
TRUST NO ONE BUT YOURSELF as you adventure into the dark world of espionage amidst the volatile atmosphere of impending war. As a double agent, you must find clever ways to pit enemy factions against each other while eluding pursuers in each of your increasingly dangerous missions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, French
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Посредственный квест в момент выхода, не прошедший проверку временем. Глупый сюжет и никакие диалоги, слабая техническая часть. Душно и не особо интересно, головоломки в единичных экземплярах и не трудные. Декораций очень мало, не смотря аж на четыре города). Не стоит тратить на это время.
👎
Different from most adventure games but quite interesting to learn the story.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to play adventure games and finally decided to finish this game. I did it and the experience was mixed. I loved the setting and the idea that you could change the outro depending on how well you finished the game. Only point I didn't like was the dancing mini game. It was one of the worst things I came across, especially the later dances. It would be much better if it was like a quicktime event, but instead you have to put your mouse inside the boxes on the four corners of the screen as the music notes are right in the boxes. It's really hard. In the end I couldn't do it and decided to skip it. I was lucky enough to succeed better in the first half of the dances. Apart from that I liked the story, though the game ends kind of abruptly. For a casual adventure game it's okay.
https://youtu.be/6Vd_LyDLJKs Taking an unique setting, character, and premise this old style adventure game shows a few tricks lost to time.
its an old game to be playing in 2023. but i enjoyed it nonetheless. what i like: -the theme, mata hari is a mysterious yet colorful character. Fascinating historical background and intriguing storyline. -game developers were able to weave historical events of that era into the story -visuals are good -play well on my rig on Windows 10. No issues. what i don't like -the traveling and avoid-the-spies minigame gets irrating after a while. Often, you need to travel to another city just to carry out one conversation. Duh... -the dancing mini game...some of them are impossible with a mouse -likewise for some of the avoid-the-spies mini-game...5 spies waiting to catch you ...seriously. Sure, you can skip the mini games at expense of gaining points. overall, its not a bad game, I will recommend it for history buffs who wants to know about Mata Hari.
Decent point&click game with all its aspects in the groove of the genre from the era it comes from. Not exactly a fan of that interface though, expecially to handle dialogues.
Ze začátku mě ta hra celkem bavila a i dialogy byly dobrý. Taky jednoduchost inventáře kde tam bylo jen to co zrovna potřebujete, ale postupem času to byl opravdu nudnej stereotyp kdy jezdíte tam a zpátky a i hra začne celkově být dost v té nudné notě. Je to hra, kterou můžete v klidu vynechat.
Mata Hari transforms the legendary dancer and suspected spy into the centerpiece of a traditional point-and-click adventure filled with political maneuvering, romance, espionage, and deception. Developed by 4Head Studios and published on Steam by Viva Media, the game draws inspiration from the turbulent period surrounding the famous historical figure without presenting itself as a strict recreation of her life. Instead, it embraces the mythology that grew around Mata Hari and constructs an international spy story in which charm, observation, intelligence gathering, and manipulation are essential tools for survival. The historical European setting is one of the experience's strongest qualities. Taking place during an era of growing international tension, the story captures a world where elegant social gatherings and glamorous lifestyles coexist with secret intelligence operations and political instability. Mata Hari moves between these contrasting environments while becoming increasingly involved in dangerous assignments. This gives the narrative an appealing sense of duality: she can command attention as an exotic performer while simultaneously operating within a hidden world of agents, secrets, and competing national interests. Gameplay remains firmly rooted in classic adventure-game traditions. Players explore locations, examine objects, gather useful information, engage characters in conversation, and solve problems that stand between Mata Hari and her objectives. This is not an action-heavy interpretation of espionage. Success generally comes from understanding situations and determining how information, objects, or relationships can be exploited. Players who enjoy carefully investigating environments will therefore get considerably more from the experience than those expecting frequent combat or fast-paced stealth sequences. The espionage theme allows the puzzles to move beyond ordinary inventory manipulation. Mata Hari participates in intelligence-gathering activities involving period-appropriate techniques and technology, including code breaking and telephone tapping. These elements help reinforce the fantasy of operating as a spy during the early twentieth century, when surveillance required physical access, specialized equipment, personal connections, and considerable patience. The historical limitations of the technology actually benefit the adventure format because they naturally create opportunities for puzzles. Several mini-games are distributed throughout the four-chapter story, with eight different activities intended to provide variety between conversations and exploration. These sequences represent different aspects of Mata Hari's unusual life and work, although their entertainment value is somewhat inconsistent. Some provide a pleasant change of pace, while others can feel like interruptions to the stronger investigative portions. They nevertheless demonstrate an effort to make the adventure more mechanically