
Roguelike-like inspired by FTL and popular zombie fiction. Guide a group of survivors to a rumoured safe haven.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would've enjoyed the game more as a simple point-and-click, decision-making survival adventure. The combat is what makes the game unplayable for me. It's too slow and clunky, and the AI is terrible.
Challenging old style rpg.,
Fun little zombie survival rouglite. Problems with fleeing being so dangerous and changing weapons and constantly aiming and selecting targets being tedious but fun stories.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boooooring
Not a bad game but oh God the ♥♥♥♥♥♥♥ ending, spoilers but after spending hours in a story with characters that you control only to be killed in a text box fight that feels random at best is the most bs thing. ♥♥♥♥ this game, cane back to do acheivments hope I never play one of this devs games again.
Plenty of fun and pretty challenging.
Got it on sale, its a fun little game but would recommend to only get it on sale
DO NOT USE THE CROSSBOW!!! Michael is the main character who's weapon is the crossbow and it only fires once. Also, 3 runs now that my characters have died from not fighting back, just standing there with full health and not attacking, no matter what weapon is in their hands. and i don't like the idea that Michael's pregnant wife is obviously having an affair with Mark, but you cant do anything about it. If Mark dies, Jenny will die or leave, and then Michael dies
No recomiendo este juego, por más que avanzas nunca encuentras nada nuevo. Siempre lo mismo: balas y comida (las armas son genericas). El apuntado es terrible y el apuntado automatico ni siquiera funciona. Y cuando crees que ya lograste llegar al destino, siempre se pone mas dificil y terminas muriendo. No puedes pelear, solo correr y te aburres rapido.
i love the RNG, the risk management and the storyline is every good. i do complain alot that the character have to manualy reload the gun whey ran out of ammo. a situation as they need my permission to borrow some ammo :V they also need my permission to attack even with the melee. they could have like pursue the enemies and help the other on their own while on the melee mode. during the attack may have some micromanagement issue, although you can like pause the game and give order but god dayum using the mouse to control has alot of missclick and accidently control other character to move and leave them out of position at time :V personally i let them auto attack because controling them is hassle if they dont do anything on their own especially when you have more then 4 survivors clump up together to manage. and the enemies is likely to be more then 7 and clump up together making it harder for me to tell them what to target. so telling them to attack and then tell them again to attack other target is a stressful thing to do i have one survivor who just sit there not attack back after taking down its target in front of him , there where two zombie in front of him ,he kill the first one but dint attack the other on in front of him :V, yet another situation where he need my permission to attack :V if i suggest something for the dev is that they need some sort of a combat mode setting. from letting them attack freely and agressivly or to manual command to repossition them at time. i love the story and each event has it own dice roll so you dont get the same result on the same dialog.
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