
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $531K — a different platform, not this one.
Mech Engineer is a mech lover’s dream come true: you will oversee every aspect of your squad's operation, from optimizing the reactors to fine-tuning weapons systems. Carefully tweak and balance each mech's weight, energy, and heat systems to maximize efficiency. The skills and emotional state of each pilot also play an important role, along with the effective management of your base and resources. You will deploy your finely calibrated and tuned machines onto missions, where your decisions during semi-auto battles (with active pause) against a mutating alien bio-weapon will mean life or death. First, start assembling your mechs You start with the reactor: increase its power output by selecting pistons and injectors, while adding auxiliary components to keep the core temperature down. Consider all the factors, like the temperature of the environment you will deploying in; overheating can lead to a shutdown in the middle of a battle, not ideal. Second, prepare your weapons Customize your weapons and test them in the simulator: rate of fire, weight, energy consumption, accuracy, and firepower. Consider the enemies you will encounter and how fast you will be expending ammunition. Third, finalize your mechs Weight and available energy are the main concerns when assembling your machines; strategize and carefully consider the trade-offs relative to enemies and the terrain. Fourth, choose your pilots Even the most effective combat machine will perform poorly if the pilot is not skilled enough or sufficiently rested. Stress is a killer as much as those nasty bugs. Fifth, combat time! Give your brave pilots a position or attack orders and watch them try to survive performing it. Explore the ruins of the destroyed world, avoiding enemy bases and dangerous monsters, to find all the shuttle parts and leave the Earth.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.75−35% | 29ratings | 62% | — | not modelled |
| $14.99 | 925reviews | 74% | — | $531K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34 | 78% | $16.25 | |
| — | 5 | 88% | $13.99 | |
| — | 120 | 82% | $9.99 | |
| — | 10 | 80% | $2.99 | |
| $531K | 925 | 74% | $14.99 | |
| — | 119 | 84% | $12.25 |