
Run your own hot dog shop in the foggy town of Grimshore. Cook and serve by day, solve your meat shortage by night, and try not to ask too many questions. How far will you go to keep the grill running?
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Grimshore. Please mind the smell. You opened your very own hot dog shop, and the customers keep coming. There's just one small business problem: demand is high, and meat runs out fast. Luckily, the foggy little town of Grimshore has no shortage of raw material, if you're not too fussy about where it comes from. Meat Grinder is a first-person simulation with a rotten heart. Run an honest hot dog stand by day, take care of your supply chain by night, and try not to think too hard about the difference.
Grill the sausages, slice the buns, fry the potatoes, squirt the sauce, wrap it up, and hand it over with a smile. Keep customers happy, keep the money coming, and reinvest in your growing fast food empire. It's a cozy little cooking routine, right up until you run out of stock.
When the freezer runs dry, the beef carcasses can only cover so much. Grimshore's graveyard is quiet, the tools are cheap, and the meat grinder doesn't ask questions. Head out after dark, source some fresh ingredients, and get them back to the shop before opening time.
Behind the fog and the frying oil, Grimshore has stories it would rather keep buried. Take on side quests, meet the locals, follow the threads, and dig into your own character's past, whether or not you like what you find down there.
Lo-fi retro visuals, chunky textures, and a grimy nostalgic atmosphere give the whole town that unsettling old-school horror feel. Comfort food has never looked so uncomfortable.
Run a hot dog shop: cook, serve, and manage customers in a hands-on first-person kitchen
Restock by any means necessary: when the meat runs out, get creative after dark
A dark open world: explore the foggy town of Grimshore and its unsettling corners
Day and night loop: honest food service by day, questionable errands by night
Story to uncover: side quests that reveal the town's secrets, and a main story digging into your character's past
Hidden areas and secrets tucked away for players who go looking
Retro low-poly graphics and a nostalgic old-school horror atmosphere
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
微妙… シナリオはほぼオマケのゲーム ただ、商売するだけのゲームですな 素手でウ〇コ持たせる気狂いせいあり
중간에 잘못눌러서 파산하고 첨부터 다시했고 구라 좀더 보태서 핫도그 200개 감튀 50개 음료 100잔 만든거 같아요. 톱으로 머리 칠때 느낌 이상한데 잘 구현하신건 인정하는데 핫도그 때문에 개화나요 ,,
fun ,,,,but needed better story
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish, Italian*languages with full audio support
Hours played at review time, across 199 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
。。。太糟糕了这游戏 主线一共就正好2个小时的游戏时长 至少制作组很良心能让你玩完就退款,,,做热狗的时候忙的要死 你要是能做成联机游戏都有意思的多。恐怖的镜头一共就是宣传里放的两个,太糟糕了。前期铺垫的主角神秘身世我还以为能慢慢揭开,结果最后四张报纸看完游戏就结束了,,,太糟糕了。。。。。。。
Muito bom pegar a salsicha na mão depois de limpar a salsicha do banheiro. Vale demais o preço!!!
感觉7/10,作为一款30块钱的小品级游戏,老实说通关之后略有遗憾 。首先这游戏底层逻辑是扎实的,开店营业,进货(或者盗尸)卖热狗,远处蓄力丢垃圾,赚钱后维修增加新设备等,伴随着主角的“神秘身份”有乐子但是不多,很遗憾作者在这上面并没有下更得大功夫去设计。 那么如果开店游玩上没有下大功夫,相对的剧情一定不错吧?NO!结局直接几张报纸,草草解释了下就over了,明明有很多顾客得建模,却没有什么实质性得“支线任务“,就像b站热狗天尊最后说的------”这就没了??!!“,相信大部分人通关得时候都是这想法。 但是还是给个好评,毕竟便宜,心里遗憾也是真的遗憾- -
Fun little game that I was going to rate positive as it is generally worth the price, but after the end when I was going to find the "hidden secrets" or the "side quests" there just weren't any? Sure there are places to go around town but there's quite literally nothing, it's an empty map. Can't explore to town before or after your shift, only at night which seems to close things such as the back gate of the graveyard being locked behind a "not now" prompt. Not sure if this is a bug or not (if it is big oof), but if it isn't it is super disappointing. I did not expect much for the price, and overall enjoyed myself, but an empty map and non-existent side quests that are mentioned on the store page made it a negative for me. Would love to see updates or something as the core of the game is great and well-made.
