
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 44.7Kreviews | 82% | — | $49.2M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sony finding out that making every game studio make a live service game was a bad strategy.
A disrespectful and clueless cash grab, completely dragging the original Marathon IP through the mud while also killing any future for Bungie as a company.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't bother buying this if you don't have a premade stack to play with
DOA Waste of money
Just pull the plug twin… 🥀
boooooooooooooooooooooooooooooooooooooooooooooo
Great game at first but eventually becomes unbelievably frustrating for many reasons. Sometimes you get put into high ping servers, making it impossible to have a fair fight with anyone. Meanwhile, server side movement also means that sometimes you get stuck on a door that's open on someone else's screen, sometimes you get desynched and don't even get me started on trying to go down a ladder without actually scaling it down, you will be stuck there forever. Everyone praises marathon's sound design for its quality, accuracy and immersion. While I do enjoy the sound design in this game for the ambience, it's absolutely not the best for PVP. The vertical sound is especially hard to decipher, you can hardly tell if someone is above, below or at the same level as you from sound alone. It's so bad that you have to rely on little hints like the slightly muffled sound of doors opening/closing in pinwheel to figure out if you're hearing people inside the pinwheel or outside. Oh, you thought movement was the only thing that was server based? Of course not! There's more. In this game, you can sometimes hit bots multiple times with a knife without the server registering it, all while they shoot you continuously. My personnal record is 5 hits in a row without a hitmarker. It would be frustrating enough if it only happened with bots, but alas, I've died many times in a fight against another player because my knife pierced his body but did no damage. I guess the worms must've used some alien alloy weaving this one eh. On a completely unrelated (not) note, the Zeus railgun is one of my favorite and most hated weapons in the game, depending on whether it feels like working or not. I recently played a cryo match where I shot a destroyer crouching on a beam directly in front of me 5 times. Out of those 5 shots, 1 connected, 1 missed, 3 had their energy beams splash on his body without giving me a hitmarker. In the end, I died to that guy, who missed 9/12 of his magnum shots before finally getting me. In the end, whether you kill someone or not sometimes just comes down to luck. If the server doesn't like you, good luck hitting anything. For a game that has PVP as its main focus and that is so highly praised for its gunplay, this is completely unacceptable. To be completely clear, I'm not frustrated at the difficulty of the game, I've adapted and overcome it a long time ago. But I just had a game where I went solo outpost, intentionally took an incredibly good loadout that I knew I couldn't lose with in order to do 2 gold key template quest. I did everything right and got into pinwheel, got pushed by a very aggressive player, managed to fend him off, was about to go finish him and started lagging like crazy. Naturally, I disengaged as far as I possibly could. When he eventually found me, I played it incredibly safe and caught him off guard, only to go in to finish him with the knife (something I do from instinct because it's my favorite playstyle), only to not have my last hit register die to a guy that made multiple mistakes and should not have won under those circumstances. While I do realize that I could've played even safer, not gone for the knife and likely won the fight, I will also emphasize that it was a calculated risk and I landed every hit/shot I meant to land, only for the game to let me down in the end. It's not so much the fact that I lost that hurts, it's the way that it happened. If I lost the fight fair and square, I would have nobody to blame but myself. But in this game, I wish I hadn't even launched the game today at all, which is not the kind of retrospection you want your players to have, Bungie. I've been patient with this game for a very long time, I've had great ups as I've had terrible downs, but at no point have I felt like uninstalling the game like I did after this previous incident. Furthermore, the state of the game has been horrendous since S2 launched: not only are the queue times longer than S1, but so are the load times, which makes absolutely no sense as those aren't influenced by the game's playercount. Bungie also has absolutely no clue in the world how to balance their game. This is blatently shown with their poor handling of the shotgun nerfs and the way they "addressed" grenade spam. They genuinely have been making bad decision after bad decision for multiple months, seemingly without realizing what it is the players actually want from them. The more I think about it the more I agree with the "Bungie had it coming" crowd. I love the game an extraordinary amount, I've been playing it for half a year now and I wish more people would give it a chance, but then I think of how much I, not so much a casual gamer, often get frustrated with the game, I can't imagine someone with an actual life enjoying this whatsoever. The S3 update looks extremely promising, but with it being delayed all the way to december with seemingly not much new content until them, I can't help but feel disappointed.
the longer i play it, the more i want to play anything else
Painfully generic extraction shooter with class shooter gameplay, but macro progression is pitiful, lore is SHOCKLY shallow for a bungie game, and combat loop is unfun to me, and nothing like the bungie I fell in love with.
♥♥♥♥ ass game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $253M | 416.2K | 82% | $39.99 | |
| $93.4M | 64.8K | 49% | $49.99 | |
| $8.3K | 65 | 62% | $5.99 | |
| $2.1K | 10 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 70.1K | 83% | $29.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.4K | 86% | $39.99 | |
| $48.8M | 144.8K | 95% | $19.99 |