
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平时模拟经营玩的不多,不过我比较喜欢这种先经营、再验证的模式,玩的还挺山头。 不过目前战斗本身的操作深度还不够,AI在运输和防守时也会偶尔犯蠢。还有就是一些本来应该很有戏的场面,最后变成玩家一直盯着小人有没有去搬东西,有没有集合到位。继续加油吧,再把战争部分的参与感和场面感再提一提。
题材、经济、门客和城建这几个部分组合起来,确实有一点自己的味道,不是单纯套一个历史皮肤。前期摸清资源关系、安排门客、把城市规划顺的时候,会有一种“这局是我自己经营出来的”感觉。缺点是地图和成就目标比较少,教学也不够细,很多机制要自己试出来。
The game is great, but it lacks Ukrainian localization.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
试玩了一会儿的游戏后 我觉得锋沙是个我们国内自己的一个城市营造 策略的好游戏,BGM是古风Style.希望制作组不要跑路,持续打磨优化游戏的流畅度.我觉得目前引导新手还略有不足,人物的建模上还是有点粗糙. 我不知道那些云玩家,都没玩过 就人云亦云跟风说这个和某款游戏几乎一样,是换皮游戏! 我认为这是一种很无知可笑的行为!抬高别人,贬低自己! 希望制作组继续加油吧! =========================================================================================== 烽烟起处,黄沙漫卷,一卷波澜壮阔的春秋战国图徐徐展开。《烽沙》打破了传统格局的桎梏,以无网格之自由,许你筑城垒、御强敌、平天下之志。城墙蜿蜒如龙,依山势而起伏,每一块砖石都经过精心雕琢,坚固而雄伟。城防错落有致,箭楼高耸入云,瞭望台上士兵警觉地张望,拒马尖锐排列,守护着城池的安宁。生产之建星罗棋布,市井喧嚣与作坊烟火交织,百姓在田间辛勤耕作,妇人在溪边浣洗衣物,儿童在巷弄间嬉戏打闹,一片生机勃勃,恰似古时黎民劳作之景,烟火气与肃杀意并存。 纳百家之言,聚八方之才。儒道法墨,各派门客纷至沓来,或舌战群儒定国策,或躬身入局理庶务。俸禄民夫养贤才,伍为单位聚民力,庐舍为家纳流民。民意高低系兴衰,从田垄间的歌谣到朝堂上的谏言,细节之处见匠心,仿佛能触摸到那个时代的脉搏。 然资源之制,亦有可琢之处。货栈转运,人力耗损,前期经营略显掣肘,需精打细算方能度过寒冬。在此过程中,玩家需巧妙应对资源短缺的挑战,例如通过优化货栈管理路线或合理分配人力资源,以降低损耗,提升运营效率。但千人同频之战,金戈铁马气吞万里,旌旗蔽日,喊杀震天;四季更迭之景,春耕秋收尽显农桑,冬雪覆盖下的城池更显苍凉悲壮。 此作融城建、经营、征伐于一体,古风盎然,框架完备。游戏画面如诗如画,山川河流尽显古朴之美,人物服饰精致华丽,尽显古代风采。音乐悠扬动听,古琴琵琶之声仿佛将人带入千年前的古代战场,虽细节待磨,却已见国产策略游戏之锋芒。若你钟情于沙场点兵、田园牧歌,不妨入此烽沙世界,执掌一方,书写属于你的春秋霸业。 烽沙未定,壮志待酬,且看谁能于乱世之中,筑不朽之城,成不世之功。
音乐无敌了
春秋战国题材少见,从零建城、经营资源、安排门客,再靠后勤和城防去面对战争,这套核心循环我觉得是成立的。前期看着城市从空地变成有生产、有道路、有防线的样子,还是比较有成就感。 现在最影响体验的问题,是UI信息层级、民夫AI、地图数量和事件变化都还不够。有时你明明知道自己想做什么,却要花时间找按钮、查资源、等AI把工作做完。后面如果能把基础体验和后期目标补起来,我是会愿意把它推荐给朋友的。
游戏大致框架不错,很有感觉,但是人口增长实在太慢了,导致游戏进度拖拉,很多时候都是缺人口,人越少发育越慢发育越慢人越少。
好玩啊
游戏还行 但是道路对不齐 鼠标滑到上下角就拖不动画面 地图小了点要是有有地图编辑器就最好了
我比较喜欢城市真正运转起来的感觉:民夫在不同区域活动,资源从采集点进入仓库,再被送到生产和城防需要的地方,规划合理之后会很有成就感。 看着一条运输路线从混乱变顺,或者为了满足新的生产需求重新规划仓库和道路,这些才是我觉得经营游戏好玩的地方。 可惜这套系统目前不够直观,UI没有把物流状态讲清楚,AI也会出现明明有任务却不去做的情况。于是有时不是在做经营决策,而是在排查到底是哪一环卡住了。希望后面能把缺货、堵路、闲置和运输失败这些状态做得更明显,让玩家是在解决问题,而不是猜问题。
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