
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 2 markets collected
US · last 30 days
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5Kreviews | 49% | — | $9.4M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terribly unoptimized mess on release. Don't expect to have smooth online matches.
How the F is this not working on Steam deck?? Damn choose Pc version so i can play it on the go on my steam deck but wow way to ruin it on launch day? First fighting game that i am interested in. Anti cheat error? Really?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 227.9K | 87% | $3.99 | |
| $9.4M | 16.7K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PSN account requirement can eat sh*t
not enough content to warrant price
Let me change the in game username. and remove the sony verification. fix the optimization, i got a good build and can run it and stream it to discord consistently. tho sometimes it does lag alot in the menus. and add linux support
It's insane how sony's greed ruined this game for me, if you wish to play with friends using steam remote play it will be impossible probably a stunt to get you to buy the game twice. Other than that the game is fine
I was so excited for this game and the gameplay is very cool but it is unplayable at the current state. Every time I play it runs 8+ PlayStation SDK Runtime processes in the background that take 40% of my cpu usage and makes the game unplayable. I know this is not ArcSys' fault, and probably a requirement by sony. But I have to refund. This game does not work at its current state. Wait for a patch, the reviews are not lying. Randomly you could be one of the very lucky few people that only get one or two PS SDK Runtima processes and can play the game. I am not one of those. Fighting games are already a small niche, a game that releases with these problems will not survive unless addressed quickly.
Bad port
The pc port is so broken. Framerate stuttering issues, framerate dropping down to 30-40 for people, being locked at a low fps and running in slowmotion, and now crashing pcs. Arcsys released a patch that addressed an fps bug and it seems to have solved it for a few, and others are now having different issues. None of which seem actually connected to hardware, people on the discord have 5070s and are dropping frames. Im sure it does run fine for some people but i would encourage those people who think the game runs well for them to play with fps up. There are alot of newcomers to the game who may not understand why dropping to 55-58 is unnaceptable for a fighting game but to explain it simply, the frame rate isnt just what is being displayed to you. the frames for moves in this game are tied to your framerate. so when you drop 5 frames for a second, your opponent gets 8 rollback as the netcode attempts to keep you in sync. This leads to the incredibly laggy and inconsistent online experience that is currently the state of online marvel tokon. If these laggy matches are rare or nonexistent for you it's probable that you are a frame dropper so that when the other person lags it doesnt actually rollback your game. The sheer thousands of posts on the discord lead me to believe the issues are actually larger than reported. Arcsys please please please fix the pc port. This is unnaceptable to release a game like this, so many people are literally unable to play the game they spent $60+ on.
PC port constantly crashes and bricks my PC, which can play pretty well all games on very high settings. If you have a PS5, get it for that instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.