
A GAME FOR REAL PHONK FANS! INFECTIOUS BEATS, EXPLOSIONS, ROBOTS, NEON, BASSES, GUNS, FUNK!!! CREATE YOUR OWN DRONE ARMY AND TEAR YOUR ENEMIES TO SHREDS! AND OF COURSE, TURN THE VOLUME UP TO FULL! AFTER ALL, THESE ARE NEON PHONK ROBOTS!!!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在充满霓虹灯的房间里绕圈子。同时对抗多个敌方势力。 带着自己的机器人部队占领敌人的旗帜,建立炮塔,购买武器,继续抢占地盘。 美术风格非常抢眼,艳丽,在视觉方面给人留下很深的印象。音乐不错。 我认为在画面上很好,急切需要提升战斗方面的表现。 打击音效声音很小,似乎没有。建议打击反馈和操作爽感提高。 占领旗帜的时候最好能有图标闪烁,伴随音效,现在的细线变化难以观察。 角色重叠在旗帜上面也难看到旗帜升降。 我觉得玩家操纵的角色很容易死掉,缺少主角优势。 第一次进入游戏时,前面1,2分钟我认为是空房间,不知道如何开始游戏,也不知道敌人是否存在,是否需要等待时间敌人才开始出现,希望能有更明确的提示。 Circling around in a room filled with neon lights. Simultaneously fighting against multiple enemy forces. Occupy enemy flags with your own robot troops, build turrets, purchase weapons, and continue to seize territory. The art style is very eye-catching, vibrant, and leaves a deep impression on people visually. The music is good. I think it's great on screen, but there is an urgent need to improve the performance in combat. The sound of the percussion effect is very low, it seems to be absent. Suggest improving feedback and operational satisfaction. When occupying the flag, it is best to have a flashing icon accompanied by sound effects, as the current changes in fine lines are difficult to observe. Even if the characters overlap on the flag, it is difficult to see the flag rise and fall. I think the characters controlled by players are prone to death and lack the advantage of the protagonist. When I first entered the game, I thought the first 1-2 minutes were empty rooms. I didn't know how to start the game, whether enemies existed, and whether I needed to wait for them to appear. I hope there can be clearer prompts. [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Simplified Chinese, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was good. You can spend several hours in it unnoticed. I also liked a variety of music.
【便宜大碗奇妙的玩法融合】这不是复古FPS,这竟然不是!严格来说“不完全是”,因为在FPS以外,RTS、塔防、部署、MOBA式的占塔……也都是核心玩法。制作有点粗糙,关卡也生涩一些,但是随着后续玩法解锁,这种奇妙创意的新鲜感直接覆盖了前期的迷惑和手感的缺失,属实8块8玩一大堆东西还要啥自行车。不过配色问题感觉还是需要优化的,红色调太多太泛,看久了很容易视觉疲劳,越来越看不清。 —————————————————— 我从10年前开始接触独立游戏,目前从事独立游戏发行工作已经超过8年。时至今日,或许我们已经无法再清晰定义“到底什么是独立游戏”,但我们永远都可以从独立游戏中寻找到惊喜。目标是把我玩过的几千款独立游戏都装进来,欢迎朋友们来赏玩我眼中的独立游戏世界. 半个月前刚开的鉴赏家地址,欢迎大家来玩: [h1][url=https://store.steampowered.com/curator/45072988-%25E7%258B%25AC%25E7%25AB%258B%25E6%25B8%25B8%25E6%2588%258F%25E5%25B0%258F%25E7%25AD%2591/admin/curator_edit]独立游戏小筑[/url][/h1]
被宣传骗了,游戏静态图看着很戏精,介绍也说富有感染力的节拍、爆炸、机器人、霓虹灯、低音、枪声、喇叭!!! 实际游戏体验 玩法是无引导的枯燥抢据点,武器手感稀烂,也没有体验到所谓的 有感染力的节拍。 游戏BGM听着很激情,但游戏战斗节凑完全跟不上音乐。关卡不像服务PVE体验设计出的关卡,而像是在联机PVP地图中加了bot。抢据点要么没有敌人,要么无限生成一堆无法轻易解决的敌人。还有就是武器的射速慢,弹道漂,命中效果弱。总的来说11元不值。
Визуальный стиль, призванный быть "неоновым", часто просто слепит и затрудняет восприятие происходящего, вместо того чтобы создавать атмосферу. Заявленный "фонк" саундтрек быстро становится монотонным и даже раздражающим, не добавляя драйва к игровому процессу. Сами бои роботов лишены глубины, быстро превращаясь в однообразное нажатие кнопок. Чувствуется огромный упущенный потенциал в интересной концепции.
Pretty cool but not christian enough.
[h1]《Neon Phonk Robots》:开门见山的赛博抢占[/h1] 其实来讲,本作把开发的重心都给放在了实际的关卡战斗方面,进入游戏后没啥特别的引导,就直接开展战斗,本作的战斗也很简单——说白了就是在这个宛如迷宫的赛博地图里面,找寻各个据点,然后也是着力去与地方对抗,夺得旗帜,强化实力,然后去开展更加激烈的抢点大战…… [h2]足够饱满,但也不至于腻烦[/h2] 本作的视觉方面很是饱满,赛博的色彩和场景构成元素是一个接一个,可以说是目不暇接,可能也是因为这个游戏节奏较快,再加上色彩也不至于光污染,所以说总体的体验还是非常不错的,当然本作的缺点可能还是在人物的动作和枪械使用设计方面,还是有些呆板,带给玩家的反馈其实算不上强烈,这点可能对于玩家而言不算是很舒适的。但是毕竟也是这个价位和休闲游戏的定位,也就没有什么太大槽点所在了。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
I have the power of drugs and anime on my side.
A pure adrenaline rush! The phonk soundtrack and neon-drenched world are perfect for unleashing chaos with your custom robot squad.
I stumbled upon this game in the evening and decided to play a bit for some fun. I didn't regret it for a moment! It's a great opportunity to spend your time enjoying the gaming atmosphere. The purchase was worth it, and I'm sure you won't regret it either!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $7K | 122 | 93% | $2.99 | |
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