
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.3Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
傻逼玩意儿,优化真你吗垃圾。索尼和棒鸡真是低山臭水遇知音,高层有开发这游戏的钱,不如多买几辆跑车得了
I really did not think I was gonna like it cause it is an extraction shooter but it has been fun to play. I play solo but if you had friends to play with I am positive it'd be sick. Learning curve for sure and the game doesn't hold your hand, but when you think you finally figured it out and go into one of the tougher areas and everything is going wrong, it will be exhilarating and you'll have a blast. Until you die...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 70.1K | 83% | $29.99 | |
| $49.2M | 43.7K | 65% | $59.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $253.2M | 416.7K | 82% | $39.99 | |
| $93.9M | 65.2K | 49% | $49.99 | |
| $34.9K | 65 | 62% | $19.99 | |
| $2.1K | 10 | 80% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bah honnêtement c'est un jeu de fou. À la base je l'ai acheté uniquement pour la DA (qui est juste magnifique au passage) et je suis resté pour le Gunfight, le Gameplay et tout ce qui va avec. Oui le jeu n'est pas clément avec vous quand on lance nos 1ères Game mais bon...je trouve sa plutôt logique vue le genre du jeu (je dis sa par rapport aux débiles qui se plaignent d'avoir soi-disant aucune info alors qu'il y a un tuto pour avoir les bases...bref). Et le mode PvE rajoute une touche vraiment cool au jeu pour se "détendre". Franchement foncer acheter ce magnifique jeu et n'écoutez pas les hater qui viennent de Destiny. Bisous
I didn't think I'd enjoy another Bungie title after Destiny, but here I am. It's a little rough at times for my ancient hardware, but still playable enough at the lowest settings.
best multiplayer fps game out there with great community
te moeilijk voor af en toe te spelen.
□ □ /■ ■ ■ ■ Fabuła / klimat / imersja ■ ■ ■ ■/□ □ Świat gry ma niezwykle wyrazistą, unikalną tożsamość. Nietypowy kierunek artystyczny pełen jaskrawych, mocnych kolorów w połączeniu z brutalnością tworzy lekko psychodeliczny klimat. Choć ze względu na to odrealnienie trudniej o klasyczną immersję, uniwersum ma pomysł na siebie i sprawia wrażenie autentycznego. Sama historia jest bogata, ale ukryto ją w dziennikach, raportach i korporacyjnych komunikatach – łatwo ją pominąć, jeśli szuka się podanej na tacy narracji, ale dociekliwi gracze bez problemu odnajdą tu głębokie tło fabularne. □ ■ ■ ■ ■ Wyzwanie / poziom trudności ■ ■ ■ ■ □ Przeciwnicy sterowani przez AI, w tym hordy UESC, sami w sobie nie stanowią ogromnego problemu – potyczki z nimi są stosunkowo łatwe, a najgroźniejsze jednostki można sprytnie ominąć lub wyeliminować pojedynczo. Prawdziwe wyzwanie i źródło nieustannego napięcia stanowią jednak inni gracze na mapie. To ich obecność sprawia, że nigdy nie można czuć się bezpiecznie, a dynamiczne starcia PvP drastycznie podnoszą poprzeczkę. □ ■ ■ ■ ■ Muzyka / udźwiękowienie ■ ■ ■ ■ □ Warstwa audio kapitalnie współgra z nietypową stylistyką. Główny motyw muzyczny idealnie wpisuje się w psychodeliczne tony, świetnie podkreślając obcość wykreowanego świata, a utwory błyskawicznie zapadają w pamięć. Ogromną satysfakcję sprawia udźwiękowienie broni – potęgę wystrzałów po prostu czuć, a odgłosy niszczonych celów UESC brzmią niezwykle satysfakcjonująco i naturalnie dopełniają starcia. □ □ /■ ■ ■ ■ Gameplay ■ ■ ■ ■/□ □ Fundamentem gry jest świetnie skrojona, dynamiczna pętla extraction shootera. Wchodzimy na mapę z własnym ekwipunkiem, realizujemy zadania korporacyjne oraz misje poboczne i walczymy o przetrwanie, ryzykując bezpowrotną utratę wszystkiego przy śmierci. Duża różnorodność postaci o odmiennych zdolnościach oraz bogaty arsenał pozwalają na totalną swobodę stylu gry – od snajpera, przez ciche podejście, aż po ciężkie wsparcie. Walka jest bezlitosna: jeden błąd oznacza tutaj błyskawiczny zgon. □ ■ ■ ■ ■ Regrywalność ■ ■ ■ ■ □ Pętla powrotów, ulepszania postaci oraz odblokowywania korporacyjnych bonusów wciąga bez reszty. Gra jest dobrze przemyślana pod kątem ekonomii – nawet po serii dotkliwych porażek i utracie najlepszego sprzętu, system oferuje darmowe zestawy startowe oraz alternatywne możliwości zarobku. Dzięki temu gracz nigdy nie zostaje z niczym, co skutecznie niweluje frustrację i błyskawicznie motywuje do rozpoczęcia kolejnego rajdu.
