple mid-weght mechs to balance out the mission tonnage) Your research speed (because. you know, every separate star in a clan's galaxy needs to research all the gear upgrades on their own) is tied to the number of scientists you have and your science lab's upgrade level. The materials you need for research are looted from missions and you get roughly 200-300 of each per mission (plus any from caches you scanned), with the ability to redistribute numbers within your maximum amount. You buy scientists, upgrade levels and the ability to loot extra material with Merits. Your mechs are repaired by technicians, at most 5 per mech. You buy extra technicians and upgrade the mechlab with... [strike]Kudos[/strike] Merits, you guessed it. [i]So, Merits... You get a certain amount of them at every honor level up. There is no other way to get them. But you see how the game is absolutely designed around Merits being a premium currency you would be totally able to buy with real money, right? :D[/i] At least the horde mode for XP farming is free. [h1]Gameplay:[/h1] Your best weapon is the ER S Laser. Low weight, low heat, respectable range when upgraded, quite high DPS per heat/weight. Everything else is objectively worse. The Gauss feels like a potato cannon. SRMs are great but why waste valuable slots on ammunition when you have the almighty ER S Laser? You don't see actual stats after campaign missions, just a bunch of "XP reward amounts" for each of your pilots. How effective was the LRMboat captain? Eh, who knows... When on the missions, you are strictly herded in a direction and not allowed to move out of bounds. The bounds only change after some important dialogue has happened. But not always, sometimes you have to leave the area and come back for the game to witness you. You are limited to 2x zoom and that is final. No upgrades to improve that, no mods (because nobody is interested, I guess). On the other hand, you rarely have the chance to fight anything beyond 500-600 meters for any significant length of time, since the enemies just rush you like a Beheaded Kamikaze from Serious Sam. [h1]Final Thought:[/h1] Clans seems to be an attempt to appeal to the wider audience that falls on both sides of the tightrope at once, painfully so. It's nowhere nearly as freeform and deeply customizable as Mercs and it's nowhere as interesting and streamlined as most "kill it all with more dakka" games, as it demands following rigid yet pointless rules and jumping through hoops, but doesn't really offer anything in return. Best buy it at a large discount to play the campaign on Easy or skip it altogether. Unless you know better than me.
So boring. No impact in firefights. Stopped playing in 5 stack after 10 minutes.
This was the most boring 1,5 hours of my life
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