
A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 20 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 963reviews | 74% | — | $531.1K |
| $9.75−35% | 29ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это ♥♥♥♥♥♥
Great Game 10/10
Зашел без головной боли, 30 минут потыкал в попытках разобраться, вышел с головной болью. Выглядит невероятно интересно, но обучение через книгу на 40 страниц это конечно сильно
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Las interfaces es realmente confusa y poco intuitiva, sumando que en el idioma español se ven realmente mal. Despues es leer la descripcion y ver un gameplay antes de comprarlo. Es un juego de cafes para cafeteros
XCOM1系の、「エイリアンと軍拡競争をする」感じのゲーム。 日本語MODは存在するが、開発者は日本語を表示できる前提でゲームを作っていないため、対応フォントが非常に限られているという意味で非常に読みづらい。 説明不足やわかりづらさ、初見殺しを乗り越えたら面白くなってくるのかと思いきや、実際には「損益分岐点までひたすら耐え忍んで、優勢になったら消化試合」という良くあるキャンペーンストラテジーなゲーム体験が待っていた。
Fantastic Game! Completely unique, if you've ever really wanted to take an active role in designing your units in a strategy game then this is the one for you. Probably the main drawback (though some will like it) is that unless you look at a guide on the steam community page (Optimus' is the best) you will need to perform trial and error, and those errors can be very punishing so no shame in save scumming while you figure out and get a grasp on the surprisingly deep mechanics of the game. Once you get a handle on it though, oh man, nothing quite as satisfying as figuring out a build that can fry a roaming world boss in 10 seconds on its own, especially given how they used to stomp you. Hint [spoiler] a well designed Tesla to strip armor paired with a well designed plasma accelerator (who's main limitation is armor) for raw damage, I never saw it mentioned in any guides but it MELTS bosses. [/spoiler]
this game really needs a controls tutorial, the menu UI is fairly usable but when you boot up the game for the first time, you have no idea what anything does, its not clear at all what you can click and what you cant click, everything is extremely confusing, neither basic game features nor shortcuts are ever explained, its frequent for veteran players to go "omg you can do THIS? I had no idea!" I can only imagine how many people bought the game and just quit and never played again after being confused by the menus without any sort of proper tutorial As for the game itself is fairly decent for what it is (very solid XCOM like with RTS battles), but I wish there was a bit more variety in playstyles, the issue is that they really arent that many strong builds, some combinations are just FAR stronger than others. Boosted chainguns and frag max damage missiles early game. Nothing comes even close to the power these things give you. then 120mm guns with either boost or frag. Potentially the big rocket next with crit. Get the BFG with crit if its in range. Btw the BFG, kinda hate it, kinda ruins the game, its a bit fun but its vastly stronger than every other weapon, playthroughs where you get it are super easy, playthroughs where you dont are challenging. it should either be nerfed a lot (maybe make fielding it impossible without maxed fusion reactors and energy cells so that it simply cannot be used unless you dedicate mech to it with very late game tech) or buff every other weapon while also buffing enemies. But the game is in need of more playstyles and VALID weapon loadouts. there are endless combinations but just a handful that do anything. This makes the designer completely useless once you found these combinations. A good designer creates powerful, usable, valid options no matter what you slot in or how you modify your gun, not one of 10 options that does 20 times more damage than the 9 others as the game currently stands. There should also be an ability to make your city move 2, then 3 and 4 tiles late game. to help clear the map out or generally move if you want to. perhaps unlocked by city damage percents, 2 tiles below 75% (can move twice very early game as a bonus), 3 below 50%, and 4 below 25%. It would make crossing the planet either to relocate or clear the entire earth far faster. To recap my recommendations are a tutorial with pop-ups to explain new players how the menus even work, then balance changes/new weapons to make different builds more viable and increase the number of fully viable builds at every level, and also a small feature to make the town move several tiles per day in late game. and also nerf the BFG because it really just kinda ruins the experience
战斗不支持细节操作 ai喜欢发病原地打转 四台机甲经常一台落在后面 指挥也不是即时的 而且战斗过程中游戏速度极快 难以操作 打虫巢经常被锁然后秒掉 它引以为傲的武器配置在他庞大的 难以理解的ui和基建概念面前一文不是 难度较高 而且看情况制作组也没打算优化
Уникальная игра, непрощающая ошибок. Показывает какие были бы игры раньше, но с современными технологиями
Best Game Ever in the World. This game gives me "Matrix" vibes. Hard difficulty games with this vibes... I love it. Note: If your brain damaged from "Fortnite" don't play this game. This game is for CHADS only.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $71.6K | 98 | 63% | $19.99 | |
| — | 3 | 67% | — | |
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| $2.9M | 2.9K | 79% | $29.99 | |
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