
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 14.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You already know what it is, and it's great. Please buy
Fun.
Really fun little game, has some challenging levels and its really fun when you see yourself getting a powerup. If you like these sort of games you'll really enjoy it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was fun! :)
Played 3 levels manually (30-40 minutes?), set up only XP notes, went afk for 10 hours, came back, set up skill tree, idle finished the game. 10/10 would skip playing the game again.
Great bargain for it's price
Great short game. The pacing is just right to be constantly fun, you can feel the upgrades, there's never a big grind though you can definitely feel the dungeons getting harder. That being said, some dungeons are DPS checks, so if you chose to build defensively you might be stuck for 30-60 minutes (like I was), but as soon as I passed the dungeon, I 1-shot the next 3 dungeons without really trying. It's super fun what stuff is hidden in the big talent tree. Some talents are HUGE power spikes, and some talents make you think "if only I found this talent sooner". Would definitely recommend anyone to try this game. Some things that could be improved: - At the start the archer felt stronger than the mage, but in my playthrough the mage was doing 10x more damage than the hunter from some point. The balance seems a bit off. - Although it's fun to discover strong talents in the tree, it can feel like you got punished for choosing the wrong order of skills. For example, a talent like "[X] character get's [ X % damage increase for every 10 levels ] is incredibly strong and can 3-5x their damage as soon as you discover it, but it's hidden behind a specific offensive skill. On the one hand it's fun to get a huge power spike, but it does feel like a big difference between the "right and wrong upgrade path"
Well designed and doesn't overstay its' welcome. Worked well out of the box with my Linux System and Ultrawide monitor.
100% complete. Very fun :)
3 hours in and I'm just not getting the hype, so far most content is beatable by just spamming the basic heal, the synergies are cool but mostly unnecessary except when I wanna group shield everyone at the boss. I went into this expecting a MMORPG dungeon healer experience, but it was more or less spam healing the tank while watching my second monitor, the the occasional heal of the carrys. But you are basically spam failing until you reach a certain upgrade threshold to beat the next area. Oh this dungeon has a timer? time to start spamming it until I've upgraded my carrys damage enough to continue on. Its questionable whether I'll care enough to finish it, which is upsetting because I like the pocket healer genre
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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