
Join the Mechstermination Force and save the world from the gigantic MegaMechs!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 186reviews | 55% | — | $28.5K |
| $11.99 | 94ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не покупайте эту игру если у вас нет контроллера. Я не смог даже купить новое оружие, из за того что игра не реагирует на нажатие. Идея хорошая - реализация плохая. Лучше посмотрите прохождение
Mechstermination Force, developed by Hörberg Productions and published by Flyhigh Works, is a tightly designed action-platformer that commits almost entirely to the spectacle and intensity of boss battles. Instead of following the traditional structure of run-and-gun games filled with enemy waves and stage progression, it strips the formula down to a sequence of massive mechanical encounters, each acting as both a level and a challenge in its own right. This focused approach gives the game a strong identity, one that feels deliberately old-school in spirit while still introducing enough mechanical nuance to stand on its own. The core gameplay revolves around taking down enormous machines piece by piece, turning each fight into a layered process of destruction and traversal. Players begin by targeting external components, gradually exposing weak points that allow for deeper damage, eventually leading to a final assault on the core. What makes this system engaging is how it blends shooting with platforming—success isn’t just about aiming accurately, but also about navigating the boss itself. Climbing onto moving parts, avoiding environmental hazards, and repositioning mid-fight are all essential skills. Each boss evolves through multiple phases, introducing new attack patterns and forcing players to constantly adapt rather than rely on a single strategy. There’s a strong sense of learning and mastery embedded in these encounters. Failure is frequent, especially in the early hours, but the game is structured in a way that encourages persistence. Each attempt reveals more about the boss’s behavior, gradually turning what initially feels overwhelming into something manageable through knowledge and timing. This trial-and-error progression is where the game finds much of its satisfaction, as victories feel earned through understanding rather than raw power. It’s a design that rewards patience and observation, appealing particularly to players who enjoy skill-based challenges. To complement its demanding gameplay, the game includes a modest progression system that adds a layer of customization. Completing missions grants currency that can be spent on new weapons and upgrades, allowing players to adjust their approach based on personal preference or specific challenges. Some weapons offer better range or damage output, while others provide situational advantages, encouraging experimentation across different encounters. While these upgrades don’t fundamentally change the difficulty curve, they offer enough flexibility to make progression feel meaningful without undermining the core emphasis on player skill. Visually, Mechstermination Force adopts a bright, stylized look that contrasts nicely with the imposing scale of its enemies. The bosses themselves are the highlight, each featuring distinct designs that make them feel unique and memorable. Their sheer size and complexity give the impression of fighting living machines rather than static obstacles, reinforcing the game’s central concept. The environments and animations are functional and clear, prioritizing readability during chaotic moments, though they don’t push technical boundaries. The soundtrack supports the action well, maintaining energy throughout encounters even if it doesn’t stand out as a defining feature. Despite its strengths, the game is not without flaws. The precision required for movement and climbing can occasionally expose inconsistencies in the controls, which can be frustrating in a game that demands accuracy. Missing a jump or failing to latch onto a surface at a critical moment can lead to significant setbacks, sometimes forcing players to repeat lengthy sections of a fight. Additionally, the game’s singular focus on boss encounters, while unique, can also limit its variety. Without traditional stages or different gameplay modes to break up the structure, the experience may start to feel repetitive for some players over extended play sessions. The narrative aspect is minimal, serving primarily as a backdrop to justify the action. There is little in the way of deep storytelling or character development, and the game doesn’t attempt to build a complex world. Instead, it relies on its gameplay to carry the experience, which works well given its arcade-inspired design but may leave players looking for a richer narrative feeling underwhelmed. In the end, Mechstermination Force succeeds by fully embracing its core idea and executing it with confidence. It offers a concentrated, skill-driven experience built around memorable boss encounters and satisfying mechanical depth. While its limited scope and occasional control issues prevent it from reaching absolute perfection, it remains a compelling title for players who enjoy mastering challenging gameplay systems. It may not appeal to everyone, but for those drawn to its focused design, it delivers a rewarding and distinctive experience. Rating: 8/10
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Spanish - Latin America, Portuguese - Portugal, Russian, Japanese
| $11.99 |
| 45ratings |
| 78% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When i tried launching it a black screen was all i seen. And it crashed. Only for strong PCs i think.
Игра супер но Тима нету для игры
it keeps on crashing
No funciona, se cierra antes de iniciar
игра ♥♥♥♥♥ после прохождение ана больше не запускалась + при прохождении все босы стали чорными не рекамендую
this game sucks. doesn't support PC keyboard and mouse. impossible to play on PC with poor key mapping.. doesn't support mouse at all. no help no option. such a waste of money
Ужасный порт, магазин не работает, управление хуже чем масло на сковороде, оптимизации нема
Хороший боссраш, но геймпад обязателен!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $26K | 128 | 21% | $5.99 | |
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| $28.5K | 77 | 53% | $19.99 | |
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| $28.5K | 80 | 86% | $19.99 |