
The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 14 → 15.43/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 67.4Kreviews | 91% | — | $14.3M |
| $59.99 | 32.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Легендарно
Good story
개쩌는모험 개쩌는사랑 개쩌는낭만 모두 우주에 있다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 23.1K | 89% | $24.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.2M | 13.4K | 85% | $29.99 | |
| $14.3M | 21.4K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 15.5K | 94% | — | |
| $3.3M | 16.6K | 94% | $7.49 | |
| $47K | 322 | 77% | $7.49 | |
| $309.1K | 639 | 47% | $24.99 | |
| — | 0 | — | — | |
| $6.4M | 26.1K | 94% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Jul 30 → 21.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Japanese, Polish, Russian*languages with full audio support
| $59.99 |
| 12.6Kratings |
| 92% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BEST 5$ OF MY ♥♥♥♥♥♥♥ LIFE !!!!!
I just finished the whole trilogy and man... that’s one hell of a story. It felt fresh, original, and like nothing I’ve ever played before. It's full of interesting and likeable characters, and content that you can easily miss if you only play the main missions. And in my opinion, the best DLC is the Citadel expansion – it is as good as Blood and Wine from The Witcher 3. It is a must-play for any sci-fi fan. As the legend would say: I should go... cuz that damn turian is constantly calibrating
质量效应1通关有感: 1.游戏启动器的开机动画太帅了,每次开游戏都会被帅到。 2.虽然是老游戏,但是传奇版的画面还可以,人物建模就算以现在的眼光来看也没啥问题。 3.收割者的设定挺有趣的,让我联想到了型月设定里的希腊神明。 4.与队友对话藏着双重乐趣:一方面见识到了各族外星文明截然不同的文化,让人感觉十分新鲜有趣;一方面通过对话也能走近每位同伴,慢慢了解他们的性格与过往,其人物形象也随之愈发饱满立体。 5.沃梅尔星上塞拉睿队长面对危险任务,那份视死如归的觉悟令我敬佩。 6.埃洛斯上最后十几名普洛仙科学家,在明知道种族灭绝已无力回天的情况下,仍然选择去神堡阻止收割者的下一次降临,并且因为神堡没有资源,最后死的漫长且痛苦。这份勇气触动了我,这就是黄金精神啊。 7.牺牲凯登最开始我没啥感觉,但是选了后没想到他这么忠心耿耿,赞同主角这么选,甘愿牺牲。他这样无怨无悔,反而让我感到了愧疚和遗憾。最后我不禁去想,他在得知自己被放弃后,在内心深处可能还是会有一抹悲伤与绝望吧。 8.跳剧情和选对话都是空格键,很容易跳着跳着就误选了对话。 9.有时候对话选项和角色实际说的台词不太能对的上,不符合玩家的直觉预期,导致代入感有所削弱。 10.非主线星球的探索体验比较差,兴趣点与支线重复度高,且设计单调,没什么趣味性。前期还能耐着性子清一些,后面就忍不下去了,开始直推主线。而且有的星球全是各种高山陡坡,小车爬起来比较折磨。
Great legendary game!
One of the best game series of all time!
Great game in 2007 still great today
Half blind first playthrough of ME1 and i gotta say although the main quests feel a bit short and rushed, it really plays into the bigger picture that is you are literally running against time for the final objective, so thats a pass. I really enjoyed it though, knowing ME2's characters are gonna burst with personalities and the plot just get better, cant wait to play it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.