
Throw on your invisibility cloak and put your reflexes to the test in this brutal precision platformer brimming with espionage, intrigue, and betrayal! Featuring an Original Soundtrack by Grammy Award Winner RAC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 278reviews | 77% | — | $66K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] This probably makes me look stupid, but as I started up Master Spy (MS) and saw the choices on the start screen, I wasn't really sure what the differences were. Narrative, Novice, Operative, or Master. Honestly, they probably should have copied this idea from other developers, and put a summary of what changes between each option. Ultimately, I went with Operative, as it sounded like the most “normal” choice. [h1]Gameplay[/h1] For being a master of his craft, he has very few tools at his disposal. In fact, he's a one-trick pony. All he can do is pull an invisible cloak over his body like Harry Potter. Otherwise, he's not even particularly fast or competent at platforming. He must also have sworn a strict vow of non-violence, as he won't even fight back to save his life. These factors make playing as this spy a hindrance, but it's not impossible to slip past all the guards, cameras, and trained animals. Although many situations sure feel like it might be. To be fair though, having to detour for security cards and folders is the real nuisance, since they often lead you right into a hotbed of traps. Too bad you can't just make a quick break for the exit. https://steamcommunity.com/sharedfiles/filedetails/?id=3476988066 [h1]Controls[/h1] Overall, with the strict requirements for getting past certain obstacles, I think the controls are sufficient for most situations. The developers really pushed matters to the limit though, as I swear there were numerous times my character was inhaling an enemy's carbon dioxide, and should have been caught. What can be fussy is minute movements the game expects you to make. For instance, not catching your head on a ceiling, because you were one too many pixels over. [h1]Story[/h1] Matters seem pretty straightforward initially, as you break into a high-security area in order to make contact for your actual job. From there, you're trying to track down the latest, ground-breaking technology so it doesn't fall into the wrong hands. Best case scenario, WWIII starts, so things could go really poorly if this waifu AI isn't retrieved. However, there's secret levels you can unlock, which reveals the truth behind what's taking place. Frankly, with the difficulty I faced just trying to do things the simple way, I wasn't that interested in doing what was needed to find hidden stuff. https://steamcommunity.com/sharedfiles/filedetails/?id=3476989399 [h1]Visuals[/h1] I was never that fond of spy movies, so with the stylized cutscenes and way of conveying the story, I imagine it's referencing something I'm not aware of. Otherwise, they took a really bold direction all on their own, and I'd applaud it, even if I didn't care that much for the art style myself. If anything was an inspiration, I'd imagine it's the Ninja Gaiden series, known for both its incredibly difficult levels, and the striking cutscenes. Since this isn't limited to NES hardware though, the gameplay sections are improved visually from that release, although I'd say it's only as advanced as the next console generation, since the 2D portions aren't as crisp or refined as I think they could be. Maybe it's the color palette, but something about the game's appearance strongly reminds me of Sega Genesis titles [h1]Sound Design[/h1] Every mission has its own song, that somewhat matches the location you're infiltrating. For instance, the fourth mission is centered around a factory, heavily guarded by machinery, and has the most robotic influence in the music. However, I'd say none of the tunes strongly fit the spy motif. Maybe if the gameplay was more action-oriented, with you running in guns blazing, it'd match better. However, the passive, stealth-focused gameplay doesn't pair up strongly with such intense songs. At least the tunes aren't interrupted each time you get caught, as that'd get pretty old. As far as annoying sound effects, pausing the game makes an oddly loud noise, which is fairly unpleasant. Ironically, with the game's volume in mind, it seemed louder than I'd have expected from such a title. https://steamcommunity.com/sharedfiles/filedetails/?id=3476987571 [h1]Pros[/h1] 🌟 Overall, stages are fairly short. However, the ones that'll stand out for being the most annoying, have irregular checkpoints that require you to clear multiple tricky areas in one successful run. 🌟 When you succeed, you do feel pretty sneaky. [h1]Cons[/h1] ❌ Trying to make certain jumps will feel awkward, due to the controls. It's because the developers intend for you to follow a specific route, so if you jump from one spot instead of another, you'll likely clear it properly. ❌ For having such small, simple levels, and a small download size, the game takes a long time to load. ❌ Some sections require incredibly tight timing and precision to slip past. [h1]Tips[/h1] 🔍 The invisible enemies are pretty easy to deal with, as long as you're aware of their location. Your own visibility is irrelevant, as they act like Boos. If you face them, they'll chicken out and stay still. They can be easily kited away from their spot by turning away. 🔍 Although tigers are incredibly fast, you can actually jump quickly enough that they won't pounce. Stages are usually set up so they need to be led away though, so you'll have to pause a split second before jumping. 🔍 You can slip your cloak on and off, even while in the air. Doing things like this will be necessary to get past tricky situations. [h1]Final Thoughts[/h1] From other reviews, I was under the impression this spy had a few more tricks up his sleeve than a single gimmick that's not even all that effective. Not when he has to manually hold his invisible cloak tight against his body, and slow down his movement speed to that of a turtle. I wasn't expecting Metal Gear Solid on a shoestring budget, yet the game still requires me to be just as skilled a spy, making multiple precise moves to get past all obstacles. It felt more like a hassle to clear stages than this epic adventure where I was pulling out all my best moves and skills. Since it's not all that exhilarating, I wouldn't recommend this game. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - MS is healthy [/td] [/tr] [/table]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too simplistic and more frustrating than fun. One of the few games that had me switching to "story mode" difficulty. Sometimes the jumps feel unresponsive. This one is only for those who enjoy pain. Pretty banger soundtrack and nice Ninja Gaiden-style cutscenes.
