
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2371 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love Marathon but I hate this game. I expected a campaign from this game but of course this is a cash grab in my opinion. I bought it expecting good intentions from Bungie to make D3 with the money while give life to another IP but I am now definitive with my review that I do not like this game for it being just a cash grab and another extraction shooter with cool aesthetics. Make D3 and also add more to this game. Another Bungie game with potential wasted.
别说年度游戏了,这简直是我近五年玩过最好的游戏。 美术有多惊艳就不多说了。刚开始我也担心这种强烈的视觉风格会影响索敌,但真正玩进去以后会发现,这基本不是问题。 《马拉松》难度高、强度大,这点没什么好否认的。但它和我玩魂类游戏时的感受完全不同。魂类有时候会难到让我卡住,甚至到了最后连继续体验的欲望都被消磨掉;《马拉松》的难,却是一种可以被逐渐“消化”的难。你会随着对地图、机制、任务、资源分布和交战节奏越来越熟悉,明显感觉到自己在进步,原本很高的难度也会一点点降下来。 我尤其喜欢它把 PVPVE 机制和整个游戏世界观真正融合在了一起。搜刮、遭遇其他 Runner、临时合作、背叛、死亡、撤离,这些并不是套在世界观外面的一层玩法规则,而就是这个世界本身应该发生的事情。这种机制和背景高度自洽的感觉,非常舒服。 所以我觉得,这款游戏真正的门槛其实不只是操作,也不是所谓“硬核”,而是时间。它需要你花时间认识地图、理解系统、积累经验,也需要足够多的局数,才能真正体会到它为什么好玩。 如果没有这个时间,那确实很难享受《马拉松》;但只要愿意投入进去,它给我的回报远超过近几年绝大多数游戏。 至于这游戏目前最大的问题——是为了《命运》而来的玩家。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
в игру просто не интересно играть. да, bungie определенно умеет делать приятную стрельбу, но когда все зависит от того, насколько хорошо твой противник задрочил свои способности, то шутер механика становится абсолютно бесполезной. мувмент ощущается просто как-то идеально. то есть персонаж не перемещается, а словно плавает. в других шутерах я такого не замечал. ну и к этому надо накинуть дерьмовость самого экстракшн жанра и командной игры. кароче кал сдох и пох
I hope these devs get replaced by ai
Me and my friend keep playing and don't know what's happening, but its the most fun we've had on a game in half a decade. Way too scary to play alone.
RIP Destiny....
Truely excellent high-intensity gunplay
The game is pretty fun, but it lacks long-term content and doesn't really know what it is. Everything feels like a mouse wheel with no real point unless you're in Ranked, but I also don't really know what business an extraction shooter has having a Ranked mode. The main highlights are the maps and faction quests. The maps have good vertical design and the quests are varied and interesting to complete. It's just the uhh... other players. Sometimes, Marathon really feels like it wasn't built with other players in mind. Some quest objectives can be annoying because they're targeted or camped by players that aren't even doing the same quest. Map mechanics have zero tutorials and can be difficult to figure out on your own, but having to be stealthy or get shot in the back pretty heavily hinders learning the map mechanics without outside help. Fighting the UESC robots allows a greater degree of freedom of strategies because they don't instantly kill you from full health and shields, so they are arguably more fun to fight than the players. I think the best example of what I mean is the Rocket Drone. It was introduced, premade teams shot it down for free loot, and then nobody else even [i]tried[/i]. In Solo mode, you're practically guaranteed to get killed by another player before it goes down, and in Trio mode, your random teammates will never want to approach it because it's too risky (unless all other teams are dead AND you have nothing better to do). So the devs introduced a brand new enemy that managed to add absolutely nothing to the gameplay because nobody ever wants to fight it because it attracts too much attention from [i]other players[/i]. And other players have sniper rifles. The result is a game that feels like it's centered completely around CoD-style PvP, NOT looting or extraction. Sure, it has all these other mechanics thrown in, but much of it only really works if you're alone, which greatly promotes this strategy: wiping the lobby early. This minimizes pain; you either die early and can move on to your next match, or you kill everybody and can enjoy guaranteed loot for the remainder of the match timer. Waiting means possibly dying at the end of the match, at extraction, when you have a full loot bag, which is enough to make people uninstall. People want to have fun, so they have fun, and [b]having fun with Marathon relies on everybody else being dead[/b]. Other mechanics are also a little shaky. The recent Cradle system, which allows increasing your character's stats by sacrificing loot... means there isn't really a reason to USE any of the loot you pick up. It's better to just throw all those rare relics directly into the blender because if you bring it into a game, another player will probably just kill you and take it. They call that "gear fear", but I don't know what to call it when the devs introduce a system that directly promotes gear fear. Now, you're not just losing a rare gun, you're losing the rare gun and the skill exp it would have given you. So screw it, just blend everything. Where does that leave us? It leaves us playing a Battle Royale but with CoD's TTK. That wasn't on the store page! Basically, it's a game with a fine skeleton, but every other organ, like the heart and brain and muscles, is placed in some slightly-weird spot that [i]technically[/i] works, but everyone looking at it goes "wait, what is that? No seriously, what IS that?" That's Marathon, and it's $40.
very good first person shooter, wish the player count was more though.
after 65 hours on console and 2 hours on pc i can say while this game says it's marathon it's a "marathon themed" version of dmz for destiny players, however just like dmz the game itself is lacking a lot of content, and a proper version of an endgame. I think while pve would absolutely be a step in the right direction, they need a proper endgame. and no! cryo does not count. if anything gameplay wise that should be the midgame, not the endgame section. make it so there is probably like an ascendance system or some way to get away from tau ceti iv. as a way to reward players for their hard work like escaping from tarkov. if you cant do that then as an "emergency fix" add a flea market to trade gear. but this should be last resort for endgame content. which is what kills this game like dmz cause it feels like they had a cool idea and didnt know where to take it. other than that if this game does survive and they do fix certain aspects of the loop and goals in the game to have an "actual" endgame then this review will change to positive. i would like to note i think what is here is a fun game. but it is not the og marathon. and it is not as in depth or filled with content as tarkov or devs previous work destiny 1 and 2 and that is what is actually killing this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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