
Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 619reviews | 70% | — | $215.9K |
| $19.99 | 1.4Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Idk. Disappointed they couldn't come up something original for a narrative, or at least not this played out storyline. The gameplay mechanics were neat and unique, but I'm glad I got it on sale.
有那么一丝不错的创意,但也仅限于此。 谜题的质量惨不忍睹,一部分是找到场景内能互动的物品就解开的无聊谜题,一部分是看完攻略还能让人一脸问号的弱智小巧思,包括且不限于用有明显钥匙齿的钥匙穿模打开只有洞的门、用红色水晶球碰一下没有嵌套相互独立的红色水晶柱来开门、用红色水晶球靠近红色图案的门然后门会自动打开。 在解开这些谜题后你不会收获任何成就感,甚至还给你播放一段俗套且无聊的情侣间又臭又长的对话且不能跳过。随便找本英文言情小说随便翻开一页,配音演员看到哪句配哪句,解完“谜题”后随便给你放一段,就是这个游戏的全部。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +5 more
| $19.99 |
| 256ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是我今年玩过的第一部不推荐作品,真的算得上被恶心到了,本人17,攥写评测时还有很多寒假作业,把这个时间本来想用在体验这部,看上去很像超阈限空间的作品上的,但现在我觉得我还真不如去把作业卷完。 接下来请听我娓娓道来。(如果你不知道这个游戏的玩法是如何,我推荐你先去看看攻略,真的,攻略很重要,既能帮助你知道这个游戏的玩法类型,又能帮助你很好的避雷很多坑点) 剧情:在这里我并不想剧透,简单来说,就是一对情侣的发展周期而已。尽管非常的唐突,并且会对读者你造成很大的打扰,但是我还是想说,这个游戏里面,两个人之间的冲突期还没我父母折腾呢。 操作:我必须、一定要诟病一下这一点,在游戏里左键负责抓取物品,右键负责调整物品的摆放位置,而物品的摆放位置在很多关卡是相当重要的比如说第五关有三根柱子的摆放,要求你利用它们组成一个楼梯爬到顶端。 那么如果你离物品太近,会怎么样呢? 答案是当你离物品太近的时候,左键和右键都是负责抓取物品!制作组成功的把一个按键无效化了!(不知是本人幻觉,还是实际确实有这个问题,这里的太近不一定是真的很近,说不定也可能很远,反过来,当你离物品太远的时候,也有可能很近),结合上面提到的物品的摆放位置非常重要,这就会使得你在摆放物品的时候,经常出现明明想要把物品的位置摆放好,但是东西却抓到手里头的情况,这个负反馈设计在前4关还好,在第5关这三根柱子这里尤为明显。 解谜难度:这个东西尽管因人而异,但是我仍然要诟病一下这一点。这个游戏的解谜能叫难吗?不,不能叫难(个人觉得第3关可以排外,第3关确实有难度,你需要把一个宝石从由另一宝石控制的半封闭空间里运出来,再运到又另外一个宝石控制的封闭空间里头去),应该算得上是无厘头。或者更确切的说是缺引导,我个人是对缺引导的解谜游戏相当深恶痛疾的,而这个游戏的缺引导程度已经离谱到了,我初见自己玩前前后后看了三次攻略才知道怎么过的地步。 在这里我要举出两个例子。 第1个也是我认为最不应该举出来的是第四关的最后一段。当你发现一个教堂里的顶上的钟响了,我觉得也许只有很少的人会考虑想到前往内部的微缩模型里点这个钟。当然这个也是因人而异,所以我不好评价。 第2个是第三关的最后一段。这里的最后一段需要你借助旁边的石头,跳出正常大小的围栏,然后走到外头去。之所以这里我觉得非常恶心,是因为在此之前,我专门在剩下的三个部分的墙上都走了一遍,围栏都有空气墙,结果在这个地方唐突搞了一个出图,让我一时想不到。 此外还有一个是第5关,有一个需要你拉小拉杆的地方,但是因为考虑到第2关也拉过,所以这里就不评价了,但是我觉得肯定会有人想不到。 小巧思和系统设计:(以下全为个人评价,不代表主流观点)我觉得这个是这个游戏最值得诟病,最恶心的地方。(尽管踩一捧一不可取,但以下内容并不是踩一捧一,而只是这两种相似的游戏进行比较)《superliminal》里,当你需要进行跳跃操作跳到高处的时候,是会有一个自动吸附的,这个只要玩过的肯定都知道。有些看上去跳不上去的地方,实际上按跳跃是可以靠自动吸附吸上去的。 这个游戏却完全相反,不仅没有自动吸附,还有反吸附,有些明明看上去能跳上去的地方,实际上按跳跃键的时候,可能模型没有够到吧,也可能就是设计问题吧,总之会被强制拉回来。