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The music, the pixel art and the cutscenes/story especially are all well made. The gameplay is pretty rough but if you're into precision platforming it's enjoyable.
[h1] Game with simple yet reliable gameplay. It's quick, it's tough, it's retro. [/h1]
[b]KAMGUSTA's mini Review[/b] A hard high precise platform with some puzzle elements. Like old style game, all happens in 1 screen at time. It may be fun for someone - not for me. [b]Recommended buy price 2$ Score 5/10[/b]
It's trying to be pixel perfect but hitboxes are atrocious
2d zorlu platform oyunu basit ve boş bir his verse de ilk başta eğlenceli
6,5/10 A die&retry mixed with stealth elements, which shines more through its art than through its gameplay. Master Spy is a very precise platformer, but the precision required is not as pixel perfect as in a game like Super Meat Boy. The difficulty is mainly due to many sequences of synchronized actions. Towards the ends, it requires coordination and reaction time in the order of 0.1 second. There are only two actions, jumping and becoming invisible. While invisible, moving is considerably slowed down. While visible, being spotted by the humans and robots is as instantly fatal as the various traps found throughout the game. There is also a "double jump". It doesn't make the jump higher but longer. And executing it requires a good timing. For the first half of the game, each level consist of 1 or 2 screens with 1 or 2 key cards to collect to unlock the door that lead to the next level. Later it can consist of bigger levels with multiple checkpoint. And thankfully there are checkpoints, because the game is very hard! Positive points The pixel art is good and varied with many little details. Scenery is renewed at each stage with each time new traps and ennemies. Excellent soundtrack. My favorite song is the final mission/menu theme. There is a simple story about a reel containing secret infos, and Master Spy is sent to retrieve it. It's told through cutscene in an 80' anime style between each five missions. While I didn't think much of it at the beginning, I was quite hooked towards the end. Objectively, the cutscene aren't much animated but I still found them extremely stylish. I would be very interested in watching an anime where I could follow the adventure of this most professional spy in the world. The game has four different difficulties, "Narrative" < "Novice" < "Operative" < "Master". For reference I've chosen 'Operative', and while very hard for me, it was quite doable until the end because of the checkpoints. If you can't manage a level, it's still possible to change the difficulty whenever you want. Once the game finished, there are two new things. First a new "Blind" mode, but it's reserved for the masochists that enjoy their tendency in the most extreme way. Because in this mode, every level are played in the dark with only the zone close to Master Spy remaining visible. Secondly, it's now possible to find an alternative ending which was worth it in my opinion. To obtain it, the entire game must be replayed while finding and beating every "VR" levels hidden inside the existing levels. Forum research advised, or else they are near impossible to find. Negative points The gameplay is a bit rigid and it's the main problem of this game. First, the animation is a bit too stiff, for both enemies and Master Spy. Secondly, the jump height is fixed, it's impossible to perform a small jump. And finally, I find the hitbox a bit too big. There is also no possibility of reconfiguring the controls, no achievement and no steam cloud. The game delivers a grade at the end of each mission, and it clearly displayed my shameful skills, "F" most of the time. And at the end of the game: 1659 captures/death! ^^
Master Spy es un jueguito de sigilo y plataformeo con estética retro reminiscente a una TV CRT. Eres un espía con un traje de camuflaje, navegando más de 50 niveles con trampas y enemigos. Su pixel art, banda sonora y dificultad tipo NES enganchan. Lo conseguí gratis, pero lo recomiendo rotundamente si te molan los juegos difíciles, aunque se puede volver frustrante.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.9M | 39.2K | 94% | $14.99 | |
| $5.2M | 13.3K | 93% | $19.99 |
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