
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.3Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bah honnêtement c'est un jeu de fou. À la base je l'ai acheté uniquement pour la DA (qui est juste magnifique au passage) et je suis resté pour le Gunfight, le Gameplay et tout ce qui va avec. Oui le jeu n'est pas clément avec vous quand on lance nos 1ères Game mais bon...je trouve sa plutôt logique vue le genre du jeu (je dis sa par rapport aux débiles qui se plaignent d'avoir soi-disant aucune info alors qu'il y a un tuto pour avoir les bases...bref). Et le mode PvE rajoute une touche vraiment cool au jeu pour se "détendre". Franchement foncer acheter ce magnifique jeu et n'écoutez pas les hater qui viennent de Destiny. Bisous
It gets a lot of crap but it's pretty good, interested to see where they go with the PVE stuff.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 70.1K | 83% | $29.99 | |
| $49.2M | 43.7K | 65% | $59.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $253.2M | 416.7K | 82% | $39.99 | |
| $93.9M | 65.2K | 49% | $49.99 | |
| $34.9K | 65 | 62% | $19.99 | |
| $2.1K | 10 | 80% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Actually an amazing game. They've taken the genre and done what they've needed to do to actually make the game fun. A clean UI that is easy to interact with and use not like all these other cluncky extraction shooters that have been in early access for 2 years. The gunplay is so much fun, but this is the important part to remember: THIS IS AN EXTRACTION SHOOTER if you play the game for 40 minutes expecting to have experienced anything the game has to actually offer you're sorely mistaken. You need to actually invest time into this game to get your good loot, contract rewards, unlock maps, etc. This game to me is the most fun game released in the past 20 years, but you have to actually put in the hours to see the fun.
(I'm going to put my youtube comment on this game here since I think it really get's everything I feel about this game out.) Man, as a Marathon player I've been having this schizo rant building up about Marathon's journey and just the state of the game's industry as a whole that I just need to put it down somewhere or I'll explode, so please bear with me here on the long ass rant... I really enjoyed Marathon, from it's music, to the gameplay, the Aggressively colourful-Deceptive-Corpo-Commercial art style it has, the cinematics, the ODST like atmosphere, and the meta commentary it has to our current day job world. I have only 34 and a half hours to the game, but no matter how screwed I got by better players, the UESC, or my own stupid and rash decisions, I always came back for another match. I loved all my hours in the game, even when I got frustrated for losing everything on a run. But as I love this game, holy crap, we all got bamboozled bad, not just Marathon, but Destiny too. We got the Ghost and Roach-General Shepherd treatment. I first felt that Marathon had a good chance of carving out it's own little, humble success... Nothing ground breaking, but enough to have a strong dedicated player base... Then I heard it took 750 million dollars to make Marathon... I could only stand back in awe of the utter dumbassery of such a concept, I love the game to death, but it was NOT worth 750$ Million to make. I don't know why someone thought "Hey, this niche and divisive game is gonna go to the moon!". It is beyond any reason and logic, your just guaranteeing that you will never break even! It's an illogical amount of bloat that should never have happened. (Not even mentioning the 3.8$ Billion Dollars it took to get Bungie in the first place!) These modern AAA game companies are chasing the live-service success so hard that they are gaslighting themselves to the point they are burning everything else down if they even think their burnt corpse will get them a profit. For comparison to another Bungie game... Halo 2 was only made with roughly 20$ million budget and sold roughly 8 billion copies for 50$ a pop, if you use your calculator they made roughly 400$ Million dollars, coming to a lovely 380$ Million profit... Downsizing is really needed in the industry, we know the meme "I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding." Then to put the cherry on this corporate mismanaged and undercooked cake, they decided to stop support for Destiny 2... Look, to be clear I'm not a Destiny guy, while I liked the first one on my Xbox 360, the 2nd felt wrong to me and I never played again. But I know Destiny 2 also has a strong and dedicated player base too! As much as I hated the business decisions and FOMO that were put in the game, I could still respect that it had success! I hoped that Destiny 2 and Marathon could stand side by side, Older brother and Younger brother both shouldering the metaphorical boulder, one with many updates and the other getting into the beginning of a healthy update cycle, living together in harmony... Then Sony took Destiny out and burned it alive, leaving Marathon to become the embodiment of the Sisyphus meme while it's arms are crunching and breaking under the weight of corporate pressure. It is like judging a fish on it's ability to climb a tree, it does not work! It was such a stupid move that I was convinced Sony has only the most dented of foreheads with a brain running off a coin slot, and with the most recent Sony moves, that is not changing anytime soon. With the game's industry hot on Sony's heels with the fight for ownership and 2nd hand selling, we are about to enter a very rough fight for our hard earned money, ownership, and time that we must fight with everything we got. So when it comes down to it, I think Marathon did not deserve this fate, Destiny did not deserve it's fate. Sony 100% deserves what happened, and yet again, we are paying for their choices. So whoever, whenever, wherever your reading this, thanks for staying with me on this rant, and keep going strong.
Cool game, great graphics, bit sweaty at times, but good fun. Amazing gunplay!
the game is against people who like to kill games , they killed destiny 2 and now they want to kill every game bungie has made cause they want destiny 3 so badly they're going keep on killing games until they get what they want
I don’t have a lot of experience with Destiny 2 but I really enjoy Marathon. It is a highly competitive game with limited PvE and PvP-lite modes at the moment but Bungie is listening closely to the community and implementing requested changes consistently.
집으로 가자, 에이스...
賛否両論ありますが、初心者の身としてはめちゃくちゃおもろいです!!! ルートシューターというジャンル自体に触れてこなかった身としてはその面白さに存分に触れられている気がします。 PvPについて、ソロでやることが多いのですが、立ち回りや知識で強い相手に打ち勝てる可能性が十二分にあるのが序盤から楽しいゲームになっている由縁でもあると感じています、収集要素のあるAPEXみたいな印象を受けました。 PvEについても自分にとってちょうどいいバランスで手ごたえのある戦闘になっています。囲まれると普通にボコされる...グレ使うと簡単に倒せることを知ってから積極的に戦いに行けるようになりました。 武器についても撃っている感覚が気持ちいいです。自分はvalorantメインでゲームしてますが全然違く、爽快感のあるものになっていると思います。APEXのプロがハマってたの見てて確かに似てるかも?と思いましたがそれともちょっと似つかない印象です。Destiny2やってない身からすると新鮮でした。 また、SFが好きな自分にとって世界観がぶっささりで特に6つのファクション(派閥?)が最初に見たときの衝撃やばかったです。また、マップデザインの根幹である鮮やかな色彩にも目を惹かれました。タスクで自然といろんな場所に行かされるので探検しているだけで楽しいです。(Youtubeにあるティザー等ご覧ください!) ベータテスト、S1の序盤やって離れてしまいましたがアウトポストのピンホイール基地(鍵部屋)に簡単に入る方法を知ってからまたS2でドはまりしました。(人口がちょっと落ち着いただけかもですが...) 買うの迷ってる方がいたらまたシーズンの始まりに無料の体験機関が来るかもしれないので是非触ってみてください。Youtube等にsasatikkさんや有志の方の解説動画がありますので何でもいいので見てみたら買うきっかけになるかと思います。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.