
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 44.7Kreviews | 82% | — | $49.2M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The visuals, sound design, gun handling, story, everything is absolutely fantastic. My only problem is the PvP. Say skill issue if you want, but I'm done with sweats man. These TernsCheese Juniors consistently clearing every squad just for the kills ruins my experience. Would I play more if sponsored survival was always up and rotating between the maps? Yes. Would I play if there was more exclusive PvE options? Yes, I would. If the sweats cry about no longer having easy pickings in PvP, they're the reason why people are hating PvP. My days of doing PvP is voluntarily over, I'd rather have a tough challenge that makes me adapt and strategize without the overwhelming amounts of cortisol (yes, it exists, try it out sometime).
biggest flop out there
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the studio coattail riding halo for over a decade defiled the skeletonized corpse of a system shock clone to consummate an arranged marriage between apex and tarkov and the homunculus conceived as a result presented every birth defect known to God's earth
its ok i guess but its not Destiny. PVE might be fun tho.
Review from Perspective of only having bought for Vault Breakers : Amazing map . Desing of game super coherent ( from UI to the look and feel of world , very impressive) . I would rather suck ♥♥♥♥♥ for vodka than play an extraction shooter . This game has great shooting, , weapons and map . Too good to die . Please keep the PVE mode , it is already excellent because the game is excellent. with a few tweeks ,could be goty. I cant be the only one who really likes all this but doesnt like extraction shoothers.
Honestly I'm not sure what to say about Marathon, originally I wasn't gonna bother playing but before release I got asked to play in a group with a couple friends and thought "♥♥♥♥ it, I've got nothing else to do" and gave it a go.... and the game as a whole didn't really click with me. What I did enjoy was some of the general world building and presentation of the game, the cinematics and character introductions were pretty cool and the vibe of the universe was pretty neat, it felt like it was trying to be something that stood out at least and I can appreciate that... but then I got past the loading screen and started playing. Man I tell you, playing this game just felt... off? I don't know how else to explain it. It really feels like 3/4 of a game, like no matter where I look, be it the gameplay itself, the gun play, the movement, the menus, the systems, the skill trees, whatever, It all just felt like "I've played a better version of this before". The game itself felt messy, despite all the neat precision in it's general art direction, everything else just felt obtuse in a way, as if everything I did just took more effort, it felt like an ache after walking way too far for far too long and your knees start trying to argue with you. Although I will admit that I'm not sure how the game plays recently, I know apparently they've been adding more and new seasons have passed or whatever, but honestly I just can't bring myself to give the game another go, sometimes I have it installed and I'll boot it up but I end up just staring at the menu screen thinking that I could be doing anything else, so I just... haven't. I genuinely don't think I could have a reason to try the game again, there's nothing really motivating about playing the game itself other than fighting the Compiler boss thing or whatever, but am I ever going to A: Convince myself to grind to get to that level, or even harder B: Manage to convince two other poor souls to drag into that WITH me, just to do this one specific thing once, never again, and then watch all of that progress just vanish at the end of the season anyway? There'd be no point to it. I don't think I can recommend Marathon at all, there's just... More that you could be doing. There are better ways to spend your time than tolerate a programme like this, because I'm not sure how this can be called much of a "Game" based on it's own merits.
Dosen't worth your time. Bungie studio changed a lot during recent years. And I feel like people who now work in the studio are no longer passionate about video games. I miss the old Bungie
The game is a beautiful piece of art-design, animation, and mechanics that was unfortunately squeezed into an extraction shooter. I didn’t play it much, but it was a joy to discover this world. Unfortunately, in its current state the game is just an inconvenient art book where I get killed most of the time. I guess a top Steam review is right, and we should probably expect an end-of-service announcement in the coming months. Sometimes I even dream that Sony will have the guts to redirect the game and rebuild it, because it would be a real loss to see this unique setting and style disappear because of dumb corporate decisions.
Unless you got a premade with dedicated jobless ♥♥♥♥♥♥♥♥♥♥♥♥♥ on discord for 10+ hours a day, good ♥♥♥♥♥♥♥ luck having any sort of fun in this game or make any ♥♥♥♥♥♥♥ progress also, the servers are unstable and laggy as ♥♥♥♥. I'd get a refund if I could
♥♥♥♥♥♥♥♥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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