
This is the story of a young girl and her magical adventure.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 412reviews | 80% | — | $245.4K |
| $34.99 | 285ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常非常可爱,纯键盘操作,视角不自由(比较固定的俯视角),玩起来会有点晕,进家里加载,上二楼加载,后面不知道这种加载过程多不多。虽然我打算退款了但是这个可爱度还是给到推荐
好玩
游戏有全程全部角色配音,梅露很可爱。引导的话有些地方很差,不找攻略很难发现隐藏。战斗手感因人而异,我觉得还行,弹反判定很宽松。地牢前三层都能很舒服的推图打完假结局。第四层开始就纯粹折磨了,食物十倍消耗,各种阴人陷阱,还有固伤50%生命技能的宝箱怪。如果后三层也能延续前三层那种地牢的话,我还是愿意给五星的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $34.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Descripción general [/h3] Es un JRPG de mazmorras. Si buscas conseguir todos los logros del juego, tendrás que Grindear. Personalmente, no me agrada el Grindeo. También tiene logros que se pueden perder si no juegas de cierta manera. Pero lo recomendaría por todo lo demás. Me gustó la historia, el diseño de los personajes y hasta cierto punto, la jugabilidad y las mecánicas. [h3] Historia [/h3] El juego está estructurado en 3 capítulos. En el primero, el juego se introduce como un juego de hacer favores a los personajes del bosque. En el capítulo 2, comienza el Dungeon Crawling. En el tercer capítulo, se introducen otras mecánicas del Dungeon Crawling. [h3] Jugabilidad [/h3] La jugabilidad podría describirla de la siguiente manera: Tienes HP y puntos de comida. Mientras te mueves en la mazmorra, pierdes puntos de comida y hay cierta probabilidad de encontrarte con un enemigo. Toda la mecánica de batalla es un sistema donde reaccionas en tiempo real al patrón del enemigo presionando botones del control (parry, esquivar, atacar, etc). Existe un chiste en otras reseñas de cómo, en el tercer capítulo, eres enviado directamente al infierno. Yo grindeé en el segundo capítulo, por lo que no sentí un desbalanceo del juego. Como nota personal y para acelerar el gameplay, te hago saber que existe un botón para que el personaje corra. Yo lo descubrí tiempo después. Ocasionalmente, el juego se siente lento y "clunky". Esto no me ha detenido de disfrutar el juego. [h3] Historia [/h3] Me agradó la historia. Al principio se presenta como un juego lindo y divertido (incluso pensé que era un juego para niños), pero la historia evoluciona a partir del capitulo 2 para mostrarte Lore e interacciones entre personajes. El lore no se siente pesado, y solo muestra lo necesario para desarrollar su historia. Hay partes que me conmovieron profundamente. Algunas cutscenes no se pueden saltar.
cute game i like it
ぐーてんもるげん! ps4でもクリア済み。 前提としてリメイク前を含めて10年近く前のゲームである。 【第1部】 一人前の薬師になるためのミニゲームをやらされる。 【第2部】 急にゲーム性が変わり、ダンジョン探索型RPGになる。基本的には食料に気を付けながら次の階層を目指す。 戦闘はランダムエンカウントで、おそらく一定の歩数でエンカウントするようになっており、1対1のバトル。 戦闘中プレイヤーができる行動は、攻撃・防御・回避の3種類で相手の攻撃の文字の色によって判断する。 (緑色:防御、赤色:回避、青色:防御・回避不能など) 特定の攻撃をタイミングよく防御することで、パリィすることができ、道具や奥義を使用できたりする。 【第3部】 第2部の仕様に加え、食料が速く消費され、敵の攻撃や宝箱を開けるのに食料を消費するようになる。 しかし、戦闘や探索を上手く進められるようになるアビリティや武器の強化などが解放される。 クリア後要素として、EXダンジョンが解放できるが難易度が跳ね上がり挫折した。 追記:なんか難易度が高いなぁって思っていたらラスボスまで「難しい」でやっていましたw 【感想】 主人公のメルンちゃんがかわいく、パリィで気持ちよくなるゲームである。仕様等不満な点もあるがリメイク前を含めると10年近く前のゲームなので大目に見た方がいい。 セール時に800円で買えるので購入を検討しているなら待った方がいい。
說明不足,作業感重,重複性高,玩的很累
ケモミミが好きなら…
Märchen Forest is a fantasy action RPG that combines cozy slice-of-life storytelling with dungeon crawling and survival-focused exploration in a way that feels both comforting and unexpectedly emotional. At first glance, the game appears to be a gentle fairy-tale adventure centered around gathering herbs and helping villagers, but over time it slowly transforms into something much larger and more mysterious. The contrast between its peaceful atmosphere and its increasingly dangerous underground exploration creates a unique experience that stands out from more conventional fantasy RPGs. The story follows Mylne, a young girl living with her grandfather in a small village surrounded by magical forests and strange ruins. She works as an apothecary, gathering ingredients and creating remedies while interacting with the local townspeople. The early hours of the game focus heavily on simple daily activities such as collecting herbs, exploring nearby forests, crafting items, and learning about the world through quiet conversations. This slower introduction establishes a warm and relaxing tone that immediately becomes one of the game’s strongest qualities. What makes Märchen Forest memorable from the beginning is its atmosphere. The world feels like a living fairy tale filled with colorful forests, glowing plants, whimsical creatures, and cozy village environments. Every area is designed with a strong sense of charm and softness that makes exploration feel comforting even when very little is happening mechanically. The visual presentation combines anime-inspired character designs with storybook fantasy aesthetics, creating a world that feels inviting and emotionally warm. The soundtrack plays a huge role in strengthening that atmosphere. Calm piano melodies, gentle orchestral pieces, and soft ambient tracks create