
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
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Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]BattleTech[/b] is one of the Seven Wonders of the Video Gaming world--its massively expansive lore, attention to technical detail, and potential narrative space is right up there with Warhammer 40K or Star Wars. [b]MechWarrior Clans[/b] is a garish, bloated Tour Guide service operating out of an over-perfumed, rickety van, driven by an obnoxious, self-important local who cannot fathom that [i]he[/i] isn't the reason you booked the tour. The owner hasa exclusive rights to take all the tourists to see the 7th wonder, so it's the only show in town. No matter how uncomfortable the seats in the van; how loud and grating the ethnic music is, being played over tinny, blown out speakers; how bad the tour-guide's breath and off-color humor is... you're going to take the tour. That's the analogy I dreamt up while playing through mission after repetitive mission in MW: Clans. I was having a blast. [i]I love [b]BTech.[/b][/i] The central gameplay loop of tinkering with your mechs to cobble together your favorite build, and then stomp around, blasting the arms and legs off of your opponents is just so good. It's a uniquely satisfying gaming experience. There's just nothing like taking down an Assault mech with one or two alpha-strikes, fired directly into the cockpit. BattleTech is awesome. It's just everything else that sucks. - The Mission Design is best described as absent. By the 20th time my squad landed just far enough away from the action that all of the exposition could be dumped over the comms before it was possible to engage with the enemy, I was rolling my eyes. It is frustrating beyond description that the next batch of enemies only spawn once you hit the nav point. There is no possibility of tactical or strategic engagement. The enemy literally isn't there until you've stepped on the big, yellow spawn button. The sheer number of enemies and the unpredictable frequency--or even presence--of ammo caches or repair stations, coupled with how [i]utterly[/i] useless your NPC squad mates are, makes Energy weapons mandatory. - I'd like to comment on the story, but my game reliably crashed during every cutscene after the first act, so I was forced to skip them all. The snippets of "story" in the mission briefings were comically shallow, and the banter between the characters in-mission can best be described as "people I don't care about saying things that don't matter." I think the greatest disappointment is that just about everything interesting in the game seems to happen to someone else. The only narrative award Jayden, the "protagonist," can win is "Attendance." This problem was [i]most[/i] clear at the end of the first chapter, when the big, climactic final fight between your squad and the pirate king you've been chasing for 8 missions takes place [i]in a cut scene.[/i] Oh, and by the way, you and your squad aren't in the fight. Your commander, whose name I couldn't remember and had been on screen maybe once before, gets all the glory. - The AI is bad. It's been bad since MW5. It is nominally functional, and nothing else. Enemy mechs run directly at you and shoot their guns. That's it. Doesn't matter if you and your squad is in 500 tonnes of Death Machine and the enemy is a 30 tonne KitFox. It'll run right into the middle of your squad and stand there, shooting its small lasers. - I was openly infuriated by the presence of all of the DLC mechs in the Marketplace, even though I don't own the DLC. It was a grotesque reminder that this game's primary purpose is to sell BTech to all of the BTech whales. - The Menus are low-effort and clunky. Not once did it make sense that I had to leave the Mech Bay to go to the Science tab, to open the Chassis Milestone screen to unlock the mech XP to be spent in the other menu called Chassis Upgrades. Shouldn't all of that be available in the Mech Bay? - All of the Experience systems are dumbfounding and dumb. What in the world is the point of letting you 'level up' a mech chassis, when you are absolutely guaranteed to be discarding it one or two missions after gaining enough XP to be meaningful? The inexorable forward march of Mech tonnage makes it absolutely, totally pointless to get attached to any mech lighter than 100 tonnes--and even then, I think I got 2-3 missions in my Dire Wolf with maxed Chassis Upgrades. And the Pilot level up system??? I don't know if I've engaged with a less satisfying, less impactful progression system in memory. It could be completely removed from the game and I wouldn't notice. - It is baffling to me that all at once the game strips away the deeper, more complex elements of BTech to "streamline" the experience for new players, while doing absolutely nothing to tutorialize any aspect of Mech Construction or Clan lore. Who is this game for? I understood all of the Clan jargon because I've read the Jade Falcon trilogy and the first few books of the Twilight of the Clans. But would someone new to the BTech mythology have any idea what a Sibkin is? Every aspect of the game felt like it was a hackneyed attempt at appealing to a broader audience, while disregarding the knowledge and experience of the core audience. [i][b] . . . le sigh . . . [/b][/i] Back to my 7th Wonder analogy: are you going to have a good time visiting the Pyriamids of Giza or the Great Wall of China? Yeah, of course you are. Are you going to enjoy it [i]in spite[/i] of how ugly, obnoxious, and self-obsessed the tour service is? Also yes. I'm frustrated and sad that PGI does such an awful job with the MechWarrior license. I am forced to only imagine how truly great a MechWarrior game would be if it were competently crafted.
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Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HOT garbage. Each game is worse than the last. Anyone who read the books can tell this is low brow material. The pilots are whiners and complainers. Their annoying banter is cringe and does not match the high level of professionalism of the clans. The whole thing is a joke. Controlling your lance is clunky. Your lance mates are very bad at piloting. There is tons of AI generated stuff. Really basic pathfinding. And they added a liberal serving of liberalism as well.
