
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这运营态度可以,玩家提的问题会回,后续规划也讲得比较清楚。
比较喜欢这种策略建造类游戏,还是国产国风的,必须支持一波。现在内容量不算少,后面如果继续补地图和外交,应该会更耐玩。
爽!!!!!!!!!!!!!! 唯独没有杨过模式
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game graphics are very realistic, and watching your faction slowly develop gives a sense of accomplishment. It's suitable to play a little bit every day.
很好玩,一不小心就把夜熬穿了。
可以
大问题暂时没有,小问题一堆,最明显的是操作有点繁琐。很多事情不是不能做,而是要点好几次,玩久了会累。
创意和题材潜力都挺大,希望先把烽沙本体做扎实。要是以后真能做烽沙三国、烽沙隋唐演义,那当然好,但前提是别跑路,先把眼前这张地图和这套系统做好。
满分一百我能给九十,剩下的看后续。这个游戏的潜力确实大,畜牧业、桥梁、船只、更多兵种和更完整的外交都能继续拓展。只要别停在现在这个半成品阶段,后面还有很多想象空间。
希望再多一点生活化表现,比如镜头偶尔跟着村民走一段,单位有自己的语音,发生事件时有对应音效,小人平时也能有一些日常动作。这样城市会更像在生活,而不只是资源和建筑的集合。 另外可以考虑做一个县令视角,给玩家一些行政事件、地方决策或者小型处理事务的玩法,让人真的有“我在治理一块地方”的感觉。再加一个资源无限、没有生存压力的自由建造模式,喜欢造景的人也能玩得舒服。方向挺好,希望官方能继续回应这类建议。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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