
A fantasy beat-em-up that focuses on crunchy and satisfying combat. We captured the spirit of some of the best classic beat-em-ups, melding them into one memorable experience. Fight solo or with up to 4 players cooperative multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лутшевсего в неее играть через геймпад
It's really fun
I was expecting a cheaply made mobile game with stat grinding in place of real gameplay, but I couldn't have been more wrong! Maximus 2 is a super impressive beat 'em up with excellent pacing from beginning to end, and an astonishing amount of variety. There are tons of different enemy types, lots of great memorable boss fights, and enough stage gimmicks to make every level feel distinct. It's a constant roller coaster going from one cool set piece to another, and there's a million little scenes in between fights that introduce bosses, transition between levels and just generally contribute to an awesome narrative flow throughout the game. This game legitimately has some of the most exciting presentation of any beat 'em up I can think of, with countless memorable moments, no real downtime or boring stretches, and surprises more or less around every corner. It calls to mind games like Denjin Makai 2, Undercover Cops and Zero Team - which is no small praise! The combat is arguably a little basic but it's very functional and controls great. The developers definitely achieved their goal of satisfying-feeling combat, and aside from the characters feeling good to control I was especially impressed with all the boss fights being both fun and mechanically very distinct. I've only done one playthrough on Normal difficulty - and I can tell from the trailers on this store page that there's a ton of content I haven't even seen yet - and I'm already blown away by the huge amount of cool stuff in this game. I'm definitely eager to play the game more, try out all the characters, and discover more of what the game has to offer. I would strongly recommend any fan of arcade beat 'em ups to check this game out!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和老同事一起快乐的玩了一下午,能改进就是精品乐子游戏,仨问题哈: 1、没存档进度,关卡每次都得重新打,我是受不了。 2、仨女性角色做的花里胡哨的,不好用啊! 3、bug太多,修修吧,这游戏底子是真不错呢。=- =
La historia y referencias son buenas, es muy entretenido. Se hacen buenos combos, el combate cuerpo a cuerpo está muy bien, te puedes dar un tiro con algún enemigo y hacerle un buen combo. Me encanta
[strike]本來是玩到想給負評的[/strike] [h2]《請你真結局去打困難難度》[/h2] 原先我是與朋友一起玩得,沒有想太多就直接選擇了困難難度,結果困難難度打得太狗血了只好選擇普通難度,打完普通難度後跟你說「欲知後事如何,困難難度分解!」這是多麼的無情。 當然如果一款遊戲的難度是合理的那麼我覺得即使難度高我也仍然可以接受,但是這款遊戲顯然極度的不合理。 [h3]●優點[/h3] +遊戲具備多種指令,並且具有連招系統可供遊玩 +具備「Castle Crashers」的能力值分配元素,可以打造適合自己的屬性 +場景物件可以破壞互動 +附有裝備系統 +二選一的技能天賦 +多達7種可玩的角色 +關卡中段具備二擇一路線,增進玩家二周目遊玩慾望 +怪物種類豐富,場景景色多元從中世紀到達香港街頭可以說是非常具有創意 這款遊戲其實很優秀,他有著清版動作都具備的種種優點,在前期體驗下來並不是這麼糟。 [h3]●缺點[/h3] [b]-無法存檔續關,退出就是只能重來[/b] [b]-不能改鍵位,鍵盤跟手把都是綁定[/b] -怪物極巨高機率給你反打,尤其是Boss,然而這遊戲不具有格擋或是迴避手段 (僅限角色專用技能) -獲得裝備的途徑非常少,只能從商人獲得 -關卡極短,只有10關 -遊戲速度太快,怪物出現都像在趕火車一樣 -承上,怪物出現數量太多,時常畫面亂的一團 -地圖上有著太多沒意義的路人,很阻擋視野 -亂七八糟的劇情有看沒有懂 大概就是這些問題,讓我遊玩困難難度的體驗上可以說是非常糟糕,甚至有點搞不太清楚自己到底在玩些什麼。 [h3]■結尾[/h3] 必須說這款遊戲讓我體驗上可以說是滿滿的失望,尤其是Boss戰的部分有點像是為了難而難,而且有些怪物還會有一擊高傷害的設定,導致我與朋友時常不斷的重來。 而且明明已經是兩人遊玩了,畫面卻宛如像是四個人遊玩一樣的亂,在這方面真的覺得不優秀,配色方面應該要往更好的方向處理。 不過整體而言這款遊戲的豐富度其實還不錯,而且遊戲售價便宜,這裡就勉強給個好評吧。
:)
Este es uno de los beat em ups más divertidos que he jugado. Está lleno de referencias a clásicos del genero y un sistema de progresión que hace a cada personaje único. Además de múltiples finales y nuevos modos que los desarrolladores van implementando. Recomendadísimo. 8/10
this is an amazing game honestly for what it is. I wish there was just more loot. it just really has the 3 stores that you get loot from and they increase in rarity with each playthrough. some loot does drop randomly after some boss fights. it would be really cool if each boss had their own unique weapon with slightly better stats than the rest and with an ability unique only to itself. pls keep updating the game I do wish more content was available but I cant complain with four fats because they are such a small dev team. overall pretty good game with interesting juggle mechanics and a small end game after you beat all difficulties (pls continue to add more stuff in hope that the game doesnt die).
玩起来
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Players by region
Where this game's players are, estimated from review languages.
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