这一点玩起来实在是相当反人类的。也许制作组当初考虑设计的时候,就没考虑到会有人像我一样在整个地图上乱蹦乱跳吧,这也可能是我的问题。 但这个游戏并不是没有好地方的,美术非常抓眼,音乐我觉得也能算得上说得过去。 兼容性和突发问题:这是我为什么现在在这里写这篇评测。就在刚才在第5关最后一段,我的所有操作都突然卡住了,最开始还只是wasd,后来连esc都卡住了。甚至最后连鼠标也没有放过。我个人觉得,这种问题对于破坏游戏体验来说还是挺严重的,更别提还是在我刚刚过了之前卡了我很久看攻略才过的三根柱子的时候。 总而言之,我个人的观点是,这是一个要剧情有一点点剧情,要美术有美术,要可玩性有美术打底,要兼容性有美术保驾护航的游戏,但是我还是不推荐。如果纯粹要比原价购买的话,你只需要多8块钱就可以去玩superliminal了。
[h1] 循环嵌套解密优作,但被手感和剧情拖累[/h1] 被画风吸引购买,是我很喜欢的唯美温馨风格建模和渲染。细节也很不错,美术方面无可指摘。 玩法创意很新颖,游戏名即为核心机制“模型”。通过模型放大缩小物体,原先看似不起眼的缝隙在放大后也会变成万丈沟壑。每个谜题都颇有趣味且思路并不重复,但是被灾难性的引导和诡异的手感影响了游玩感受。道具从最小尺寸到最大的不同用处很有趣,但是在完全无引导的情况下并不是那么容易理解。而且一些地方存在放置道具之后无法顺利通过的情况,需要在已经变得很大的场景里再跑回去重新调整,很破坏解密的流畅性。明明只要给道具加上一个吸附就能解决这些问题。以及最后一章exchange里存在极其恶性的闪退bug,在我的游玩过程中反复闪退了四次。 剧情是很俗套的女主视角小情侣谈恋爱然后冷战然后分手。可能是融入了制作组的个人经历吧,但是作为玩家来说实在是很无聊甚至有点烦人。玩到游戏的某一部分,才从女主口中理解了为什么要采用这种玩法来表达这个故事:[spoiler] “你的那些小怪癖——现在已变成了大问题。”日常生活中平凡的琐事就这样被放大再放大,直到成为不再能被随意忽视的巨物。 [/spoiler] 总之虽然问题确实不少但是好评率69%还是有点过分了,好评支持一下。
I loooved the puzzles, the story, and the colorful graphics. The story made me feel all the range of emotions. It has it's own flavour, similar to Superliminal, Antichamber, Manifold Garden. Sometimes it's a little buggy and has performance issues, but nothing meaningful or game breaking.
é feito de maquetes
obra de arte, apenas!
What a great game! The puzzles were like nothing I've ever seen. I liked the story and the music as well. I've recommended this game to others, and the final puzzle was a real head banger. Hope they make another one.
amazing game worth your time , a game that if you play in diferent ages you gona see diferent layers of life.just amazing
Para quem procura um bom jogo de puzzle este é o caso, é simplesmente um jogo incrivel, direção de arte absurda, e trilhas sonoras de fazer chorar. a história desse jogo pode ser simples mas mesmo assim te cativa até o final. resumindo chorei kkk. os puzzles são muito bem trabalhados e a mecanica de encolher e crescer parece coisa de quarta dimensão absurdamente doideira (recomendo 9.5/10)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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