Although there was a steep learning curve for me, being that this was my first extraction shooter, I ended up being enamored with the world of Marathon and was hooked on its gameplay which Bungie excels at (Destiny 1 - 2 / Halo 1 - Reach). It's a shame that this game hasn't hit for many people, but for those who can get through the learning curve, I think that something special awaits them. Positives: - Gameplay. - Art direction. - Setting. - The Cryo Archive may be one of the best multiplayer maps that I have ever played, it is so intimidating at first and requires a lot from the player in terms of memorization, game knowledge, and mechanics but once you learn it is a blast to playthrough and see how far you can get. - Sound design. - Lore. - Tense. Negatives: - No quickplay feature, I think that may help with the lower player count. - Lack of PvE modes, and limiting Vault Breaker to only 1 month. Hopefully going forward there will be a permanent PvE playlist (In know there should be in season 3, but as of right now there isn't). - Unbalanced matchmaking - likely due to low player count but I believe it goes off of season level which seems wonky to me.
賛否両論ありますが、初心者の身としてはめちゃくちゃおもろいです!!! ルートシューターというジャンル自体に触れてこなかった身としてはその面白さに存分に触れられている気がします。 PvPについて、ソロでやることが多いのですが、立ち回りや知識で強い相手に打ち勝てる可能性が十二分にあるのが序盤から楽しいゲームになっている由縁でもあると感じています、収集要素のあるAPEXみたいな印象を受けました。 PvEについても自分にとってちょうどいいバランスで手ごたえのある戦闘になっています。囲まれると普通にボコされる...グレ使うと簡単に倒せることを知ってから積極的に戦いに行けるようになりました。 武器についても撃っている感覚が気持ちいいです。自分はvalorantメインでゲームしてますが全然違く、爽快感のあるものになっていると思います。APEXのプロがハマってたの見てて確かに似てるかも?と思いましたがそれともちょっと似つかない印象です。Destiny2やってない身からすると新鮮でした。 また、SFが好きな自分にとって世界観がぶっささりで特に6つのファクション(派閥?)が最初に見たときの衝撃やばかったです。また、マップデザインの根幹である鮮やかな色彩にも目を惹かれました。タスクで自然といろんな場所に行かされるので探検しているだけで楽しいです。(Youtubeにあるティザー等ご覧ください!) ベータテスト、S1の序盤やって離れてしまいましたがアウトポストのピンホイール基地(鍵部屋)に簡単に入る方法を知ってからまたS2でドはまりしました。(人口がちょっと落ち着いただけかもですが...) 買うの迷ってる方がいたらまたシーズンの始まりに無料の体験機関が来るかもしれないので是非触ってみてください。Youtube等にsasatikkさんや有志の方の解説動画がありますので何でもいいので見てみたら買うきっかけになるかと思います。
The game is really good the gunplay feels so satisfying and generally its a very fun game to play and grind (yes theres some grind obviously ) ... It really is a shame that it gets so much hate for absolutely no valid reason whatsoever ... The only downside for me is the performance it needs to be more optimized but devs constantly keep releasing updates and fixes so they seem to care
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.