
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面细节不如全战,但能培养军队,尤其是在各种道具加持下,可以打造出不同的战术组合,近战侧翼突破,炮火压制,骑兵突破等,发挥空间比全战强。士气系统很类似那个时代的战争,士气奔溃往往是战争关键,在加上类似英雄无敌的捡宝系统,使经营、策略融为一体,是近年来值得一玩的策略游戏,当然也有很多不足,比如细节不如全战,大地图不能刷色块。价格并不高,推荐喜欢战略的朋友都可以入手玩玩。
Надзвичайно хороша гра, яка виглядає як поєднання глобального режиму з Heroes3 (тільки в ріалтаймі) або Mount&Blade (гравець не може контролювати міста), та тактичного режиму з Total War (автобою нема). Є демка, спробуйте - раптом вам зайде. В разі, якщо вам не вистачає часу на прокачку, ставте мод Immobile HQ, який вимикає обмеження на час (перше проходження варто спробувати на ванілі). З плюсів - розвинена кастомізація зовнішнього вигляду бійців, прапорів і тд. АІ я б назвав прийнятним - не стоїть у кутку, не тупить, за можливості флангує/прикриває власні фланги, прикриває свою арту, намагається вирізати арту гравця, але до живої людини йому ще далеко (можливо, це й на краще) Модельки бійців на тактичній мапі низько деталізовані, але ви всеодно 99% часу проводитимите на висоті пташиного польоту, тож яка різниця? Незручне меню збереження, треба щоразу вводити назву сейва, щоб перезаписати, замість вибрати з меню необхідний файл, як в інших іграх.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An actually pretty solid game. the camera and UI arent as well made as Total War: Napoleon or EMPIRE: Total war but still has a lot of polish going for it graphics wise. It's also significantly more linear that any of the total war games so keep that in mind. Good game. Would recommend.
Started a Poland game and my computer immediately bricked itself
Ce jeu est simplement fantastique ! Il combine bien les aspects stratégiques d'une campagne et les aspects tactiques de la bataille rangée. Vous pouvez personnaliser votre armée et vos unités selon votre style de combat avec un choix varié d'unités de combat et d'améliorations pour celles-ci et vos officiers. Ceux qui ont apprécié Ultimate general apprécieront certainement ce jeu. Les batailles ont bien plus de saveur de la série Total war (sans rien enlever à cette série que j'adore) qui couvre cette période.
Fantastic game!
Probably the best purchase I've made this year
Fantastic game that captures what I love about total war and roguelike RPGs seamlessly. I want more of it. There are definitely areas that could be improved with more content, particuarly maps and the AI occasionally doing weird things in battles but that is just typical for games like this. I look forward to more DLC and future releases from this dev for sure.
Basically an RPG for 18th century armies. Love the attention to detail (you can even hear pipers and bagpipers play when you zoom in on units equipt with them!), the vast amount of customization available, and the attention to historical detail of 7 year war battles. The campaign map is a little bland and procedurally generated, but you aren't playing this game for the campaigns, but for the army customization and the battles.
pretty cool game, I do suggest optimizing the camera
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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