
This is the story of a young girl and her magical adventure.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 412reviews | 80% | — | $245.4K |
| $34.99 | 285ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
好可爱www
3部からテンポの悪さが目立つ。頻繁に食料アイテムを使う必要があったり、床罠にかかった時、宝箱の鍵・罠解除、扉の鍵開けとかでいちいち探索の足が止まるからやっててめっちゃだるい。全体的に見てもクソゲーではないけど非常に好評って評価だけ見て買うとあれ?ってなるかも。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $34.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes... But actually no. (Steam, add a neutral option!) I love the story and how cute and funny the game is, but I wanted to play something casual in between other hard games. Turns out, the game is not easy even on easy mode. Plus everything else in the game is junky and makes playing it tedious af. It's... frustrating tbh. But I'm dropping the game. I'll just watch the story on YT. Perhaps it's for you, but just not for me. Still, recommended due to excess of CUNNY! UOHHHHHHHHHHHHHH T_T
10/10 画风很棒的坐牢游戏,整体偏休闲 ++可爱 +音乐和配音不错 -游戏性很一般
This is a recommendation with a caveat: I bought and played this game soley for the pretty visuals. Gameplay-wise this is usually not a genre that I would play on my own. The game has charm and is overall pleasant to explore, but I'm really not the target audience. My personal preferences as a gamer lies elsewhere. I'm helping a team of talented 2D gamedevs transition into 3D game development. This game has very simple 3D models where the stylistic textures does all the heavy lifting. I saw Märchen Forest as a good case study for an artstyle that would be achievable for this gamedev team I'm helping.
19小时终于通关了,有种解脱的感觉,第6层走迷宫太折磨了。 这游戏的3部分太分裂了,简直就像是把系列作拼一起一样,进4层之后就像是猛汉王下位进上位,道具货币装备什么的全都换成另一套系统。不过4层开始游戏性才终于上来了。 战斗难度不高,弹反加吸血是不会输的游戏。除了宝箱怪连续两次50%扣血脸太黑没法救。就是后期都在走迷宫有点难受。 建模和配音挺可爱的。
Märchen Forest was a fantastically welcome surprise. The gameplay and presentation are more than a little janky and rough, but ultimately it's fun and engaging enough to overlook any flaws in the game. The art direction exceeds any rough presentation issues, with many of the characters looking straight out of a fairy tale. The voice acting ranges from hammy when it needs to be to emotional, all of it professionally performed; there was some good voice direction going on. The soundtrack is pretty good, though some of the tracks can sometimes blend into the background, and the way music is sometimes used can be awkward (like double overlaying music depending on what spawns are on the floor). Märchen Forest is also a deceptive game. It looks like a typical moeblob game but it has an emotional and narrative range I was not expecting. It hits upon and explores so many themes, and eloquently too. Please don't let the dungeon crawler gameplay nor the low budget presentation turn you away, this is a must play for anyone interested in dungeon crawlers and moving storytelling.
花228买的话不推荐,但是花22.8的话还是很值的的,40小时左右就可以白金,游戏的任何一个部分单拎出来都有缺陷,但是把所有的内容融合在一起还是比较好玩的。
竹達僕娘貓,可愛,中途會撩姬友,過關後記得聽歌 明顯有經費限制,別說小怪,可以說是主角兩個+蕾提以外接近完全沒有經費建模組(就連兔子也都是狗啃的形狀) 但,這其實不是需要在意的地方,內容豐富與大量配音加上和刺激的互動足以彌補這些問題 真要說缺點的話,大概就是沒有千人斬計算的小問題,然後就是簡單難度其實擋反雖然延長但因為提示問題反而搞混變得容易失敗 整體算是有在認真做遊戲的典型好作 以下協助排雷 因為不看攻略亂衝有機會造成還要回頭補進度 EP1 做完風華就會進入EP2且無法返回,若要完整體驗請確保 1. 餐廳的女僕任務已經完成 2. 蘑菇,和上面的結果,再加上魚全部收集,才能滿桌子,想要全部結果的只能在這裡完成 EX. 岩男有任務可以拿橘子,由於貓貓頭上裝飾是會變的,可以去解(這條期限到EP2結束,但帽子的素質是EP2剛開始的性能) EP2 打煉金術師第二階段成功就會進入EP3(失敗不會),若要確保成就請務必檢查 1. 研究室的門有打開 2. 實驗體LV99有擊破 3. 關於收集全遺物,可以收一堆然後SL,不用一直跑 EX. 如果想要無痛爽第四層,建議刷一個+300糧食上限的道具再往下,初期難度會對半砍 EX2. 如果想要體驗最難的第四層,則是別打實驗體,最低等級和裝備通關EP2,就能體驗第四層的刺激感 關於戰鬥(共通) 1. 連續技只要亂(連)按鍵盤的狀態都不會出現可COMBO,一定要單點攻擊過一段時間才會出信號 2. 前期吃藥打王又穩又快,不用節省,該用就用 3. 奧義不必怕被洗掉,想試就試,技能書只是你在地圖上可以隨時更換的消耗道具,書架上只要有得到過的奧義可以任意無限次更換 4. 習慣前不建議學重擊,你如果想要攻擊途中接戰技會誤觸,然後硬直直接被扁,再加上威力也沒有三連擊厲害,第四層過關為止都是有害無益的 第四層 1. 寶箱怪最多死一次就好,前期影響不大,中期就別死了錢會噴一堆 1-1.寶箱怪理想是三連=>最速戰技LOOP 條件是敵人非預兆,有在做其他動作是肯定上不了暈眩的 2. 自己通關強烈建議先學占卜,5食物無條件摸透寶箱 第五層 1. 黃金葉維持的前提是:不間斷持續連擊+臨時考試(重擊/雀返打對)正確,只要不符合條件(包含打太慢)就會隨時跑走 第六層 1.這一層強烈建議不要看攻略,走通會非常有成就感 EX1 1. 老實說沒有什麼特別的但,特別提一下,同田貫輸出其實是數一數二強的,不需要降防也能大幅提升基礎傷害 EX2 1. 建議被初見殺以後直接降難度打到習慣再把難度升回去,強化後的BOSS真龍就算簡單難度也是招招致命,就別說難的了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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