
Roguelike-like inspired by FTL and popular zombie fiction. Guide a group of survivors to a rumoured safe haven.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo estava em algum lugar na minha mente, lembro que vi em algum canal do youtube a coisa de 10 anos atrás e não conseguia achar de jeito nenhum, quando achei foi uma surpresa e resolvi comprar. Tem algumas coisas que não funcionam bem nele mas no geral acho ele legal, mas também acredito que a nostalgia interfere um pouco na maneira que enxergo ele.
Tedious and boring when it isn't brutally hard. And that's on their "normal" difficulty. I quit multiple times because it just didn't click with me and after years of re-opening this I can firmly say its a bad game and not worth your time. On easy they give out supplies like candy but on normal you can lose survivors just from running away from stacked odds. terrible
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Try to find a place to rest, attacked by a group of zombies so flee. Try to rest, attacked by z's so flee. Try to rest, attacked by z's so flee but lose an NPC. Quit game uninstall. Try again, get to the last stage with tons of food, ammo. One of my guys recommends scouting, then they disappear (nice recommendation idiot), all my guys are hungry and tired because the end you have to face battle after battle whilst walking in between with zero chance to rest or eat. The last battle is a real garbage fest. Seriously this game isn't worth your time.
About 13.5% have finished the game with the only starting character. (There's an achievement attached) Don't think I have to justify it any further.
Great fun 8bit style rogue like side scroll-er that has many "events" with multiple options to act out and get out of. has great replay ability and can get real tough at times. does get addictive but because of its simplicity is easy to play. great fun . thanks to the small dev team i really am enjoying this game.
I hate giving indie games a thumbs down review, but I couldn't stomach playing this title after just 11 minutes. Everything is extremely basic, from the visuals to the gameplay experience. Every system is as watered down and barebones as possible, with nothing engaging. Travelling is just watching the poor pixel art character walk in place until you arrive at the destination. Scavenging is just clicking a singular button, and depending on the difficulty you chose, there is a 20,40,60% chance of having to fight. Combat is a little blue bar next to your character that slowly fills up, and when full, you shoot and maybe you hit, maybe you don't. Health system is just a number. You have X amount of health. Consumables restore Y amount of health. The end. Dialogue choices are lame, as every one I encountered was on rails, as all but one of the options were greyed out for some reason. For me, the final nail in the coffin was the atrocious writing. Not only was the literary quality childish, like a primary school students free writing story, the content was off topic and absurd. After arriving at the protagonists ex-wifes apartment, he finds his former wife dead on her bed, with her face chewed off. He finds a note from her abusive boyfriend detailing how he has taken the protagonists son, whom he intends to use as bait and resents having to look after, and all the main character seems to care about is that this man doesn't keep the cabin he lost in the divorce clean. It was stupid, immature and at this point I hit alt-f4 and will never be playing this title again.
This game is just not it. Everything about is just frustrating and annoying, ranging from nearly all the mechanics being tied to RNG, to the boring art style and graphics. The combat feels rough and unpolished, with you having to constantly re-target your people on to new zombies and enemies, with no auto targeting options. The majority of the game is just text events that are decently written, but you soon learn what each event does and it quickly becomes stale. This game feels awfully hard and unfair when you don't know how to fight the zombies efficiently whilst your learning the game, as fleeing battles is quite punishing. However it becomes incredibly easy once you know how to take on the zombies and it really just becomes a matter of grinding out more resources to survive and make it to the end, even on hard difficulty. Take a look at the steam trailer. That is quite literally the whole game shown there and if that doesn't convince you this game isn't worth it or what I've said above doesn't either, then I'm not sure what will convince you. Though to be fair everything I've said could be excused as I believe there is only one developer and a handful of other support staff, such as the events writer or the graphics artist.
Look, I don't really know whether or not to like this game. I love zombie games and management sims, and this is an acceptable cross between the two. Problem is, there's a fad nowadays to make games that are stupid difficult. Dark Souls, Elden Ring, Darkest Dungeon, and this one. I'm all for Rogue-like and Rogue-lite games, but can't we have just one difficulty mode where "Easy" ACTUALLY MEANS "EASY"? I can't even get past the first character. Farthest I got was getting his son, who then almost immediately died. Call me a noob, tell me to 'get gud son!' or whatever the trolls say nowadays, but I like to have fun while playing games, and restarting the exact same ♥♥♥♥♥♥♥♥ level every ten minutes is not fun. I'm recommending this game because I don't think it deserves a dislike, it's just too difficult for me personally to enjoy. TL:DR: If you like rage-quit games, this is for you. Otherwise, there's a slew of other zombie games out there.
A very addictive, fast-paced zombie survival rng. Sometimes you just get very bad luck, but with resource management and proper character maintenance, you can create strong armed groups to defend against the various enemies, both undead and not. Has some awesome story writing, I can't give any spoilers as I myself still don't know the entire story, and I feel it is worth playing through to experience, although it is a lengthy game that will require some free time. Only experienced a few bugs so far, one where I accidentally scored 40 rations from a single battle, which I cannot complain about at ALL lol, and the second where my group rested for the night, and Olivia was just chilling on the ground, although she had full health and was not dead or hungry. She could shoot and do everything, even slide across the ground hilariously, but sadly could only slide up/down. Seems the bugs are RNG, too. Adds to the fun in my opinion.
As many other reviews will tell you, this game is not great. While many of the complaints others make are things I can live with, the simple fact is that the game is utterly shallow. Three enemy types, two of which are virtually zero threat so long as you have ammunition remaining; only a handful of weapons available, and pretty much all of the other items are either 'gain X health' or incredibly niche and useful only for a small handful of random events. Given you can't plan for any event to come up due to randomness, and your pockets are inexplicably limited due to a shotgun taking up as much space as a box of matches, they're all pretty worthless. The sad fact is this game has plenty of forgivable flaws, but also has no payoff to make those flaws worth pushing past. Your reward for tolerating them is bland gameplay from start to finish, 90% of which is running your dudes from one end of the screen to the other and back again. Avoid.
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