
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs more time to cook and add features from past total war games like an auto resolve and ffull 360 cam and ambushes either setting it up or catching an army while it's in forced march Also the melee charge just does not hit as hard as the ones in fall of the samurai or napoleon as the unit would just stop in it's place and walk just not fully charge and the building are just illusions as it does nothing other than give cover, hopefully they could make it so that large buildings like a church or mansion is garrisonable, could block cannon balls and line of sight until it's destroyed like napoleon:TW But it's fun it plays like battle brothers but set in the seven years war hopefully they add the ottoman empire, Barbary pirates and maybe a grand campaign where you control the whole faction and not just one army Edit: seven years war not Napoleonic era.... But a Napoleon in Egypt DLC would be cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.6M | 12.7K | 90% | $7.99 | |
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| $3.6M | 8.2K | 92% | $12.49 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 13.8K | 85% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $41.7K | 26 | 46% | $39.99 | |
| $2.7K | 11 | 27% | $7.99 | |
| — | 0 | — | — | |
| $1M | 851 | 74% | $29.99 | |
| $319.5K | 313 | 41% | $24.99 | |
| $145.2K | 141 | 68% | $29.99 |
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein wunderbarer Titel, der ein sehr gutes Kerngameplay hat.
fort sympathique
Отличная и очень самобытная стратегия. Недостатков пока не нашел.
good
Yes
not perfect but great game that mixes battle brothers, total war/ultimate general, and roguelike mechanics. i have a lot of fun with it in short bursts
Das Spiel macht süchtig. Es hat mich ein wenig an die Anfangstage des Gaming erinnert, wo ich auf einem alten 486er das Spiel "North and South" gezockt habe. Die Grafik ist ein wenig bildhaft dargestellt, an das kann man sich aber schnell gewönnen. Es gibt verschiedene Schwierigkeitsgrade, die man auch selber einstellen kann. Wer mogeln möchte um sich den Start zu erleichtern, findet auch mods im workshop. Was dieses Spiel auch interessant macht, sind die items die man in den Siedlungen kaufen kann. Kauft man sich vor einer Schlacht neue Kanonen, neue Ausrüstung für die Kavallerie oder doch lieber einen neuen Offizier? Nach einer Schlacht kannst du zwischen verschiedenen Boni wählen. Das strategische Element macht viel Spaß. Plaziert man seine Veteranen Infanterie oben auf dem Hügel um einen kleinen Bonus auf die Präzision zu bekommen oder soll sie doch lieber die Feldkanonen beschützen? Bei der Aufstellungsphase vor einer Schlacht hätte ich mir ein wenig mehr Abwechslung gewünscht.: Verbesserungsvorschläge: Das man mit 500 Gold ein feindliches Regiment bestechen kann, dass dann während der Schlacht zu uns überläuft. Oder um 300 Gold brennende Heuballen die von einem Hügel herab auf den Feind rollen. Da hätte ich mir noch ein bisserl mehr taktische Tiefe gewünscht. Wenn Einheiten befördert werden, wäre ein größerer Fähigkeitsbaum cooler gewesen. Aber darüber kann man hinwegsehen. Ein cooles Spiel, werde gleich noch eine Runde zocken,,,,,,, (P.S.: Es ist kein Game mit dem Du monatelang beschäftigt bist, aber es gut für den ein oder anderen regnerischen Tag. :-) Viel Spaß damit!
经常结算的时候卡死
I enjoyed it very much, that's it I have nothing constructive to say... sorry.
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