diverse than simply moving between locations and selecting dialogue options. Mata Hari's career as a dancer also becomes part of the gameplay rather than serving merely as background information. This is important because it gives the protagonist an identity beyond being another fictional secret agent. Her public celebrity, personal relationships, romantic encounters, and clandestine activities intersect throughout the story. The game understands that her greatest weapon is often her ability to influence people rather than overpower them, making social interaction a natural component of its espionage fantasy. Player decisions contribute to the outcome, and multiple endings provide some incentive to revisit the story or consider choices more carefully. The branching structure is relatively modest compared with contemporary narrative games, but it remains meaningful within a traditional adventure format. Mata Hari's loyalties, relationships, and actions can influence how events ultimately unfold, reinforcing the underlying themes of trust and betrayal. The possibility of different conclusions also suits a historical character whose actual activities remain surrounded by controversy and conflicting interpretations. The visual presentation has naturally aged. Character models, facial expressions, and animations lack the fluidity expected from modern narrative adventures, and some interactions can appear rigid. However, the environments retain a degree of charm thanks to the period-inspired architecture, clothing, interiors, and European atmosphere. The game frequently feels like an illustrated espionage novel brought into interactive form, and that stylistic personality can compensate for some of its technical limitations. Pacing will probably be the largest dividing point for modern players. Considerable time is spent talking, examining locations, collecting clues, and working through puzzles. Anyone accustomed to older PC adventures will recognize this rhythm immediately, but players expecting the excitement implied by the word "spy" may find the experience unexpectedly slow. Danger is primarily communicated through narrative circumstances rather than continuous action. Patience is therefore an important requirement. Puzzle design can also show its age. Certain solutions require experimentation, and the intended path forward is not always immediately apparent. This occasionally results in frustration when progress depends on discovering a particular interaction rather than solving a clearly presented logical problem. At its best, however, the game rewards observation and deduction, especially when its puzzles incorporate espionage techniques instead of relying exclusively on arbitrary item combinations. The writing and historical context ultimately carry much of the experience. The combination of romance, political tension, secret missions, dangerous acquaintances, and competing loyalties provides an appealing foundation for a spy adventure. While the characterization and dramatic presentation do not reach the standards of modern cinematic games, the unusual protagonist gives the narrative a personality that separates it from more conventional adventure stories. Steam Deck users should approach Mata Hari as an older PC game without an official Steam Deck compatibility rating. It is neither officially Verified nor designated as a supported Deck release. Running it through Proton or using community configurations may produce different results depending on the setup, but players should not purchase it specifically for handheld use expecting guaranteed functionality. Mata Hari is ultimately a niche but interesting adventure that benefits greatly from its protagonist and historical setting. Its aging technology, occasionally awkward puzzles, inconsistent mini-games, and leisurely pacing make it difficult to recommend universally, yet its combination of espionage, romance, dancing, code breaking, surveillance, conversation, and branching outcomes remains distinctive. For enthusiasts of classic point-and-click adventures who enjoy historical intrigue and are comfortable with older design conventions, it offers an unconventional journey through the glamorous and dangerous mythology surrounding one of espionage history's most recognizable figures. Rating: 7/10
In the past, point-and-click adventure games used to be my favorite genre. However, most of the games I played didn't have a translation to my mother's tongue, preventing me from fully enjoying the experience. Nevertheless, I have always appreciated the gratifying puzzle-solving mechanics. As time passed, there was a natural transition from 2D to 3D graphics, accompanied by other technological advancements. Consequently, many other titles were introduced, including this particular release. The game's story is intriguing as it is based on real events from the past. The question remains: Is it a good at all? The story follows a linear path but is divided into different segments or chapters, each separated by a significant leap in time. The graphics, considering the time of release, are satisfactory. The sound effects and music are also adequate, and I have no major complaints in that regard. The voice acting, although a bit cheesy, doesn't bother me personally. In terms of gameplay, the developers attempted to combine various mechanics. It's not solely a point-and-click adventure game; there are also puzzles to solve and even rhythm segments, exploring Mata Hari's background as a dancer. Additionally, there is a points system that may have some impact on the outcome. To be completely honest, the execution of the game falls short of greatness. I find it difficult to relate to any of the characters, and most of the time, I found myself yawning instead of genuinely enjoying the experience. If given the choice, I would provide a neutral assessment of this game. However, since that option is not available, I have to settle for a negative review.
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