
Command massive armies in this epic mech auto-battler. Draft your troops, customize your units, master your formations, and crush enemies in spectacular 3D battles. All strategy, no clickfest. Outsmart opponents in 1v1, 2v2, free-for-all, or Survival Mode.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

You are the General. Assemble an unstoppable army from light mech swarms to colossal titans. Customize your units, set your formation, and deploy your troops. Then unleash your forces and crush the enemy in spectacular 3D battles!

Every decision counts. Analyze the ever-changing battlefield, predict enemy moves, place perfect counters, and dominate opponents with your war plan! Victory is determined by the speed of your wit, not your hand.

Create a strategy that is uniquely yours. Customize your unit tech trees in the hangar, then unlock specific upgrades mid-battle to counter the enemy. Turn snipers into rapid-fire swarm clearers, or equip heavy tanks with self-destruct charges. Win the war on your own terms.

From competitive ranked ladders to pure casual fun. Fight for glory in 1v1 and weekly in-game tournaments! Battle waves of AI-controlled enemies in Solo or Co-op Survival, team up for 2v2, or unleash chaos in the free-for-all brawl! With the ever-changing rules of Rift Mode, there is always a new way to play.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 17.9Kreviews | 84% | — | $9.8M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ne vous y trompez pas : Mechabellum a d'excellentes qualités. Visuellement, le spectacle est présent , et on sent que les développeurs ont voulu créer un auto-battler d'une profondeur tactique immense un côté très satisfaisant... sur le papier. Le problème majeur du jeu, c'est son accessibilité aux débutants, qui est tout simplement catastrophique. Le jeu souffre d'un empilement de mécaniques indigeste (choix du héros, drops aléatoires, boucliers à gérer, dizaines d'upgrades technologiques par unité) qui transforme chaque partie en un exercice de calcul mental frustrant plutôt qu'en un moment de plaisir stratégique (pour moi et l'accompagnement est inexistant). L'interface et le jeu ne vous guident absolument pas. Vous pensez poser le "contre" parfait à une unité adverse ? Le jeu ne vous explique nulle part les subtilités d'aggro ou de ligne de front. Résultat : l'adversaire spamme une composition agressive au contact (type Rhino/unités volantes), vos unités ciblent n'importe quoi, et vous vous faites snowball la partie en regardant votre armée se faire vaporiser sans pouvoir rien faire. Pire encore, des mécaniques de base (comme le recyclage/la vente d'unités) sont bloquées derrière des compétences spécifiques sans aucune clarté. Pour quelqu'un comme moi qui aime les jeux à la "FPS" ou à la RTS classique où votre intuition, vos réflexes et votre logique immédiate peuvent vous sauver, je n'ai plus la patience pour ce type de jeu. J'ai ressenti la même necessité de tryhard qu'avec legion td 2 il faut 100 heure pour au moins comprendre les bases, c'est de la pure connaissance brute de base de données. Et je déteste cette sensation de servir de punching-ball pour les tryhardeurs du mode multijoueur. En conclusion : Ce jeu n'est définitivement pas pour moi. J'attendais un jeu de stratégie pour m'amuser et décompresser, je me retrouve face à un tableur Excel déguisé en champ de bataille. J'ai autre chose à foutre de ma vie que de passer mes soirées à étudier des milliards de combinaisons et de lignes de texte juste pour avoir le droit de comprendre pourquoi j'ai perdu et je n'ai plus envie de passer 100h à essayer de comprendre. À réserver uniquement aux ultra-passionnés qui ont des centaines d'heures à perdre
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 3.4K | 56% | $54.99 | |
| $9.8M | 8.6K | 69% | $24.99 | |
| $9.9M | 9K | 78% | $29.99 | |
| $9.9M | 119.1K | 96% | $4.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.2M | 40.3K | 57% | $23.99 | |
| $21.1M | 14.5K | 80% | $39.99 | |
| $0 | 0 | 83% | Free | |
| $0 | 0 | — | Free | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.5M | 88.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 5.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Traditional Chinese, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Russian
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Autobatler with a lot auf dept
Geiles Game
As the name and marketing material suggests, Mechabellum is about huge robots fighting huge robots. This is a strategy/auto battler game that somehow reminds me of Teamfight Tactics. I am a newbie in strategy games, but I've always wanted to try. While most of them not only look very complex, the genre itself often feels daunting to get into because of the barrier of entry and the amount of stuff you have to learn and understand to be somewhat successful and stand a chance against more experienced players. To me, Mechabellum was very approachable and easy to get into, it only took me a few games to understand why I was winning and more importantly, why I was losing. This game does a great job in being easy to learn while still having a LOT of depth to it. Your units gain XP for every kill they score which rewards smart unit placement with the option to increase the unit's stats when it's ready to level up. You also have "tech", which are basically augments or abilities for your units that can alter the way they work, or enable them to do new things they previously couldn't. The flow of the game is simple, a setup phase followed by a round where your -and your opponent's army clashes together. Both of you have a health bar, if you win a round, the opponent's health bar takes damage based on the tier and the amount of units left on the field after the fight. You get paid more and more each round, and this money can then be used to unlock upgrades, "tech" or new units to be placed on the field. There are direct counters to every unit, which also keeps the games fresh and interesting. If you're a newcomer to the strategy genre like me, Mechabellum is a great place to start. It's honestly a lot of fun for the price.
Great game!
齁勝
Good
better than dota
Addictif !
非常重视单位克制和战略的一款游戏,上手很简单
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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