
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 11.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
zalupa
Nice little Game. -Funny Dialog -Nice Gameplay -Good Visualls
Милая игрушка, проходится очень быстро. Жаль только % 25 талантов как будто бы бесполезны в начале игры, но в целом было интересно и приятно позалипать в нее.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best tank I've had in years of MMO's
Fun game, finished within 5.1 hours both normal and nightmare. Combined a lot of favorite abilities from MMOs and other games, as well as having their own twist and skills. My only regret is that Grandpa Bagel did not have a more active role or abilities besides sleeping.
this game is a lot of fun, the upgrades really feel intresting. the healing and strategy around it is fun also. wished the autobattlers where more like this game. if you like this gerner then its a recommend. Keep in mind you need to actively play this one.
Played alot of idle games and this is not like any of them. Uniquely engaging gameplay loop, character development options, awesome artwork, and great sound design. For its price, you get more game than you deserve
One of the best incrementals I've played. The skill tree is massive, skills are completely unique and intertangled, and the rate of progression is satisfying and respects the player's time. Each dungeon has unique hazards and enemies, often directly related to your skills. You'll ultimately get everything but paying attention and skilling appropriately will speed you along. The characters are also genuinely fun, was looking forward to each dialogue. The only thing close to a complaint is how spammy you need to get with spells at the end.
It's good.
first incremental game that hooked me, took me 5 hours to 100% it. ^^ felt like both the skill tree and the gameplay loop where fun :) I usually find the grind straight up annoying, but in this game I felt like it was more a "in which direction should I progress right now to try again to defeat the boss" instead of simply "I have +2% heal, maybe that will do it". + during the actual levels, it was not just, "there, have something to click on, while you collect currencies", but some proper gameplay, + with some boss/levels and their gimmick, you have to adapt (both progressing in the skill tree, and actually during the level) which definitely helps it not being too repetitive despite the genre. (finally I find it fun to watch few let's plays afterwards, because I went a certain route (skill-wise) but you can absolutely win and have a way different gameplay loop by upgrading other skill/characters first, proof again that the skill-tree is well thought)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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