
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
===========================================================================================
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
===========================================================================================
We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏音乐真的有点东西
目前来讲最影响体验的就是采集和狩猎了,为什么要做成固定的资源点呢像Farthest Frontier 这样野外刷新就行了啊,占那么大一块地方影响我造景采完了还得等他刷新,后面开了畜牧和种植这个资源点希望能修改。
以春秋为背景的模拟建造种田打仗的游戏,目前内容还不多,听说后期还有国战,期待一下吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
门客选择会影响城里的经济安排,造兵又会反过来影响资源和人口规划,这几个系统连起来之后,比我一开始想的更有意思。缺点是教学有点差,新上手容易手忙脚乱;另外民夫有时候不听指挥不知道在干嘛。
Estando Verde ya promete y se ve muy bien ,
目前游戏给我的感觉就是四个字,未来可期。可以看出来框架很大,未来的七国外交,合纵连横不知道什么时候能端上来。目前的内容可能只有像呈现的百分之几。 继续加油吧,现在国产都是动作和射击都有点腻了。
画风精致,传统古韵。历史爱好
多搞搞外交,拿到国外的名士,你会回来感谢我的
从零开始建城、安排门客,再根据自己的路线设计城防,这套循环是能让人玩进去的,站在城墙上高打低打傻B也挺爽。 只是现在地图数量和后期可玩的内容偏少,感觉还有很多空间没有真正打开。
游戏潜力还是挺高的 但是物资转运太繁琐了 仓库放一块 物资转运起来就非常麻烦 机制可以在现阶段再稍微简化一下 毕竟大家打游戏是为了爽而不是忙完自己的活打开游戏再当一回牛马 相信作者也是在乎这个游戏的 希望加把劲
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.4K | 79% | $19.99 | |
| $1M | 2.2K | 96% | $19.99 | |
| $1M | 3.1K | 76% | $10.49 | |
| $1M | 1.2K | 92% | $15.99 | |
| $1M | 727 | 80% | $49.99 | |
| $1M | 2.3K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.2K | 241 | 66% | $14.99 | |
| $59.1K | 166 | 54% | $9.99 | |
| $32K | 54 | 65% | $19.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $1.1K | 4 | 75% | $8.99 | |
| $112.1M | 91.8K | 84% | $39.99 |