
MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 73% | — | $1.1M |
| $3.99−80% | 190ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Absolutely worth playing for anyone who enjoys tactical strategy games! The only thing it's really lacking is an overarching progression, which is not needed but the art style is so good that I wish I could get more attached to my campaign.
Surprisingly good, I like that it's not deep at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Majority of my hours are on Xbox. One of my favorite games of all time. I loved the system for breeding for certain traits and classes and managing which people get assigned to what, the turn based is also fun.
Already in love with this game so many good idea's Trust me you will Love this game so much if you are a xcom fan
This was my childhoods best game and it still is!
A fun turn-based tactical strategy game with eugenics(?) An integral part of this game is arranging marriages to breed stronger soldiers. Its weird but... pretty cool. *I don't have many hours on record here because most of my hours were spent playing it on Xbox when it was a free game.
An excellent game if youre into games like xcom. Highly recommend. The hero system was unique from what Ive seen before and added a fun twist.
[h3]Resumen del juego[/h3] - Básicamente es un juego de [b]gestión de una base[/b] (yo no le llamaría reino), donde tienes varios territorios internos e internos y vas a tener que conseguir mantener el núcleo de esta (mapa central) vivo por [b]300 años[/b]. - El sistema de unidades (que le llaman héroes pero habláremos de esto): · 12 clases, que en realidad vienen a ser 3 ([b]Cazador, Alquimista y algo así como Ariete[/b]), y las otras 9 son 3 variantes de estas con diferencias pequeñas. · Los [b]héroes[/b] mueren entre los 50 y 70 años de edad (uso efectivo de 40 de media), o en combate claro. Tienen algo así como [b]genética[/b], que son hablidades de nacimiento principalmente físicas/mentales (miopía, ganar más exp, más fuerza, menos destreza...); y [b]personalidad[/b] que son atributos sociales que desarrollan según crecen. · Se necesitan para defender, "gestionar fortalezas", acortar investigaciones o entrenar al resto de héroes. Cualquier [b]rol que no sea el de luchar les prohibe ser usados en los combates[/b] - El [b]mapa[/b] esta compuesto por tu territorio interno (el cáliz) que es una base de investigaciones, y no sé si 12 territorios aprox. Los territorios dan buffs generales si tienes una fortaleza y son los primeros que atacan los enemigos, si consiguen 3 ataques limpios los pierdes. - [b]Fortalezas[/b]: Lo [b]principal[/b] del juego. Son [b]fábrica de bebés[/b] donde debes poner a dos héroes (que como he dicho ya no van a luchar. Debes buscar que tengan la mayor experiencia posible y que los traits sean favorables. Las [b]clases[/b] también son hereditarias (si se mezclan salen las subclases) - El combate no tiene ninguna explicación que no se entienda a simple vista. Hay diferentes tipos de enemigos y tus soldados ganan experiencia por kill y por completar la misión. Si matas X número de enemigos a lo largo de las misiones. Eso vendría siendo un poco en general, no suena mal [h3]¿Por qué no recomiendo este juego?[/h3] - El [b]problema principal de este juego es la falta de personalidad[/b]. Las casas, los personajes, el juego... se sienten vacío. Te da exactamente igual quien va a la misión, quien sube, quien pones en una fortaleza. La estética pixel que han hecho no ayuda nada encima. Cuánto más juegas más poco te importan ciertas decisiones. No puedes personalizarlos, las personalidades te dan igual. - Al final, lo único que haces es darle a play para que avanzan los años y van muriendo héroes, o te nacen bebés mientras esperas un ataque o a hacer la próxima investigación. Salvo que estés en una dificultad más alta (yo he jugado media con iron mode y otra opción que había creo). El concepto no es que no haya más dificultad o no, es que se vuelve monótono. - Adicionalmente, debe ser que es que les gustaba esta idea desde el principio, porque el trackeo de los héroes que estás usando es inexistente. Ni favoritos, ni prioridad en la lista, ni nada. - Tu objetivo por lo visto es que todos sean cazadores, o variantes que usen arcos. El ariete es un bicho melee que empuja y recibe menos daños, luego está el alquimista que por lo menos tiene ataques en area con habilidades de veneno o si es atacado devuelve daño. El cazador básicamente pega más que estos dos, a distancia, se puede hacer invisible y disparar un segundo tiro si acierta el primero; y eso es de base. - Los combates no tienen dificultad alguna ni complejidad real. Y son más una molestia que otra cosa. - Hay eventos con consecuencias en las que la opción suele ser obvia (no es que cada opción genere ventajas/desventajas, simplemente hay una mala que se ve a leguas). Esta es mi opinión. No he completado el juego, tampoco tengo la intención de jugar más. Al que aun así se lo compre y haya leído esto mi recomendación es hacer una partida rápida rusheando para testear toda una run antes de las 2 horas de reembolso.
Solid game if you enjoy turn based tactics.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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