an almost dreamlike feeling throughout much of the adventure. The music gives the game a peaceful emotional tone that works perfectly during exploration and quieter story scenes. As the game progresses into darker and more dangerous territory, the soundtrack slowly becomes more mysterious and melancholic, reinforcing the emotional shift occurring within the narrative. Gameplay during the opening sections revolves mostly around gathering ingredients and crafting items. Players search forests for mushrooms, herbs, and resources needed to complete quests and create useful equipment or medicine. While combat exists early on, it initially feels secondary to exploration and resource collection. This slower pace may surprise players expecting immediate action-heavy gameplay, but it allows the world and characters to develop naturally before the adventure expands into more dangerous territory. As the story continues, the game gradually shifts toward dungeon crawling and survival-focused mechanics. Large underground ruins filled with monsters, traps, and hidden treasures become central parts of the experience. These sections introduce more challenging combat encounters and force players to think carefully about resource management, equipment durability, healing supplies, and inventory space. The transition from cozy forest exploration to tense dungeon survival creates an interesting contrast that gives the game far more depth than its opening initially suggests. Combat itself is relatively simple but functional. Players attack enemies directly while dodging incoming attacks and managing limited resources during longer dungeon runs. Weapons and armor can be upgraded through crafting systems, allowing gradual character progression as players gather stronger materials and discover rare equipment. The combat mechanics are not especially deep compared to larger action RPGs, but they work well enough to support the game’s exploration-focused structure. One of the most satisfying aspects of Märchen Forest is the feeling of preparation and survival during dungeon exploration. Venturing deeper underground requires planning carefully because supplies are limited and enemies become increasingly dangerous. Managing healing items, equipment condition, and inventory capacity creates tension that contrasts nicely with the peaceful atmosphere of the village sections. Finding rare materials and powerful equipment during these expeditions feels rewarding because progression is tied directly to exploration and careful resource management. The emotional tone of the story also becomes more complex as the adventure unfolds. Beneath the cheerful fairy-tale presentation lies a subtle sense of loneliness and melancholy that gradually grows stronger throughout the narrative. Several character interactions and story developments become surprisingly emotional because the game treats its world and characters with genuine sincerity. Mylne herself is an especially likable protagonist whose quiet personality and determination help carry the slower-paced narrative effectively. However, the game does have noticeable flaws. The pacing can feel extremely slow during the opening hours, especially for players looking for immediate action or faster progression. Some gameplay systems are not explained clearly, which may create confusion regarding crafting, equipment management, or dungeon preparation. Combat also becomes somewhat repetitive over extended play sessions because enemy encounters lack significant mechanical variety. Inventory management can occasionally become frustrating as well. Limited carrying capacity forces frequent trips back to town, and some dungeon sections can begin feeling grind-heavy during longer sessions. The transition from cozy life-simulation atmosphere to harsher dungeon survival may also divide players depending on which part of the experience they prefer. Despite these issues, Märchen Forest succeeds because of how distinctive its atmosphere and emotional tone feel. Few fantasy RPGs manage to balance comforting slice-of-life storytelling with dangerous dungeon exploration as effectively as this game does. The fairy-tale presentation, relaxing music, charming world design, and emotional sincerity create an experience that feels personal and memorable even when certain gameplay systems show rough edges. Märchen Forest is not designed for players seeking nonstop action or highly polished combat mechanics. Instead, it offers a slower and more atmospheric journey focused on exploration, crafting, emotional storytelling, and gradual immersion into a mysterious fantasy world. Those willing to embrace its deliberate pacing and unusual structure will likely discover a surprisingly heartfelt adventure filled with charm, warmth, and quiet emotional depth. Rating: 8/10
Good, but not for everyone
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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