Meat Grinder: Hotdog Simulator takes the basic idea of running a small food business and transforms it into a disturbing mixture of cooking simulation, exploration, horror, and dark comedy. Developed by Panic Panda and published by Ultimate Publishing, Ultimate Games S.A., and PlayWay S.A., the game places players in Grimshore, a gloomy town where operating a hot dog stand is only the respectable side of the protagonist's unusual occupation. During business hours, the objective seems straightforward: prepare food, serve customers, make money, and gradually improve the operation. Once supplies become difficult to maintain, however, the game reveals the sinister concept behind its title. The cooking mechanics emphasize direct interaction with the food rather than reducing restaurant management to menus and statistics. Players grill sausages, prepare buns, fry potatoes, apply sauces, package completed orders, and serve customers. Successfully handling these tasks provides the money required to develop the business further. This ordinary routine creates an effective contrast with everything happening outside the restaurant. Serving hot dogs can initially feel like familiar simulator work, yet the knowledge of where some future ingredients may originate gives even the simplest order an uncomfortable undertone. Resource management eventually pushes the experience beyond the safety of the restaurant. When ordinary meat supplies are no longer sufficient, nighttime becomes an opportunity to search Grimshore for unconventional alternatives. The graveyard plays an especially important role in this macabre supply chain, and the meat grinder becomes more than an ordinary piece of kitchen equipment. This creates one of the game's most distinctive gameplay relationships. The restaurant requires ingredients, the shortage encourages exploration, and the player's disturbing nighttime activities allow the business to continue operating. It is a twisted interpretation of the resource-gathering loops commonly found in management games. Grimshore also offers more than a collection of locations used to obtain supplies. The town contains hidden places, unusual inhabitants, side activities, and secrets that encourage players to explore beyond immediate objectives. Investigating the surroundings gradually provides additional information about the community and the strange events associated with it. The main storyline also concerns the protagonist's mysterious past, giving the adventure a personal mystery alongside its grotesque restaurant premise. This narrative component helps make exploration feel worthwhile instead of functioning solely as a method of gathering materials. The first-person presentation works effectively with the game's mixture of activities. Preparing meals from this perspective gives the restaurant sequences a hands-on quality, while nighttime exploration becomes more atmospheric because players directly inhabit the character's viewpoint. Walking through foggy environments and discovering unsettling locations feels naturally compatible with first-person horror. More importantly, the perspective allows cooking, exploration, and narrative encounters to transition into one another without making the game feel as though it is constantly switching between completely separate genres. Its retro visual direction contributes considerably to the atmosphere. Meat Grinder uses deliberately rough low-poly graphics reminiscent of older console horror games, particularly the visual characteristics associated with the PlayStation era. The crude geometry and gritty textures give Grimshore an appropriately unpleasant appearance while leaving enough abstraction for the game's darker material to remain stylized. This aesthetic also supports the humor because the exaggerated visuals prevent the premise from becoming completely serious. The game can move between unsettling horror and absurd comedy without either side entirely overwhelming the other. Despite that humorous presentation, the mature material is significant. The game incorporates intense violence through its retro graphical style and can feature disturbing environmental themes involving subjects such as drugs, alcohol, BDSM-related imagery, and self-harm. The central premise itself revolves around extremely questionable methods of obtaining meat. Consequently, this is far removed from a relaxing restaurant simulator. Players attracted by the cooking mechanics should understand that horror, grotesque imagery, and intentionally provocative humor are fundamental parts of the experience rather than occasional surprises. What makes the concept particularly effective is the way its different systems reinforce one another. Cooking creates demand for ingredients, shortages provide motivation to venture outside, exploration exposes more of Grimshore, and discoveries contribute to the broader mystery. Business progression consequently has an unusually sinister context. Earning more money and serving additional customers would normally represent uncomplicated success in a restaurant simulator, but here growth potentially increases the pressure to continue the protagonist's questionable nighttime activities. The game is therefore likely to appeal most strongly to players who enjoy unconventional independent games rather than those searching exclusively for deep restaurant management or pure survival horror. Its simulation systems provide structure, while exploration and storytelling supply variety. The intentionally strange premise is the main attraction, but there is enough supporting design around that premise to prevent it from feeling like nothing more than a joke stretched into a complete game. Grimshore, the protagonist's mysterious history, side content, and hidden areas all provide additional reasons to continue beyond the initial shock of discovering what the meat grinder is really for. Meat Grinder: Hotdog Simulator ultimately turns an everyday fast-food business into the foundation for a bizarre and unsettling adventure. Panic Panda's combination of practical cooking tasks, business development, nighttime scavenging, town exploration, narrative mysteries, and retro horror creates an identity that stands apart from typical simulator games. The uncomfortable contrast between professionally serving customers during the day and engaging in horrifying activities after closing time remains its defining strength. Players comfortable with its mature themes and deliberately grotesque humor should find a creative hybrid that understands exactly how strange its premise is and builds its gameplay around that absurdity. Rating: 7/10
Lovely game, Its fun :-D
Jaki sos wariacie
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