
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very interesting game!
♥♥♥♥♥♥♥ horse but peak
没有自动战斗选项吗
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真好玩,适合我这种没耐心坚持玩完一整场帝国全战的玩家。
Very good game that scratches your itch for history, strategy and tactics. I am especially fond of the cadense of battle that the volleys of musketfire provides. A must try according to me.
Time for mighty Ottoman and Spanish empires?? Pls, the west re-writes history as always. Ottoman Empire had janissaries because of their army population was few... Almost always the Empire had fewer soldiers and ships or equals like Great Turkish War (1683) 90.000 (Also enemy was 90.000) soldiers. Janissaries and Kapıkulu Spahis were elites. Even in 1800, Ottoman Empire had only 12.000 janissaries. Many times won the battles against huge armies of crusaders of west with a few soldierslike in 1396 (against more than 20 countries). Until 1600, the Ottoman Empire was ahead in technology. After that year, the West gradually began to surpass it. In 1500's "The ruler of the unknown lands" (Charles V, Holy Roman Emperor and Spanish King) couldn't show up against Sultan Suleiman the Magnicifent 2 times - because Ottoman had ruled the world and was the strongest Empire - and Padişah didn't fight against the pasents.He showed mercy. Even in 1700's (after the first big defeat 1683) Still won against 1 vs 1 and even against Russia & Holy Roman Empire at sametime... Almost, always Russia was too crowded and knew the tactics (?) The Empire of justice and tolarence... Calvary had a lot of problems yet they were heavey armorued and fast and some of them were not armoured well just very fast and with pistols or mainly bows but, The Artillery was still the best in 18th century. As Janissaries and Tüfenkçis they used very long range weapons, excellent accuracy (when they were under a strict Paşa) yet three main problems 1-)They hadn't good discipline in 18th century they were all heroes they didn't want to be part of the group. Still they could shoot together in 100 meters by 2 rows togeter at sametime and when enemy were 200 meters they could kill the officers with their special artistic weapons. Tüfenkçis could shoot by 250 meters but Prussians were shooting by 100 meters and then 50 meters then bayonet charge. 2-) They didn't have bayonets but "Yatağan Kılıç" so they got problem with calvary but very good against infantary. 3-)Prussian infantary could shoot 3 bullets per minute and elite one could shoot 4-5 per minutes however Jannisaries were shooting only 1 bullet per minute. They used very heavy weapons and bullets. So, slow but very deadly. 24 libre cannon could shoot 1-1.5 per minute but Ottoman "Balyemez" cannons (30 libre and it could go up to 200 libre) were shooting like 1 every 2-4 miutes (30 libre) Mostly, they used more than 24 libre cannons. Janissaries were a few. That was one of the real problem. They can be 1000 men per unit instead of 1600. It's like mixing Jæger and Line infantary. Also, I hate the british drawn foolish maps. Even Karnem Bornou and All Arabia accepted the Khalifa. All Arabia was part of the Empire (Except Oman? - Ibadi). Once Even Morrocco was a vassal of the Empire... Ottoman infantary, Calvary, Ships and artillery were the best in 16th century without doubt. It was different in 18th century. By the way "Nizam-ı Cedid" was equal to final european armies and won the battle of Acre against Napoleon in a castle again with fewer soldiers of Ottoman (Cezzar Ahmed Paşa, 75-80 years old) that's why Jannissaries destroyed Nizam-ı Cedid system and the army later. Make Ottoman Empire Great so, historical again!
Great game for those that are fans of linear combat! Good in battle detail and lots of great options to increase unit statistics. I would like to see more as far as grand strategy goes. Holding towns for resources or something to that effect. Overall great game.
fun combat and interesting mechanics
Basically , its just FUN. Not overly complicated and easy to get into. I’ve lost time playing and it’s definitely a one more turn game. NO performance or stability issues encountered so far. Highly Recommended.
Мастер оф комманд - это не только варгейм, где ваша задача заключается только в том, чтобы победить в n-ном количестве битв. Для меня стало неожиданным (и приятным), что менеджмент предметов в лагере тоже важен. Более того - для меня он стал интереснее самих битв. Я купил эту игру практически сразу после того, как она вышла, так что я проследил внушительную часть ее пути. И то, что я сейчас наблюдаю - мне нравится. Игра развивается, добавляются новые фракции, расширяются возможности кастомизации полков (отдельная фича игры), появляются новые механики. На момент написания обзора уже сыграл 180+ часов, но останавливаться не планирую. Игра все еще затягивает, я открывают для себя новые фишки, переосмысливаю старые. Итог: игра очень достойная. Я, любитель стратегий разного толка, особенно оценил появление на рынке столь достойного представителя этого жанра. Рекомендую таким же стратежникам, как я. Разбирайтесь (ибо механики не сложные), тренируйтесь (ибо нет предела совершенству) и удачи!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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