Game continuously crashes, Nothing fixes the crashing and its not at any consistent common point. It crashes at different points each time and i have to wait for an update to the game for the crash point to change
Alright game. However the story's stars, the Smoke Jaguars, are written so out of character that the only explanation for it is woke nonsense. It was easy to ignore as a one-off thing early on when the saKhan of the clan most infamous for its outright hatred of non-warriors puts her neck on the line for Spheroid civilian prisoners, but after that it just gets so much worse. Even the protagonists, save for one of the girls in the Star, don't act like Smoke Jaguars. The only one who really does is eliminated early on and when he returns is actively demonised by the rest of the main cast. Aside from that, the game doesn't really have anything it can do to add difficulty to it. It's a Wing Commander style of game, so this is achieved by just flat-out sending wave after wave of heavy and assault mechs at you all the time in the latter half of the game. Usually there's also a ♥♥♥♥♥♥♥♥ final assault lance that spawns in right when you think you're about to get an extraction cutscene. So lazy. As an aside, I always get bored in these games right around the time the drop tonnage maxes out. I wish there was a reason to bring the lights and mediums that you abandon using 5 minutes into the campaign. There are some positives - you can angle where you fly around with jump jets which is great and in combination with the new modernised control scheme, somewhat brings the franchise out of the 90's for the first time. Being aped by elementals feels appropriately scary when it happens, though after a while it just becomes frustrating.
Game worked 1 time. Second time i played it does not work anymore Tried to fix it with few solutions did not work Am stuck with a dead game
Что тут можно сказать, очередная полностью забагованная попытка сделать Мехвариор. Вылетает, виснет, мехи застревают в текстурах, подлагивает даже не самом слабом железе. Если в основном кампейне еще +-, то ДЛС тихий ужас и это я еще год ждал что бы пофиксили перед тем как начать играть. Вместо нормального мехлаба что то кастрированное. Жалкая попытка прикрутить какие то исследования для галочки и инвестора видимо. Персонажи ну ок клановцы не должны быть красивыми, но тут откровенно попутка натянуть сову на глобус. Нарисуем побольше шрамов и типа ок, причесон при этом сделаем как из барбешопа! Что хорошо это ролики, там много красивого космоса и кораблей, но вот мехов считай нет, так что то мелькает пару секунд. Хотя бы на один потратились бы аналогично 3-4. Увы.
I personally think this is quite possibly the worst Mechwarrior game. A more appropriate title would have been Mechassault 3: Clans as it has more in common with that series of games than Mechwarrior. It suffers from some of the same issues which MW5: Mercaneries had, while introducing an assortment of new ones. I was hoping PGI would strive for a more simulator approach to Mechwarrior games similar to the 90’s games, but unfortunately they chose to double down on the brain dead, arcade-y, shooting gallery Mechassault-type of game. Linear maps, infinite enemies, abysmal HOTAS support, no TrackIR support, bugs and a complete lack of tactics or strategy make this a dud in my eyes. Some positives: Excellent models, great to see events we’ve read about for decades play out, music has improved drastically and the battlegrid is a decent concept, however it is useless. If you can tolerate an endless barrage of enemies and are a die-hard Battletech fan, I would consider grabbing this at a discount. Otherwise, boot-up a copy of Mechwarrior 2 or 3 instead. Or expand your horizons and try out Earthsiege, Heavy Gear 1 & 2 or Shattered Steel.
It's icky. For a game with 100GB install size the looks are nothing special and the combat is extremely unsatisfying. It runs like crap on very good PCs. I should have stuck with Mercenaries, this is no improvement.
Even though i do not recommend this game. I would say that MW5 Clans is an improvement for Mechwarrior 5 Mercenaries. This is not a bad game per se, but i wouldn't recommend it over other mech combat games out there A typical MW5 clans mission has your lance out on some objective, up against waves of countless enemies who seem to just zerg there way firing randomly at whoever. The missions are boring, go to objective, shoot a lot of enemy mechs. Rinse and repeat. Maybe scan a building or two Your team mates AI is even worse. They seem to purposely get hurt and don't even try to mitigate damage. As of course we can't expect AI to be smart enough to torse twist. This may not be a problem in most games. But in Clans, you as the leader are in charge of fixing your entire's team mechs after every mission. So you are paying for their mistakes. Your team mates also love to run in front of your weapons while you are firing. The story is fine and i applaud Piranha for having a story with a full voice acting cut scenes. I also do like that Piranha is making DLC content about each of the major clans
没中文就算了,线性关卡演出多算是特色,可以加分。但个人感觉这一作除了画面更好之外全方面比雇佣兵烂。 机甲数量既少,配装受限又严重,想要挂载点好一点的机甲还得拿着垃圾版本的机甲玩好几关; 战斗中躲子弹还被队友卡走位,前面吃敌人子弹后面吃队友子弹,用指挥系统拉开站位队友又和傻子一样站原地不会动; 堆怪问题也很严重,敌人又是凭空刷新,经常出现明明清理过的地方直接刷出敌人偷你一两枪的情况,你是认真的吗? 剧情上也没感到有什么正反馈,你把对面压着打也没用,反正就是一直被人耍,还没通关完全看完剧情,就不进一步评价了 总体来看只能说是及格,我还是回去当梅森吧
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