
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 1.71/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best thing since sliced bread. 9/10 - the soundtrack does unfortunately get very samey after a while. But with this chill gameplay, listen to what you like!
Great game very accessible to learn and play. It's nice that you can choose to focus on either main missions or side ones to progress both offer good rewards to help your rovers. Only key drawbacks is ability to copy settings from one part to another is missing, clipboard only holds 1 set of parts at the time which is very limiting There needs to be some update to fix these and make designing rovers more easily. One way I have managed to kinda get around this is have 1 core frame rover with 80% settings & moving parts setup and then swap the pickup mechanism tho it's limiting and the frame I designed isn't always suitable. For small less complex rovers it's not a problem but its HUGE QOL needed for the game for mid to late game where rovers can get complex pretty quick and you have 10 pistons or RCS thrusters you want to set the same settings for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Korean, Spanish - Latin America
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эталонный пример ложки дегтя в бочке меда. Игра супер приятная. Классная атмосфера, адекватная физика, ненапряжный визуал, куча контента. НО КАКОЙ ЖЕ УБЛЮДСКИЙ ТУТ РЕДАКТОР! Спору нет: если вы пускаете слюнки соединяя 2 кубика лего, чувствуя себя при этом гением инженерной мысли - это ваш вариант, вы кайфанете. Но если вы играли хоть в одну другую игру этого жанра или не дай бог знаете расшифровку аббревиатуры САПР - в местном редакторе у вас произойдет извержение всех биологических жидкостей, включая слезы, сопли, слюни, блевотину и кал. Про всю игру нельзя сказать ничего плохого. А про редактор - ничего хорошего! Но остальная игра такая классная что приходиться терпеть...
This game was a lot of fun, but I think I allowed myself to just "beat the game" and stop enjoying what it has to offer. I could go back to it at anytime to do the other challenges, but I have been sucked into other games. I feel like most level-beating games are like this. You reach the end then...what's the point if it's not a game meant to just enjoy the process of? The physics of this game are ridiculously accurate, but still allow you to make some mistakes which is the formula for "fun". I highly recommend this game if you're creative, like moving objects from point A to point B, and enjoy a true challenge.
banana
Acabei de zerar com 43 horas de jogo e recomendo demais! Mars First Logistics é sensacional. A mecânica de construção é super intuitiva e divertida, o sistema de física/off-road entrega um desafio muito bacana na hora de pilotar e a exploração espacial fecha a experiência com chave de ouro. Vale cada segundo investido.
I really liked the game, its a nice thing to do to relax and solve interesting problems in ways that really shouldn't work. Not the most encompassing game but had a lot more content than i expected and was very fun to 100%.
Al hijo de puta de la parte visual del juego hay que meterle una escoba por el culo hasta que se le salga por la boca, y después aplastarle las bolas con un martillo para tener certeza que el desgraciado no traiga más gente a esta tierra con su misma capacidad cognitiva. Como se le ocurre poner casi ninguna sombra, casi nada de detalle en el terreno, ninguna puta indicación o forma de ver claramente que el camino que me estoy yendo tiene saltos o es una feroz bajada, no hay ni una gota de claridad visual en el terreno, hay que frotar la sangre del malparido responsable de eso por toda la puta superficie de marte para ver si se ve algo la gran puta que le parió a ese imbécil. Al mal nacido, Dios quisiera hubiese sido abortado, del mongólico que diseñó la tracción de los autos hay también que meterle tres tiros de calibre 12 en la frente y otros siete en el pecho para asegurarse que se muere bien ese demonio; acá no sé como me explico, pero a la vez que el autito de mierda puede subir cualquier montaña desde cuando sus ruedas toquen la superficie (y también se puede quedar clavado en esa montaña por arte de magia), ese mismo autito de mierda, si es que no le ponés 3 toneladas de peso a tu auto apenas podés acelerar que se tumba y se va al carajo, mismo si no estás cargando nada. Va bien si el terreno es plano, pero a la mínima que haya un salto de medio nanómetro, que ese salto tampoco pudiste haber visto porque no se ve una mierda del terreno de este juego, se da la vuelta la bosta esa o se queda coleando por 3 días hábiles. Y también, se supone que soy el que opera el dron/autito, no? Entonces poneme a hacer la entrega nomás, carajo, que me pedís que ponga la puta viga de acero de una forma específica si hay 40 gordos inútiles ahí haciendo nada, estoy yo con un autito cagado poniendo bien el pilar porque los imbéciles esos no se dan el trabajo. Mi principal queja es la visibilidad del terreno y los controles de manejo, se siente horrible manejar, talvez el peor juego que jugué en toda mi vida que se tenga que manejar, y eso que jugué gta 4; pero mismo con eso, mismo que la mitad más importante del juego sea una mierda, la otra mitad es buena. Me gusta como se crean los autos, las animaciones, como tenés que ingeniarte para mover las cosas, etc, etc, etc. La construccion de los autos es muy satisfactoria, no te miento, y a lo mejor vuelva a jugar esta bosta solo por eso, porque como dije, la parte visual y de manejo está tan mal hecha que parece un sabotaje; no sé si un sabotaje de los desarrolladores que las hicieron de parte al resto del equipo para intentar cagarles el juego, o si fue un sabotaje del equipo entero para hacer que bombardeen su puta oficina y le degolle a todos sus familiares en su frente, gordos hijos de puta, que buena mitad de juego que tienen, desgraciados.
Trés libre, intuitif, créatif, je recommande !
A puzzle game where you create your own answers. It's brilliant. If the devs ever add building construction and the ability to walk as a colonist?? Boom. Perfect mars colonizing simulator.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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