
Marcus thought that while his parents were away, he could play his favorite videogame "Gorbar and The Valley of the Seven Light Towers". Unfortunately, he got transported inside the videogame itself !
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a one dimensional unfinished game with too much repetition to be fun. Bugs are constant and often break the game. I got stuck on flat geometry and inside walls more than once. The mouse randomly disappears, so I couldn’t navigate the shop or menus. You only have two actions, jump and attack. Jumping has a delay that makes platforming feel off. and since it’s a fully automated runner, there’s no movement control either. Progression is locked behind badge requirements that are too strict, forcing repeated runs of the same short levels. Not only that, but the Devs were too lazy to finish the game, so if you DO get the medals, you're SOL. The looping music makes the grind worse. From what I can tell this is a tie in to a TV show, and it feels like shovelware. The graphics have a nice style, but that’s the only positive. It doesn’t make up for the gameplay. It’s no surprise that less than 10% of players made it past the first area.
跑酷类游戏 还是推荐最好使用手柄来游玩 键盘玩的话操作很受限制 bug还是有一些的 鼠标指针时不时还会消失 只能说勉强能玩的下去 诟病还是挺多的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Marcus Level, developed by 3DDUO and published by Fun4Family and Plug In Digital, is a colorful 2D action-platformer built around a nostalgic premise and a straightforward gameplay structure. The story follows Marcus, a young boy who finds himself transported into his favorite video game, Gorbar and The Valley of the Seven Light Towers. Instead of simply playing through the adventure from his bedroom, Marcus must now physically navigate the game world, defeat enemies, collect items, and rescue Princess Aria from the villain Vipkrad in order to return home. This “trapped inside the game” concept sets the tone for a lighthearted, classic-style platforming journey. The structure of Marcus Level is rooted firmly in traditional side-scrolling design. The game is divided into four themed worlds comprising twenty levels, each filled with platforms, enemies, environmental hazards, and collectibles. Progression is linear, but each stage contains optional objectives and hidden items that reward attentive exploration. Players collect Chokobongos scattered throughout levels, search for mirror shards, and aim to unlock badges and trophies tied to performance. This layered objective system encourages replaying stages to achieve full completion rather than simply moving forward after reaching the end. Mechanically, the gameplay emphasizes accessibility. Movement and combat rely on familiar platformer controls: running, jumping, avoiding traps, and dispatching enemies through simple attacks. The difficulty curve is moderate, making the game approachable for younger players or those new to the genre. Temporary boosts add small strategic considerations to the otherwise straightforward action. Power-ups such as magnets to attract collectibles, time extensions, or health bonuses introduce moments of advantage that can help overcome trickier sections. While these additions do not dramatically alter gameplay, they add enough variation to keep the pacing from feeling completely repetitive. Visually, Marcus Level adopts a cartoon-inspired aesthetic with bright environments and clearly defined character sprites. The art style leans into a playful tone, reflecting the whimsical narrative of a child adventurer navigating a game world. While the graphical presentation is not technically advanced compared to modern indie platformers, it maintains visual clarity and readability, which is essential in a genre dependent on precise movement. Animations are simple but effective, and level themes vary enough to create distinct atmospheres across different worlds. One of the game’s more appealing aspects is its emphasis on completion and replay value. Each level contains secrets and optional achievements that provide additional incentives beyond finishing the main campaign. Completionists will find satisfaction in collecting all hidden shards and earning every badge. The inclusion of unlockable artwork further rewards dedicated players. However, the total content length remains relatively compact, meaning that the main story can be completed in a short span of time. The replay incentives help extend engagement, but the overall scope is modest. In terms of challenge and depth, Marcus Level occupies a middle ground. It does not attempt to innovate dramatically within the platforming genre, nor does it introduce complex mechanics or advanced level design twists. Instead, it prioritizes consistency and familiarity. For players seeking a demanding or highly intricate platformer experience, the gameplay may feel somewhat basic. Enemy patterns and stage layouts occasionally lack the complexity found in more modern genre standouts. Nevertheless, the straightforward design contributes to the game’s accessibility and family-friendly tone. Overall, Marcus Level succeeds as a light, nostalgic platforming adventure. It embraces classic side-scrolling design principles while adding small collectible-driven incentives for replay. Its strengths lie in its approachable gameplay, cheerful aesthetic, and commitment to straightforward fun. Its limitations stem from its limited mechanical depth and relatively short campaign length. For players looking for a relaxed and uncomplicated platformer that echoes the charm of older titles without excessive difficulty or complexity, Marcus Level delivers a pleasant and cohesive experience. Rating: 6/10
The only thing different playing it on steam is the first play time I played it was on a tablet and there was six levels open and two were darkened out. On here you get 4 levels and 4 are darkened out which makes no sense to me but O K. And on the computer steam version you get a couple glitches here and there where you get stuck can't move but all you have to do is restart the entire level I mean it sucks but it doesn't really hurt the game too much.
Marcus Level — это красочная, но порой хардкорная аркада. Она идеально подходит для коротких игровых сессий, но требует терпения из-за механик, заставляющих заучивать уровни наизусть Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
Posiblemente uno de los mejores juegos de plataformas que triunfó entre 2016 y 2018. Lo jugué en Android de forma gratuita hace un montón de años, y hace poco descubrí que seguía vivo en Steam. Lo compré por la nostalgia y me ha desbloqueado muchos recuerdos. Y me sorprende que a pleno 2026 siga funcionando sin errores ni problemas de rendimiento. Igual lo único que me choca, es que el juego haya quedado incompleto... Ya que, parece haber 8 mundos, pero en verdad hay 4 y solo 20 niveles, lo cual, me ha dejado un poco insatisfecho... En fin, ha merecido la pena pagar por revivir recuerdos.
divertido
=)
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 72.9K | 97% | $14.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $14.4M | 31.4K | 96% | $19.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $12M | 82.5K | 82% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7K | 66 | 52% | $4.99 | |
| $7K | 99 | 71% | $4.99 | |
| $7K | 62 | 85% | $4.99 | |
| $7K | 81 | 85% | $4.99 | |
| $7K | 55 | 78% | $3.99 | |
| $7K | 51 | 94% | $5.99 |