
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En cuanto a los juegos de estrategia por turnos es de lo mejorcito que he jugado. Un sobresaliente.
Gave it a shot since it was on sale after wanting to try it out for some time. Even on the lowest settings, cutscenes play out with infuriating stutter and dialogue cuts off and repeats itself to try and compensate for the desync with the visuals. Combat seems fun, but as the main draw for the game is character interaction via dialogue and cutscenes, it's just not going to work out for me. Attached specs if anyone else is in a similar boat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 | |
| $29.9M | 29.5K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 221 | 81% | $8.39 | |
| $21.4K | 51 | 96% | $13.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $1.6K | 10 | 100% | $5.99 | |
| — | 5 | 80% | — | |
| $0 | 4 | 100% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: A turn-based card battler with excellent strategic depth wrapped in a Marvel package. Skip the narrative and get to the amazing battles! The story is weak, and the writing is juvenile, filled with bad jokes and awkward dialogue. Characters also come off as ignorant. Voice acting is inconsistent and often poorly delivered. The music is serviceable, and the art direction is moderate, though character designs sometimes clash with the environments. The roster mixes staple Marvel heroes with a few unique additions. You create a Hunter avatar, but customization is limited, it has an androgynous voice, and the skills are fixed with a light or dark path based on convo choices. The card-based combat remarkably fun. Each turn gives you a limited number of card plays, redraws, and movement options to encourage strategy. Cards have unique effects and tags, environmental interactions are satisfying, and critical draws add excitement. The animations, sound design, and camera work make battles feel epic. You can level up characters, upgrade cards, and customize decks. Unfortunately, missions and enemy types become repetitive over time. Outside of combat, the game is padded with filler. Poor dialogue choices, relationship meters, club meetings, hangouts, and hub exploration often feel like chores.. There are plenty of collectibles and lore entries for completionists. Lastly, the game borrows too many mobile and gacha-inspired design elements. There's a cash shop for cosmetic skins, and the game's already weak writing is further undermined by awkward, alphabet characterization. DLC require to get all the characters. I am surprised there is no season pass.
boring
If you are a whiny little baby you won't like this game. For all other fans of turn based tactical and or Marvel games you'll enjoy this game. I have spoken.
I’ve never had a game tell me to turn the difficulty up when I level up. That seems like bad game design. The combat also just throws more bad guys at you over and over again instead of making the bad guys on screen stronger. Terrible UI choices too. You can’t pause during cut scenes, you can’t fast travel during the day, and the save system is awful. If you fail a mission, you have to retry it endlessly unless you load an old save point. But it’s so…boring. The gameplay is just combat, combat and more combat. There is a friendship mechanic and it is really basic. The combat is the only thing the game has going for it. Like literally, that’s it. No mini games, no alternative gameplay (except walking around) so all the challenges are ‘more combat’. I like how it is real Marvel characters, from the comics. I’m so sick of Disney Presents Marvel. Iron Man is a recovering alcoholic again, Dr. Strange is a pretentious jerk, and Captain Marvel is likable again! That’s the only plus.
Make a patch that deletes the abbey part completely. Great game at its core but hidden in a huge pile of crap. Can't force myself through it.
9/10 a great Marvel Game and hopefully someday we get a Midnight Suns 2
The tactical combat is great. Card-based superhero fights that let you throw people through the environment — genuinely one of the more interesting takes on turn-based tactics in years. I liked that part a lot. And then between every mission the game makes you go do team building. Mandatory hangout scenes, gift-giving, sitting through dull conversations at the Abbey to raise friendship meters that gate your combat upgrades. It's not optional flavor, it's the structure of the game. I don't want to role-play book club with Captain America. I want to play the tactics game I bought. There's an excellent 20-hour game buried in here under an enormous amount of stuff I actively did not want to do.
Marvel Midnight Suns me fez lembrar que a Disney está em cima de uma Mina de Ouro de possíveis videogames com diversos personagens e histórias interessantes para serem adaptadas e esse filhos da puta deram greenlight no Spider-Man 2 e no Wolverine da Insomniac. O universo da Marvel é melhor quando tu encontra tudo quanto é herói/anti-herói e vilão interagindo. Sobre a gameplay eu simplesmente estou feliz que não tem porcentagem de acerto que nem o Xcom, tirando quando você tenta arremessar alguém num buraco. E as vezes os diálogos são meio vergonha alheia, mas em geral os personagens não são caricaturas do material original, então tudo bem ter isso se o resto do jogo é divertido.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.