
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 1.71/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не тратьте деньги, скачайте пиратку и катайтесь и не дай бог вы забудете обучение (вы все забудете уже после часа игры)
Great game for engineers and engineer wannabes. Really relaxing when your machine does the thing after constructing and improving it for a long time. Can be really frustrating when you waste a lot of time on a machine design that does not work. The graphics has an interesting style too.
ミッション達成型クラフトゲームとしてシナリオと難易度のバランスがよく出来ていると思う。 早い段階で自由度が高いマジックハンドが作れたら、割と最後までソレのアップデートを続けていくだけでなんとかなったりするので、人間の手ってよく出来てるなと思ったりw 自分で試行錯誤しながら色々考えて自作するのが好きな人は楽しめると思う良ゲー。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Korean, Spanish - Latin America
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much enjoyed
1000/10 desde que vi el trailer de este juego supe que era para mi. Un juego que cumple con lo que promete. El mejor sandbox que he jugado en mucho tiempo. Los niveles estar super bien diseñados a pesar de ser un mundo abierto y a pesar de que te dan creatividad total para progresar y resolver a tu manera. Mis únicas quejas son la cámara, ya que con mando cuesta trabajo acomodarla en varias ocasiones, y los efectos de sonido que después de un rato cansan; pero fuera de eso lo amé.
I've "bounced off" of a lot of vehicle-builder style games. This isn't one of them. It handles the difficulty curve in such a way that even a brainlet like me can feel like a genius. I've made quite a few "pick the item up and carry it" vehicles, but have needed to make a variety of adjustments over time, like: -Pick the thing up and carry it MK1 (provided by the game) -Pick the thing up and carry it and lift it really high to turn it in -Pick the thing up and carry it and rotate it to turn it in -Oh, I should add those functionalities to my first vehicle. Now I have pick-things-up-and-carry-them-and-rotate-them-inator -Pick up things and carry them, but now rotate them so that I can place heavy objects over my center of gravity for long trips -Pick things up and carry them over my center of gravity, but now I have a claw to stabilize the vehicle so it doesn't flip while I try to put them there And many more gradual adjustments and revolutionary design upgrades. But I never had to make an amazing vehicle from the start. While I'm sure my builds are fairly juvenile compared to what a veteran of the genre would be making, the gradual increase in difficulty and the way that progression works (parts cost money and you make money with "side quests" and unlock revolutionary upgrades through "main quests") ensures that I'm never handed a problem that's too far out of the box from what I've already solved. It really is a masterclass in giving you a good learning curve and makes you feel quite smart as it gets more and more complicated alongside your builds. Part of the learning process is that the game does provide you with a number of blueprints that have good function. If you rely on them, you will be disappointed. Those are there to show you what you CAN do, like using a hydraulic piston to open/close a claw, or bring your attention to new parts you might not have known you had. It's very pleasing to see those designs and incorporate them into your own vehicles with your own flair.
Очень хорошая игра, большое пространство для творчества. Компания и побочные квесты интересные и периодически заставляют напрячь голову.
muy entretenido y fomenta la creatividad buen juego y bien hecho
Very cool game with awesome Creative ideas and with freedome taking care of missions, you will never find this kind of aproach in AAA games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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